ModelBaker Test

MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
This commit is contained in:
max 2021-01-09 15:56:38 +01:00
parent 10b4eb22d3
commit abd6cc9e9e
21 changed files with 1715 additions and 0 deletions

8
Editor/Gizmos.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e057e650c2af4ea42a1d1b534a8dfbf9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

View File

@ -0,0 +1,144 @@
fileFormatVersion: 2
guid: 68e0f0fb3c94dae4c8e1d9d8362085b5
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: 1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Windows Store Apps
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: afa9933157fe17b40be247abddb0b2ee
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5fb7e85d011f3c6419742e766fc11aeb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,109 @@
using UnityEngine;
using UnityEditor;
namespace TAO.VertexAnimation.Editor
{
[CustomEditor(typeof(VA_ModelBaker))]
public class VA_ModelBakerEditor : UnityEditor.Editor
{
private VA_ModelBaker modelBaker = null;
void OnEnable()
{
modelBaker = target as VA_ModelBaker;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
InputGUI();
BakeGUI();
OutputGUI();
serializedObject.ApplyModifiedProperties();
}
private void InputGUI()
{
//public GameObject model;
//public AnimationClip[] animationClips;
//public int fps = 24;
//public int textureWidth = 512;
//public bool saveBakedDataToAsset = true;
//public bool generateAnimationBook = false;
EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("saveBakedDataToAsset"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("generateAnimationBook"));
}
private void BakeGUI()
{
if (GUILayout.Button("Bake"))
{
ClearBakedData();
modelBaker.Bake();
if (modelBaker.saveBakedDataToAsset)
{
SaveBakedData();
}
}
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("SaveBakedData", EditorStyles.miniButtonLeft))
{
SaveBakedData();
}
if (GUILayout.Button("ClearBakedData", EditorStyles.miniButtonRight))
{
ClearBakedData();
}
}
}
private void OutputGUI()
{
using (new EditorGUI.DisabledGroupScope(true))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("bakedData"));
}
}
private void SaveBakedData()
{
AssetDatabase.AddObjectToAsset(modelBaker.BakedData.mesh, modelBaker);
foreach (var pm in modelBaker.BakedData.positionMaps)
{
AssetDatabase.AddObjectToAsset(pm, modelBaker);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
private void ClearBakedData()
{
var assets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(modelBaker));
foreach (var a in assets)
{
if (a != modelBaker)
{
AssetDatabase.RemoveObjectFromAsset(a);
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3a3231c3c369f0c4ab95f98b979d0530
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation.Editor
{
[CreateAssetMenu(fileName = "new AssetConverter", menuName = "VA_Animation/AssetConverter", order = 400)]
public class VA_AssetConverter : ScriptableObject
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 55b196764521c964c84e8f2edd5c8da5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 657facf5ba53f664b95d329ffb58abb1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,189 @@
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
public static class AnimationBaker
{
[System.Serializable]
public struct BakedData
{
public Mesh mesh;
public List<Texture2D> positionMaps;
// Returns main position map.
public Texture2D GetPositionMap
{
get
{
return positionMaps[0];
}
}
}
[System.Serializable]
public struct AnimationInfo
{
public int rawFrameHeight;
public int frameHeight;
public int frameSpacing;
public int frames;
public int maxFrames;
public int textureWidth;
public int textureHeight;
// Create animation info and calculate values.
public AnimationInfo(Mesh mesh, int frames, int textureWidth)
{
this.frames = frames;
this.textureWidth = textureWidth;
rawFrameHeight = Mathf.CeilToInt((float)mesh.vertices.Length / this.textureWidth);
frameHeight = Mathf.NextPowerOfTwo(rawFrameHeight);
frameSpacing = (frameHeight - rawFrameHeight) + 1;
textureHeight = Mathf.NextPowerOfTwo(frameHeight * this.frames);
maxFrames = textureHeight / frameHeight;
}
}
public static BakedData Bake(this GameObject model, AnimationClip[] animationClips, int fps, int textureWidth)
{
BakedData bakedData = new BakedData()
{
mesh = null,
positionMaps = new List<Texture2D>()
};
// Calculate what our max frames/time is going to be.
int maxFrames = 0;
foreach (AnimationClip ac in animationClips)
{
int frames = Mathf.FloorToInt(fps * ac.length);
if (maxFrames < frames)
{
maxFrames = frames;
}
}
// Get the target mesh to calculate the animation info.
