mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-12-05 01:30:44 +01:00
Package.json
Package.json deps. More texture checks. Upgrade project to 2020.2. NOTE: Only works in editor. TODO: Save generated data in editor time.
This commit is contained in:
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@ -179,7 +179,9 @@ namespace TAO.VertexAnimation.Editor
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if (GUILayout.Button("auto fill", EditorStyles.miniButton))
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{
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Undo.RecordObject(animationBook, "AutoFill");
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animationBook.AutoFill();
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EditorUtility.SetDirty(animationBook);
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}
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}
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}
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@ -205,10 +207,7 @@ namespace TAO.VertexAnimation.Editor
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using (new EditorGUI.DisabledScope(true))
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{
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for (int t = 0; t < texture2DArray.arraySize; t++)
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{
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EditorGUILayout.PropertyField(texture2DArray.GetArrayElementAtIndex(t), GUIContent.none);
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}
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EditorGUILayout.PropertyField(texture2DArray);
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}
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previewIndex = EditorGUILayout.IntSlider("Preview" ,previewIndex, 0, texture2DArray.arraySize - 1);
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@ -55,6 +55,7 @@ namespace TAO.VertexAnimation
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for (int i = 0; i < textureGroups.Count; i++)
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{
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var t = GetTextures(i).ToArray();
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if (VA_Texture2DArrayUtils.IsValidForTextureArray(t))
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{
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texture2DArray.Add(VA_Texture2DArrayUtils.CreateTextureArray(t, false, textureGroups[i].isLinear, textureGroups[i].wrapMode, textureGroups[i].filterMode, 1, name + textureGroups[i].shaderParamName));
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@ -18,7 +18,6 @@ namespace TAO.VertexAnimation
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{
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animationLib.animationLibrary.Create();
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// Blob builder to build.
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using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
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{
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@ -7,16 +7,19 @@ namespace TAO.VertexAnimation
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public static Texture2DArray CreateTextureArray(Texture2D[] a_textures, bool a_useMipChain, bool a_isLinear,
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TextureWrapMode a_wrapMode = TextureWrapMode.Repeat, FilterMode a_filterMode = FilterMode.Bilinear, int a_anisoLevel = 1, string a_name = "")
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{
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if(!IsValidForTextureArray(a_textures))
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if(!IsValidForTextureArray(a_textures) || !IsValidCopyTexturePlatform())
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{
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return null;
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}
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Texture2DArray textureArray = new Texture2DArray(a_textures[0].width, a_textures[0].height, a_textures.Length, a_textures[0].format, a_useMipChain, a_isLinear);
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for (int i = 0; i < a_textures.Length; i++)
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if (IsValidCopyTexturePlatform())
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{
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Graphics.CopyTexture(a_textures[i], 0, 0, textureArray, i, 0);
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for (int i = 0; i < a_textures.Length; i++)
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{
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Graphics.CopyTexture(a_textures[i], 0, 0, textureArray, i, 0);
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}
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}
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textureArray.wrapMode = a_wrapMode;
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@ -56,9 +59,47 @@ namespace TAO.VertexAnimation
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Debug.LogError("Texture " + a_textures[i].name + " has a different format/graphics format!");
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return false;
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}
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if (!a_textures[0].isReadable)
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{
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#if UNITY_EDITOR
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Debug.LogWarning("Texture " + a_textures[i].name + " is not readable!");
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return true;
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#else
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Debug.LogError("Texture " + a_textures[i].name + " is not readable!");
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return false;
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#endif
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}
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}
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return true;
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}
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public static bool IsValidCopyTexturePlatform()
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{
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switch (SystemInfo.copyTextureSupport)
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{
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case UnityEngine.Rendering.CopyTextureSupport.None:
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Debug.LogError("No CopyTextureSupport on this platform!");
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return false;
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case UnityEngine.Rendering.CopyTextureSupport.Basic:
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return true;
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case UnityEngine.Rendering.CopyTextureSupport.Copy3D:
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return true;
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case UnityEngine.Rendering.CopyTextureSupport.DifferentTypes:
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return true;
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case UnityEngine.Rendering.CopyTextureSupport.TextureToRT:
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return true;
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case UnityEngine.Rendering.CopyTextureSupport.RTToTexture:
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return true;
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default:
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#if UNITY_EDITOR
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return true;
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#else
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Debug.LogError("No CopyTextureSupport on this platform!");
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return false;
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#endif
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}
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}
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}
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}
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@ -182,6 +182,7 @@
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"m_Id": "3e4d522c290842969d37626d90937b59"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -199,7 +200,6 @@
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"m_Id": 0,
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"m_DisplayName": "Index",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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@ -248,6 +248,7 @@
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"m_Id": "f6f46ec323d94a088f47d6ed87a8560e"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -266,7 +267,6 @@
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"m_Id": 0,
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"m_DisplayName": "SamplerState",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3
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@ -279,7 +279,6 @@
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"m_Id": 1,
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"m_DisplayName": "RGBA",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "RGBA",
