This commit is contained in:
max 2020-11-02 20:56:18 +01:00
parent 8e737f84df
commit ebe4eb14bd
13 changed files with 17 additions and 107 deletions

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# PACKAGENAME
Documentation.

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# VertexAnimation
Documentation.

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using UnityEngine;
using UnityEditor;
namespace COMPANYNAME.PACKAGENAME.Editor
namespace tech_art_outsource.vertex_animation.Editor
{
}

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{
"name": "COMPANYNAME.PACKAGENAME.Editor",
"name": "tech_art_outsource.vertex_animation.Editor",
"references": [
"COMPANYNAME.PACKAGENAME"
"tech_art_outsource.vertex_animation"
],
"includePlatforms": [
"Editor"

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MIT License
Copyright (c) 2020 COMPANYNAME
Copyright (c) 2020 Tech Art Outsource
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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# [COMPANYNAME]() - PACKAGENAME
# TECH ART OUTSOURCE - VertexAnimation
Description.
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
## LICENSE

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using UnityEngine;
namespace COMPANYNAME.PACKAGENAME
namespace tech_art_outsource.vertex_animation
{
}

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{
"name": "COMPANYNAME.PACKAGENAME",
"name": "tech_art_outsource.vertex_animation",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],

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{
"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
"references": [
"COMPANYNAME.PACKAGENAME",
"COMPANYNAME.PACKAGENAME.Editor"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Editor.Tests
{
public class TestEditorExample
{
[Test]
public void TestEditorExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestEditorExampleWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "COMPANYNAME.PACKAGENAME.Tests",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Tests
{
public class TestRuntimeExample
{
[Test]
public void TestRuntimeExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestRuntimeExampleEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "com.COMPANYNAME.PACKAGENAME",
"displayName": "Template Unity Package",
"name": "com.tech_art_outsource.vertex_animation",
"displayName": "TAO Vertex Animation",
"version": "0.1.0",
"unity": "2019.3",
"unityRelease": "7f1",
"description": "This is a template package, used as a basis to build a bigger one.",
"unity": "2019.4",
"unityRelease": "10f1",
"description": "Vertex animation shaders and tools.",
"category": "Tool",
"type": "tool",
"license": "MIT",
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"com.maxartz15.package1": "0.1.0"
},
"keywords": [
"COMPANYNAME",
"PACKAGENAME"
"tech art outsource",
"vertex animation"
],
"samples": [
{