Mesh mesh = model.GetComponent<SkinnedMeshRenderer>().sharedMesh;
// Get the info for the biggest animation.
AnimationInfo animationInfo = new AnimationInfo(mesh, maxFrames, textureWidth);
foreach (AnimationClip ac in animationClips)
{
// Set the frames for this animation.
animationInfo.frames = Mathf.FloorToInt(fps * ac.length);
BakedData bd = Bake(model, ac, animationInfo);
bakedData.mesh = bd.mesh;
bakedData.positionMaps.AddRange(bd.positionMaps);
}
return bakedData;
}
public static BakedData Bake(this GameObject model, AnimationClip animationClip, AnimationInfo animationInfo)
{
Mesh mesh = new Mesh
{
name = string.Format("{0}", model.name)
};
// Bake mesh for a copy and to apply the new UV's to.
SkinnedMeshRenderer skinnedMeshRenderer = model.GetComponent<SkinnedMeshRenderer>();
skinnedMeshRenderer.BakeMesh(mesh);
mesh.RecalculateBounds();
mesh.uv3 = mesh.BakePositionUVs(animationInfo);
BakedData bakedData = new BakedData()
{
mesh = mesh,
positionMaps = new List<Texture2D>() { BakePositionMap(model, animationClip, animationInfo) }
};
return bakedData;
}
public static Texture2D BakePositionMap(this GameObject model, AnimationClip animationClip, AnimationInfo animationInfo)
{
// Create positionMap Texture without MipMaps which is Linear and HDR to store values in a bigger range.
Texture2D positionMap = new Texture2D(animationInfo.textureWidth, animationInfo.textureHeight, TextureFormat.RGBAHalf, false, true);
// Create instance to sample from.
GameObject inst = GameObject.Instantiate(model);
SkinnedMeshRenderer skinnedMeshRenderer = inst.GetComponent<SkinnedMeshRenderer>();
int y = 0;
for (int f = 0; f < animationInfo.frames; f++)
{
animationClip.SampleAnimation(inst, (animationClip.length / animationInfo.frames) * f);
Mesh sampledMesh = new Mesh();
skinnedMeshRenderer.BakeMesh(sampledMesh);
sampledMesh.RecalculateBounds();
int x = 0;
for (int v = 0; v < sampledMesh.vertices.Length; v++)
{
Vector3 vert = sampledMesh.vertices[v];
Vector3 normal = sampledMesh.normals[v];
positionMap.SetPixel(x, y,
new Color(vert.x, vert.y, vert.z,
VectorUtils.Float3ToFloat(normal))
);
x++;
if (x >= animationInfo.textureWidth)
{
x = 0;
y++;
}
}
y += animationInfo.frameSpacing;
}
GameObject.DestroyImmediate(inst);
positionMap.name = string.Format("VA_N-{0}_F-{1}_MF-{2}", animationClip.name, animationInfo.frames, animationInfo.maxFrames);
positionMap.filterMode = FilterMode.Point;
// TODO: Make no longer readable.