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"m_StageCapability": 3,
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@ -294,7 +293,8 @@
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"y": 0.0,
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"z": 0.0,
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"w": 0.0
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}
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},
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"m_Labels": []
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}
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{
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@ -309,7 +309,8 @@
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"m_GPUInstanced": false,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": {
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"m_SerializedTexture": "{\"textureArray\":{\"instanceID\":0}}",
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@ -341,6 +342,7 @@
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"m_Id": "87be4a5d04ff4012b150c8d7e9e970f9"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -358,7 +360,6 @@
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"m_Id": 4,
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"m_DisplayName": "Index",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Index",
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"m_StageCapability": 3,
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@ -392,6 +393,7 @@
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"m_Id": "d127f4bc74d14171b956d138cacb9893"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -409,7 +411,6 @@
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"m_Id": 2,
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"m_DisplayName": "UV",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "UV",
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"m_StageCapability": 3,
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@ -428,7 +429,7 @@
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}
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{
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"m_SGVersion": 0,
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
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"m_ObjectId": "67550e6ee3cc4f93917d5f97c2ab01a7",
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"m_Guid": {
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@ -439,7 +440,8 @@
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"m_GPUInstanced": false,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": 0.0,
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"m_FloatType": 0,
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@ -450,7 +452,7 @@
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}
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{
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"m_SGVersion": 0,
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
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"m_ObjectId": "6c228c0694f148038c732bcc5395679d",
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"m_Guid": {
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@ -461,7 +463,8 @@
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"m_GPUInstanced": false,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": 0.0,
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"m_FloatType": 0,
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@ -478,7 +481,6 @@
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"m_Id": 3,
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"m_DisplayName": "Sampler",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Sampler",
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"m_StageCapability": 3
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@ -491,7 +493,6 @@
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"m_Id": 0,
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"m_DisplayName": "TextureArray",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "TextureArray",
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"m_StageCapability": 3,
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@ -508,7 +509,6 @@
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"m_Id": 0,
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"m_DisplayName": "UV",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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@ -527,7 +527,7 @@
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}
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{
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"m_SGVersion": 0,
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty",
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"m_ObjectId": "8e06a56cd1e244f197e6c9bd75a8474a",
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"m_Guid": {
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@ -538,7 +538,8 @@
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"m_GPUInstanced": false,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": {
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"x": 0.0,
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@ -560,7 +561,8 @@
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"m_OverrideReferenceName": "SamplerState_Linear_Repeat",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"m_GPUInstanced": false,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": {
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"m_filter": 0,
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@ -575,7 +577,6 @@
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"m_Id": 0,
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"m_DisplayName": "Texture2D Array",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3
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@ -604,6 +605,7 @@
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"m_Id": "ba8b8ce0934d473eb1e921e11b4a358f"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -637,6 +639,7 @@
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"m_Id": "4a5cf08366814dfbb54e1ab1eacf2e33"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -652,7 +655,6 @@
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"m_Id": 0,
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"m_DisplayName": "LOD",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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@ -686,6 +688,7 @@
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"m_Id": "3739175e78cb4b10997f85da1fa4dd08"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -703,7 +706,6 @@
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"m_Id": 1,
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"m_DisplayName": "RGBA",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "RGBA",
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"m_StageCapability": 3,
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@ -718,7 +720,8 @@
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"y": 0.0,
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"z": 0.0,
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"w": 0.0
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}
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},
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"m_Labels": []
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}
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{
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@ -728,7 +731,6 @@
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"m_Id": 5,
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"m_DisplayName": "LOD",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "LOD",
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"m_StageCapability": 3,
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@ -199,6 +199,7 @@
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"m_Id": "68e1750097114f2d9801fda29c1a4a1a"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -214,7 +215,6 @@
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"m_Id": 0,
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"m_DisplayName": "Time",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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@ -237,7 +237,8 @@
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"m_GPUInstanced": false,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": {
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"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
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@ -254,7 +255,6 @@
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"m_Id": 1,
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"m_DisplayName": "texSampler",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "texSampler",
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"m_StageCapability": 3
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@ -283,6 +283,7 @@
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"m_Id": "23a471ed9f794edb8e8bd66a5f65451e"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -316,6 +317,7 @@
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"m_Id": "91fad60529a14d678005224cfbac1b50"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -333,7 +335,6 @@
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"m_Id": 0,
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"m_DisplayName": "SamplerState",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3
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@ -362,6 +363,7 @@
