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https://github.com/maxartz15/VertexAnimation.git
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Setup.
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# PACKAGENAME
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Documentation.
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Documentation~/VertexAnimation.md
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Documentation~/VertexAnimation.md
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# VertexAnimation
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Documentation.
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using UnityEngine;
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using UnityEditor;
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namespace COMPANYNAME.PACKAGENAME.Editor
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namespace tech_art_outsource.vertex_animation.Editor
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{
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}
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{
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"name": "COMPANYNAME.PACKAGENAME.Editor",
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"name": "tech_art_outsource.vertex_animation.Editor",
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"references": [
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"COMPANYNAME.PACKAGENAME"
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"tech_art_outsource.vertex_animation"
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],
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"includePlatforms": [
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"Editor"
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MIT License
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Copyright (c) 2020 COMPANYNAME
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Copyright (c) 2020 Tech Art Outsource
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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# [COMPANYNAME]() - PACKAGENAME
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# TECH ART OUTSOURCE - VertexAnimation
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Description.
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@ -6,8 +6,6 @@ Description.
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
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## LICENSE
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using UnityEngine;
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namespace COMPANYNAME.PACKAGENAME
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namespace tech_art_outsource.vertex_animation
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{
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}
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{
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"name": "COMPANYNAME.PACKAGENAME",
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"name": "tech_art_outsource.vertex_animation",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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{
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"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
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"references": [
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"COMPANYNAME.PACKAGENAME",
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"COMPANYNAME.PACKAGENAME.Editor"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace COMPANYNAME.PACKAGENAME.Editor.Tests
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{
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public class TestEditorExample
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{
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[Test]
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public void TestEditorExampleSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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[UnityTest]
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public IEnumerator TestEditorExampleWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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{
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"name": "COMPANYNAME.PACKAGENAME.Tests",
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"references": [
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"COMPANYNAME.PACKAGENAME"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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using UnityEngine;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace COMPANYNAME.PACKAGENAME.Tests
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{
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public class TestRuntimeExample
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{
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[Test]
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public void TestRuntimeExampleSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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[UnityTest]
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public IEnumerator TestRuntimeExampleEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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14
package.json
14
package.json
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{
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"name": "com.COMPANYNAME.PACKAGENAME",
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"displayName": "Template Unity Package",
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"name": "com.tech_art_outsource.vertex_animation",
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"displayName": "TAO Vertex Animation",
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"version": "0.1.0",
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"unity": "2019.3",
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"unityRelease": "7f1",
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"description": "This is a template package, used as a basis to build a bigger one.",
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"unity": "2019.4",
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"unityRelease": "10f1",
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"description": "Vertex animation shaders and tools.",
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"category": "Tool",
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"type": "tool",
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"license": "MIT",
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"com.maxartz15.package1": "0.1.0"
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},
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"keywords": [
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"COMPANYNAME",
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"PACKAGENAME"
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"tech art outsource",
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"vertex animation"
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],
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"samples": [
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{
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