positionMap.Apply(false, false);
return positionMap;
}
public static Vector2[] BakePositionUVs(this Mesh mesh, AnimationInfo animationInfo)
{
Vector2[] uv3 = new Vector2[mesh.vertices.Length];
float xOffset = 1.0f / animationInfo.textureWidth;
float yOffset = 1.0f / animationInfo.textureHeight;
float x = xOffset / 2.0f;
float y = yOffset / 2.0f;
for (int v = 0; v < mesh.vertices.Length; v++)
{
uv3[v] = new Vector2(x, y);
x += xOffset;
if (x >= 1.0f)
{
x = xOffset / 2.0f;
y += yOffset;
}
}
mesh.uv3 = uv3;
return uv3;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f73c308e347c32142b0f61e8b2550914
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,254 @@
// References:
// https://forum.unity.com/threads/help-combining-and-manipulating-skinned-mesh-renderers-imported-from-blender.505078/
// http://wiki.unity3d.com/index.php/CombineSkinnedMeshes
// http://wiki.unity3d.com/index.php/SkinnedMeshCombiner
// TODO:
// ---Bake ALL the MeshRenderers/SkinnedMeshRenderers and merge them together.---
// ---Bake multiple animations.---
// ---Get the longest animation to calculate the texture height, so all the textures have the same height for the 3D texture.---
// Add options and previews for texture size, animation phasing/fps.
// Either merge with the animation books or generate them from this and maybe store them as child (and then don't destroy them on re-bake to keep the reference but replace it).
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace TAO.VertexAnimation
{
public static class MeshCombiner
{
private struct MaterialMeshGroup
{
public List<SkinnedMeshRenderer> skinnedMeshes;
public List<(MeshFilter mf, MeshRenderer mr)> meshes;
public Material material;
}
public static SkinnedMeshRenderer Combine(this SkinnedMeshRenderer target, List<SkinnedMeshRenderer> skinnedMeshes, List<(MeshFilter mf, MeshRenderer mr)> meshes)
{
List<MaterialMeshGroup> groups = new List<MaterialMeshGroup>();
// Group skinnedMeshes.
foreach (var sm in skinnedMeshes)
{
bool hasGroup = false;
foreach (var g in groups)
{
if (sm.sharedMaterial == g.material)
{
hasGroup = true;
g.skinnedMeshes.Add(sm);
}
}
if (!hasGroup)
{
groups.Add(new MaterialMeshGroup()
{
skinnedMeshes = new List<SkinnedMeshRenderer>()
{
sm
},
meshes = new List<(MeshFilter mf, MeshRenderer mr)>(),
material = sm.sharedMaterial
});
}
}
// Group Meshes.
foreach (var m in meshes)
{
bool hasGroup = false;
foreach (var g in groups)
{
if (m.mr.sharedMaterial == g.material)
{
hasGroup = true;
g.meshes.Add(m);
}
}
if (!hasGroup)
{
groups.Add(new MaterialMeshGroup()
{
skinnedMeshes = new List<SkinnedMeshRenderer>(),
meshes = new List<(MeshFilter mf, MeshRenderer mr)>()
{
m
},
material = m.mr.sharedMaterial
});
}
}
List<GameObject> tmp = new List<GameObject>();
for (int i = 0; i < groups.Count; i++)
{
tmp.Add(new GameObject("tmpChild", typeof(SkinnedMeshRenderer)));
tmp[i].transform.parent = target.transform;
MaterialMeshGroup mmg = groups[i];
tmp[i].GetComponent<SkinnedMeshRenderer>().Combine(mmg.skinnedMeshes, mmg.meshes, mmg.material);
}
// TODO: Merge materialMergedObjects.
// TEMP: Remove when materialMergedObjects.
SkinnedMeshRenderer newSkinnedMeshRenderer = tmp[0].GetComponent<SkinnedMeshRenderer>();
target.sharedMesh = newSkinnedMeshRenderer.sharedMesh;
target.sharedMaterial = newSkinnedMeshRenderer.sharedMaterial;
target.bones = newSkinnedMeshRenderer.bones;
foreach (var go in tmp)
{
GameObject.DestroyImmediate(go);
}
// Set a name to make it more clear.
target.sharedMesh.name = target.transform.name.Replace("(Clone)", "");
return target;
}
public static SkinnedMeshRenderer Combine(this SkinnedMeshRenderer target, List<SkinnedMeshRenderer> skinnedMeshes, List<(MeshFilter mf, MeshRenderer mr)> meshes, Material mainMaterial)
{
List<Transform> bones = new List<Transform>();
List<BoneWeight> boneWeights = new List<BoneWeight>();
List<Matrix4x4> bindPoses = new List<Matrix4x4>();
List<CombineInstance> combineInstances = new List<CombineInstance>();
// Combine SkinnedMeshes.
