Updated 2024-12-16 12:24:37 +01:00
nerfed game engine
Updated 2024-11-16 14:56:21 +01:00
A starter project that you can use to get a MoonWorks + Dear ImGui application up and running.
Updated 2024-06-21 23:17:44 +02:00
One file per scene object. Reduce the overlap between users by splitting the scene data into multiple smaller files.
Updated 2023-08-13 04:24:07 +02:00
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
Updated 2022-12-28 17:05:22 +01:00
Unity project validator framework.
Updated 2022-07-21 02:03:11 +02:00
Unraid xml docker templates.
Updated 2022-07-20 23:51:48 +02:00
Updated 2022-06-04 12:57:01 +02:00
For ScriptableObject workflow.
Updated 2022-05-07 01:39:35 +02:00
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Updated 2022-04-10 22:54:57 +02:00
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Updated 2021-06-24 21:04:49 +02:00
A small debugging tool to draw the editor scene with replacement shaders.
Updated 2021-04-23 17:30:39 +02:00
Updated 2021-04-06 10:17:36 +02:00
Updated 2021-03-31 16:26:35 +02:00
A simple raytracer made in C++ to learn about math, datastructures and algorithms.
Updated 2019-02-16 20:38:34 +01:00