max
b16b0aedcd
ApplyAnimationBounds option.
2021-02-18 18:29:40 +01:00
max
43049094af
Small MeshSimplifier optimalization.
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List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
max
bc8aa08193
Recalculated Bounds.
2021-02-18 03:19:07 +01:00
max
2ea76b947e
Added bounds.
2021-02-17 21:20:53 +01:00
max
3c14c98cf9
Update VA_ModelBaker.cs
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Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
max
894ddce76e
Fix LitGUI shader keyword toggles.
2021-02-16 21:25:57 +01:00
max
e6016ef55a
Update LitGUI.cs
2021-02-10 01:54:59 +01:00
max
8a6fae2cfc
Auto enable instancing.
2021-02-10 00:44:31 +01:00
max
9634fde59e
Updated Lit shader and added GUI.
2021-02-10 00:39:53 +01:00
max
f7fc4434d5
Interpolation
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Smooth animations :)
2021-02-09 17:21:42 +01:00
max
7c94fd6143
New default lit shader.
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New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
max
8d1120a826
Refresh preview.
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Refresh animation library preview.
2021-01-21 11:06:58 +01:00
max
1afaa6d81f
Include inactive meshes.
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Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max
1c9ab36bd8
Apply root motion option.
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Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max
5edd6e5302
Importer presets.
2021-01-20 13:20:00 +01:00
max
c3fd688619
Fix texture naming error.
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Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
a3c0ea934e
Package version
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TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
max
a192fed5e9
Preview loaded animations
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Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
max
c465ec6585
Simplify editor
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Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017
Simplify data.
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Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
94f97c218a
Fix prefab overwrite.
2021-01-18 22:59:57 +01:00
max
f9a50c8c3a
Change texture name
2021-01-18 14:12:43 +01:00
max
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
max
3ae24f5926
LODSettings
2021-01-18 13:01:47 +01:00
max
73d25ac453
MeshSimplifier
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Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max
d3b4d34409
Model Baker Updates
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...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max
cab2c4ad12
Model Baker
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Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
max
abd6cc9e9e
ModelBaker Test
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MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
max
ae2d67d23d
AssetBuilder Menu
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Added editor menus to control, generate and clear the generated assets.
2020-12-27 18:09:11 +01:00
max
21a8c4615b
AssetBuilder
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Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
max
952c1862be
Package.json
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Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
max
b285831ef7
Auto fill, const asset store name
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Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
max
ea1d2412b1
AnimationLibrary
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AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
max
e4ca15301b
AnimationLibrary Editor
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AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00
max
52dd9d4b3c
AnimationLibrary start, AnimatorSystem parallel
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Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset.
2020-12-09 18:36:32 +01:00
max
b63ee2ff02
AnimatorSystems test.
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P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
max
8220f80d0e
Vertex animation base.
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Vertex animation base shader with interpolation.
2020-11-02 23:49:30 +01:00
max
ebe4eb14bd
Setup.
2020-11-02 20:56:18 +01:00
max
8e737f84df
Initial commit
2020-11-02 20:23:53 +01:00