int boneOffset = 0;
for (int s = 0; s < skinnedMeshes.Count; s++)
{
SkinnedMeshRenderer smr = skinnedMeshes[s];
//if the skinned mesh renderer has a material other than the default
//we assume it's a one-off face material and deal with it later
if (smr.sharedMaterial != mainMaterial)
{
continue;
}
BoneWeight[] meshBoneweight = smr.sharedMesh.boneWeights;
// May want to modify this if the renderer shares bones as unnecessary bones will get added.
// We don't care since it is going to be converted into vertex animations later anyways.
for (int i = 0; i < meshBoneweight.Length; ++i)
{
BoneWeight bWeight = meshBoneweight[i];
bWeight.boneIndex0 += boneOffset;
bWeight.boneIndex1 += boneOffset;
bWeight.boneIndex2 += boneOffset;
bWeight.boneIndex3 += boneOffset;
boneWeights.Add(bWeight);
}
boneOffset += smr.bones.Length;
Transform[] meshBones = smr.bones;
for (int i = 0; i < meshBones.Length; ++i)
{
bones.Add(meshBones[i]);
//we take the old bind pose that mapped from our mesh to world to bone,
//and take out our localToWorldMatrix, so now it's JUST the bone matrix
//since our skinned mesh renderer is going to be on the root of our object that works
bindPoses.Add(smr.sharedMesh.bindposes[i] * smr.transform.worldToLocalMatrix);
}
CombineInstance ci = new CombineInstance
{
mesh = smr.sharedMesh,
transform = smr.transform.localToWorldMatrix
};
combineInstances.Add(ci);
GameObject.DestroyImmediate(smr);
}
// Combine Meshes.
for (int s = 0; meshes != null && s < meshes.Count; s++)
{
MeshFilter filter = meshes[s].mf;
MeshRenderer renderer = meshes[s].mr;
//if the skinned mesh renderer has a material other than the default
//we assume it's a one-off face material and deal with it later
if (renderer.sharedMaterial != mainMaterial)
{
continue;
}
// May want to modify this if the renderer shares bones as unnecessary bones will get added.
// We don't care since it is going to be converted into vertex animations later anyways.
int vertCount = filter.sharedMesh.vertexCount;
for (int i = 0; i < vertCount; ++i)
{
BoneWeight bWeight = new BoneWeight
{
boneIndex0 = boneOffset,
boneIndex1 = boneOffset,
boneIndex2 = boneOffset,
boneIndex3 = boneOffset,
weight0 = 1
};
boneWeights.Add(bWeight);
}
boneOffset += 1;
bones.Add(filter.transform);
// TODO: figure out what this should be.
bindPoses.Add(filter.transform.worldToLocalMatrix);
CombineInstance ci = new CombineInstance
{
mesh = filter.sharedMesh,
transform = filter.transform.localToWorldMatrix
};
combineInstances.Add(ci);
GameObject.DestroyImmediate(filter);
GameObject.DestroyImmediate(renderer);
}
// Actually combine and recalculate mesh.
Mesh skinnedMesh = new Mesh();
skinnedMesh.CombineMeshes(combineInstances.ToArray(), true, true);
skinnedMesh.RecalculateBounds();
// Copy settings to target.
target.sharedMesh = skinnedMesh;
target.sharedMaterial = mainMaterial;
target.bones = bones.ToArray();
target.sharedMesh.boneWeights = boneWeights.ToArray();
target.sharedMesh.bindposes = bindPoses.ToArray();
return target;
}
public static void ConbineAndConvertGameObject(this GameObject gameObject)
{
// Get Skinned Meshes.
List<SkinnedMeshRenderer> skinnedMeshes = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(true).ToList();
// Get Meshes.
List<(MeshFilter, MeshRenderer)> meshes = new List<(MeshFilter, MeshRenderer)>();
foreach (var mf in gameObject.GetComponentsInChildren<MeshFilter>(true))
{
if (mf.TryGetComponent(out MeshRenderer mr))
{
meshes.Add((mf, mr));
}
}
// Add target mesh.
SkinnedMeshRenderer target = gameObject.AddComponent<SkinnedMeshRenderer>();
target.Combine(skinnedMeshes, meshes);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f43224daff50a5042a182c6fb12440a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
[CreateAssetMenu(fileName = "new ModelBaker", menuName = "VA_ModelBaker/ModelBaker", order = 400)]
public class VA_ModelBaker : ScriptableObject
{
public GameObject model;
public AnimationClip[] animationClips;
public int fps = 24;
public int textureWidth = 512;
public bool saveBakedDataToAsset = true;
public bool generateAnimationBook = false;
[SerializeField]
private AnimationBaker.BakedData bakedData;
public AnimationBaker.BakedData BakedData
{
get
{
return bakedData;
}
}
public void Bake()
{
var target = Instantiate(model);
target.ConbineAndConvertGameObject();
bakedData = target.Bake(animationClips, fps, textureWidth);
DestroyImmediate(target);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6752e365d065458469473b601e74e699
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,34 @@
using UnityEngine;
namespace TAO.VertexAnimation
{
public static class VectorUtils
{
public static Vector2 Float3ToFloat2(this Vector3 f3)
{
Vector3 rotation = Vector3.Normalize(new Vector3(f3.x, 0, f3.z));
Vector2 f2 = new Vector2();
f2.x = Mathf.Acos(Vector3.Dot(rotation, new Vector3(1, 0, 0))) * Mathf.Sign(f3.z);
f2.x = ((f2.x / Mathf.PI) + 1) * 0.5f;
f2.y = Mathf.Acos(f3.y) / Mathf.PI;
f2 *= 15;
f2.x = Mathf.Round(f2.x);
f2.y = Mathf.Round(f2.y);
return f2;
}
public static float Float2ToFloat(this Vector2 f2)
{
return (f2.x + (16 * f2.y)) / 255;
}
public static float Float3ToFloat(this Vector3 f3)
{
return Float2ToFloat(Float3ToFloat2(f3));
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0a4c82d2f184d3f4d8bb111e89009c3f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -20,6 +20,21 @@ float2 VA_UV_float(float2 uv, int maxFrames, float time)
return uvPosition;
}
float2 VA1_UV_float(float2 uv, int maxFrames, float time)
{
float2 uvPosition;
float timeInFrames = frac(time);
timeInFrames = ceil(timeInFrames * maxFrames);
timeInFrames /= maxFrames;
timeInFrames += round(1.0f / maxFrames);
uvPosition.x = uv.x;
uvPosition.y = (1.0f - (1.0f - uv.y) - (1.0f - (timeInFrames)));
return uvPosition;
}
void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float time, int maxFrames,
out float3 position, out float3 alpha)
{
@ -34,6 +49,20 @@ void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float t
alpha = texturePos.w;
}
void VA1_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float time, int maxFrames,
out float3 position, out float alpha)
{
float2 uvPosition = VA1_UV_float(uv, maxFrames, time);
// Position.
float4 texturePos = positionMap.SampleLevel(texSampler, uvPosition, 0);
position = texturePos.xyz;
// Normal.
//FloatToFloat3_float(texturePos.w, outNormal);
alpha = texturePos.w;
}
void VA_ARRAY_float(float2 uv, SamplerState texSampler, Texture2DArray positionMap, float positionMapIndex, float time, int maxFrames,
out float3 position, out float3 alpha)
{

View File

@ -0,0 +1,799 @@
{
"m_SGVersion": 2,
"m_Type": "UnityEditor.ShaderGraph.GraphData",
"m_ObjectId": "144dcb1a2d15470a91360080bc9bd989",
"m_Properties": [
{
"m_Id": "3564f72314574212a0eed0f9581a6b85"
},
{
"m_Id": "a09a6ce7e08545d99b5bda70586f4e79"
},
{
"m_Id": "975a04061f8d4786bce18d1574108732"
},
{
"m_Id": "f9b649ed28584dca8a522f3fb582f350"
},
{
"m_Id": "967e0c2bcb6e48c2b85b82c6d4c734a4"
}
],
"m_Keywords": [],
"m_Nodes": [
{
"m_Id": "031d019a3f114a639fed0a731159883c"
},
{
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
{
"m_Id": "46dfe2d873b3436a89d174ac3545bc00"
},
{
"m_Id": "f39a0ab1ea5d4129b8c210c762bed693"
},
{
"m_Id": "5c18cb5e2e0542c2ae766d7de7011cda"
},
{
"m_Id": "431f7271c3544d459b5128258fd524ed"
},
{
"m_Id": "bc36bc83631c44e0b48e951b444ba971"
}
],
"m_GroupDatas": [],
"m_StickyNoteDatas": [],
"m_Edges": [
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "431f7271c3544d459b5128258fd524ed"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 4
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "46dfe2d873b3436a89d174ac3545bc00"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 0
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "5c18cb5e2e0542c2ae766d7de7011cda"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 2
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 9
},
"m_InputSlot": {
"m_Node": {
"m_Id": "031d019a3f114a639fed0a731159883c"
},
"m_SlotId": 1
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 10
},
"m_InputSlot": {
"m_Node": {
"m_Id": "031d019a3f114a639fed0a731159883c"
},
"m_SlotId": 2
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "bc36bc83631c44e0b48e951b444ba971"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 6
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "f39a0ab1ea5d4129b8c210c762bed693"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "83aca69ecbd845e888867dea88a660f1"
},
"m_SlotId": 1
}
}
],
"m_VertexContext": {
"m_Position": {
"x": 0.0,
"y": 0.0
},
"m_Blocks": []
},
"m_FragmentContext": {
"m_Position": {
"x": 0.0,
"y": 0.0
},
"m_Blocks": []
},
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs",
"m_ConcretePrecision": 0,
"m_OutputNode": {
"m_Id": "031d019a3f114a639fed0a731159883c"
},
"m_ActiveTargets": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.SubGraphOutputNode",
"m_ObjectId": "031d019a3f114a639fed0a731159883c",
"m_Group": {
"m_Id": ""
},
"m_Name": "Output",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -108.0,
"y": -144.0,
"width": 120.0,
"height": 77.0
}
},
"m_Slots": [
{
"m_Id": "b89a68670a6642e19ae1063415132848"
},
{
"m_Id": "ad82a5146c4a46cc98b02a7e412b84b9"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"IsFirstSlotValid": true
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "23a471ed9f794edb8e8bd66a5f65451e",
"m_Id": 0,
"m_DisplayName": "Time",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"X"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty",
"m_ObjectId": "3564f72314574212a0eed0f9581a6b85",
"m_Guid": {
"m_GuidSerialized": "7a6985bf-76e4-4794-ab89-d013bd6b7c48"
},
"m_Name": "PositionMap",
"m_DefaultReferenceName": "Texture2D_3564f72314574212a0eed0f9581a6b85",
"m_OverrideReferenceName": "",
"m_GeneratePropertyBlock": true,
"m_Precision": 0,
"overrideHLSLDeclaration": false,
"hlslDeclarationOverride": 0,
"m_Hidden": false,
"m_Value": {
"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
"m_Guid": ""
},
"m_Modifiable": true,
"m_DefaultType": 0
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot",
"m_ObjectId": "3e7d4ea371804f5c9265e859f8e8e08b",
"m_Id": 1,
"m_DisplayName": "texSampler",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "texSampler",
"m_StageCapability": 3
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
"m_ObjectId": "431f7271c3544d459b5128258fd524ed",
"m_Group": {
"m_Id": ""
},
"m_Name": "Property",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -546.0,
"y": -32.0,
"width": 102.0,
"height": 34.0
}
},
"m_Slots": [
{
"m_Id": "23a471ed9f794edb8e8bd66a5f65451e"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Property": {
"m_Id": "f9b649ed28584dca8a522f3fb582f350"
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
"m_ObjectId": "46dfe2d873b3436a89d174ac3545bc00",
"m_Group": {
"m_Id": ""
},
"m_Name": "Property",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -544.0,
"y": -104.0,
"width": 93.0,
"height": 34.0
}
},
"m_Slots": [
{
"m_Id": "91fad60529a14d678005224cfbac1b50"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Property": {
"m_Id": "a09a6ce7e08545d99b5bda70586f4e79"
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot",
"m_ObjectId": "4820d64a797d4948a129f455b98feed8",
"m_Id": 0,
"m_DisplayName": "SamplerState",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "5ae3156d60f846c68b9b446bc239bbea",
"m_Id": 10,
"m_DisplayName": "alpha",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "alpha",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
"m_ObjectId": "5c18cb5e2e0542c2ae766d7de7011cda",
"m_Group": {
"m_Id": ""
},
"m_Name": "Property",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -594.0,
"y": -56.0,
"width": 151.0,
"height": 34.0
}
},
"m_Slots": [
{
"m_Id": "ffcaa3e5c6a5468c92d6d08c301a6f59"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Property": {
"m_Id": "3564f72314574212a0eed0f9581a6b85"
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
"m_ObjectId": "7dbe167981d2452a8248b6d23432a518",
"m_Id": 0,
"m_DisplayName": "uvIndex",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "uvIndex",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0
},
"m_Labels": [
"X",
"Y"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.CustomFunctionNode",
"m_ObjectId": "83aca69ecbd845e888867dea88a660f1",
"m_Group": {
"m_Id": ""
},
"m_Name": "Custom Function",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -405.0,
"y": -144.0,
"width": 237.99998474121095,
"height": 494.0
}
},
"m_Slots": [
{
"m_Id": "7dbe167981d2452a8248b6d23432a518"
},
{
"m_Id": "3e7d4ea371804f5c9265e859f8e8e08b"
},
{
"m_Id": "cb715a22dd514d2f9ec4045d78f7361b"
},
{
"m_Id": "c24141b2554f431fbe3223c66bd8f0f0"
},
{
"m_Id": "ee509cecfe5046ebb88dc4c3ae5e2fed"
},
{
"m_Id": "f08b7a93deeb46548e0a57309906d22a"
},
{
"m_Id": "5ae3156d60f846c68b9b446bc239bbea"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SourceType": 0,
"m_FunctionName": "VA1",
"m_FunctionSource": "a1250bb4cf9f61147bba30a99144d8f2",
"m_FunctionBody": "Enter function body here..."
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
"m_ObjectId": "91fad60529a14d678005224cfbac1b50",
"m_Id": 0,
"m_DisplayName": "UV",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0
},
"m_Labels": [
"X",
"Y"
]
}
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
"m_ObjectId": "967e0c2bcb6e48c2b85b82c6d4c734a4",
"m_Guid": {
"m_GuidSerialized": "26e53708-434a-4d58-b8b2-d8fb8005d644"
},
"m_Name": "MaxFrames",
"m_DefaultReferenceName": "Vector1_967e0c2bcb6e48c2b85b82c6d4c734a4",
"m_OverrideReferenceName": "",
"m_GeneratePropertyBlock": true,
"m_Precision": 0,
"overrideHLSLDeclaration": false,
"hlslDeclarationOverride": 0,
"m_Hidden": false,
"m_Value": 0.0,
"m_FloatType": 0,
"m_RangeValues": {
"x": 0.0,
"y": 1.0
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.SamplerStateShaderProperty",
"m_ObjectId": "975a04061f8d4786bce18d1574108732",
"m_Guid": {
"m_GuidSerialized": "374e9a5f-1ef4-43a2-9ff2-6108a1976ab0"
},
"m_Name": "SamplerState",
"m_DefaultReferenceName": "",
"m_OverrideReferenceName": "SamplerState_Linear_Repeat",
"m_GeneratePropertyBlock": true,
"m_Precision": 0,
"overrideHLSLDeclaration": false,
"hlslDeclarationOverride": 0,
"m_Hidden": false,
"m_Value": {
"m_filter": 0,
"m_wrap": 0
}
}
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty",
"m_ObjectId": "a09a6ce7e08545d99b5bda70586f4e79",
"m_Guid": {
"m_GuidSerialized": "96fb959c-8624-4642-9ac6-6b405b5a6dd4"
},
"m_Name": "UV",
"m_DefaultReferenceName": "Vector2_a09a6ce7e08545d99b5bda70586f4e79",
"m_OverrideReferenceName": "",
"m_GeneratePropertyBlock": true,
"m_Precision": 0,
"overrideHLSLDeclaration": false,
"hlslDeclarationOverride": 0,
"m_Hidden": false,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0,
"w": 0.0
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "ad82a5146c4a46cc98b02a7e412b84b9",
"m_Id": 2,
"m_DisplayName": "Alpha",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Alpha",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "b23754f8d4404c9cb59d3879708464ad",
"m_Id": 0,
"m_DisplayName": "MaxFrames",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"X"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
"m_ObjectId": "b89a68670a6642e19ae1063415132848",
"m_Id": 1,
"m_DisplayName": "Position",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Position",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [
"X",
"Y",
"Z"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
"m_ObjectId": "bc36bc83631c44e0b48e951b444ba971",
"m_Group": {
"m_Id": ""
},
"m_Name": "Property",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -576.0,
"y": -8.0,
"width": 136.0,
"height": 34.0
}
},
"m_Slots": [
{
"m_Id": "b23754f8d4404c9cb59d3879708464ad"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Property": {
"m_Id": "967e0c2bcb6e48c2b85b82c6d4c734a4"
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "c24141b2554f431fbe3223c66bd8f0f0",
"m_Id": 4,
"m_DisplayName": "time",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "time",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"X"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot",
"m_ObjectId": "cb715a22dd514d2f9ec4045d78f7361b",
"m_Id": 2,
"m_DisplayName": "positionMap",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "positionMap",
"m_StageCapability": 3,
"m_Texture": {
"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
"m_Guid": ""
},
"m_DefaultType": 0
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "ee509cecfe5046ebb88dc4c3ae5e2fed",
"m_Id": 6,
"m_DisplayName": "maxFrames",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "maxFrames",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"X"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
"m_ObjectId": "f08b7a93deeb46548e0a57309906d22a",
"m_Id": 9,
"m_DisplayName": "position",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "position",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [
"X",
"Y",
"Z"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
"m_ObjectId": "f39a0ab1ea5d4129b8c210c762bed693",
"m_Group": {
"m_Id": ""
},
"m_Name": "Property",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -606.0,
"y": -80.0,
"width": 155.0,
"height": 34.0
}
},
"m_Slots": [
{
"m_Id": "4820d64a797d4948a129f455b98feed8"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Property": {
"m_Id": "975a04061f8d4786bce18d1574108732"
}
}
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
"m_ObjectId": "f9b649ed28584dca8a522f3fb582f350",
"m_Guid": {
"m_GuidSerialized": "07478aa4-3d18-4430-bf12-24688db601b8"
},
"m_Name": "Time",
"m_DefaultReferenceName": "Vector1_f9b649ed28584dca8a522f3fb582f350",
"m_OverrideReferenceName": "",
"m_GeneratePropertyBlock": true,
"m_Precision": 0,
"overrideHLSLDeclaration": false,
"hlslDeclarationOverride": 0,
"m_Hidden": false,
"m_Value": 0.0,
"m_FloatType": 0,
"m_RangeValues": {
"x": 0.0,
"y": 1.0
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Texture2DMaterialSlot",
"m_ObjectId": "ffcaa3e5c6a5468c92d6d08c301a6f59",
"m_Id": 0,
"m_DisplayName": "PositionMap",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3
}

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 1f0d283d8c3880947b6db8f287317cb6
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}