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"m_Id": "ffcaa3e5c6a5468c92d6d08c301a6f59"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -379,7 +381,6 @@
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"m_Id": 2,
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"m_DisplayName": "Alpha",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Alpha",
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"m_StageCapability": 3,
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@ -407,7 +408,6 @@
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"m_Id": 0,
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"m_DisplayName": "uvIndex",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "uvIndex",
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"m_StageCapability": 3,
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@ -466,6 +466,7 @@
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"m_Id": "f3afc10b499a42c4bbcd332b713c9635"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -484,7 +485,6 @@
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"m_Id": 0,
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"m_DisplayName": "UV",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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@ -503,7 +503,7 @@
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}
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{
|
||||
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"m_ShaderOutputName": "Vector3",
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"m_StageCapability": 3,
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@ -1671,7 +1671,6 @@
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"m_Id": 2,
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"m_DisplayName": "Out Min Max",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "OutMinMax",
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"m_StageCapability": 3,
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@ -1696,7 +1695,6 @@
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"m_Id": 0,
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"m_DisplayName": "In",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "In",
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"m_StageCapability": 3,
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@ -1721,7 +1719,6 @@
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"m_Id": 0,
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"m_DisplayName": "Metallic",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Metallic",
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"m_StageCapability": 2,
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@ -1758,6 +1755,7 @@
|
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"m_Id": "f3f4d3efc35c484887ea1c7630a567b7"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -1790,6 +1788,7 @@
|
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"m_Id": "59da5dfc4d8a4ed886a5acf40cb7a014"
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}
|
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],
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"synonyms": [],
|
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -1805,7 +1804,6 @@
|
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"m_Id": 0,
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"m_DisplayName": "Tangent",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Tangent",
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"m_StageCapability": 1,
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@ -1834,7 +1832,6 @@
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"m_Id": 1192378022,
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"m_DisplayName": "Vector1",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Vector1_c7aa86a194644e57b07408803b64ebd7",
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"m_StageCapability": 3,
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@ -1852,7 +1849,6 @@
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"m_Id": 0,
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"m_DisplayName": "In",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "In",
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"m_StageCapability": 3,
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@ -1875,7 +1871,8 @@
|
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"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget",
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"m_ObjectId": "db2af5017d444c8c882d7b77c131f7c5",
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"m_WorkflowMode": 1,
|
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"m_NormalDropOffSpace": 0
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||||
"m_NormalDropOffSpace": 0,
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"m_ClearCoat": false
|
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}
|
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|
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{
|
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@ -1885,7 +1882,6 @@
|
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"m_Id": 0,
|
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"m_DisplayName": "Emission",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Emission",
|
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"m_StageCapability": 2,
|
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@ -1904,7 +1900,13 @@
|
||||
"Y",
|
||||
"Z"
|
||||
],
|
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"m_ColorMode": 1
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||||
"m_ColorMode": 1,
|
||||
"m_DefaultColor": {
|
||||
"r": 0.5,
|
||||
"g": 0.5,
|
||||
"b": 0.5,
|
||||
"a": 1.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
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@ -1914,7 +1916,6 @@
|
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"m_Id": 0,
|
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"m_DisplayName": "In",
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"m_SlotType": 0,
|
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "In",
|
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"m_StageCapability": 3,
|
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@ -1939,7 +1940,6 @@
|
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"m_Id": -2121885440,
|
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"m_DisplayName": "Vector3",
|
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"m_SlotType": 0,
|
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Vector3_649381b2fbd64c65a3573245a307b86b",
|
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"m_StageCapability": 3,
|
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@ -1967,7 +1967,6 @@
|
||||
"m_Id": 3,
|
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"m_DisplayName": "Out",
|
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"m_SlotType": 1,
|
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"m_Priority": 2147483647,
|
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"m_Hidden": false,
|
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"m_ShaderOutputName": "Out",
|
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"m_StageCapability": 3,
|
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@ -1992,7 +1991,6 @@
|
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"m_Id": 0,
|
||||
"m_DisplayName": "Color",
|
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"m_SlotType": 1,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
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"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
@ -2007,7 +2005,8 @@
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
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@ -2017,7 +2016,6 @@
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
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@ -2042,7 +2040,6 @@
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "Vector3",
|
||||
"m_SlotType": 1,
|
||||
"m_Priority": 2147483647,
|
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"m_Hidden": false,
|
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"m_ShaderOutputName": "Vector3",
|
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"m_StageCapability": 3,
|
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@ -2089,6 +2086,7 @@
|
||||
"m_Id": "48267c23c4ae420d86d97c14120cfe04"
|
||||
}
|
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],
|
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"synonyms": [],
|
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"m_Precision": 0,
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"m_PreviewExpanded": true,
|
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"m_CustomColors": {
|
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@ -2135,6 +2133,7 @@
|
||||
"m_Id": "2b1fdb71be734d8e8c0c1e27b03ac371"
|
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}
|
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],
|
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"synonyms": [],
|
||||
"m_Precision": 0,
|
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"m_PreviewExpanded": true,
|
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"m_CustomColors": {
|
||||
@ -2149,7 +2148,6 @@
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "Vector1",
|
||||
"m_SlotType": 1,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
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"m_ShaderOutputName": "Vector1",
|
||||
"m_StageCapability": 3,
|
||||
|
13
package.json
13
package.json
@ -2,8 +2,8 @@
|
||||
"name": "com.tech_art_outsource.vertex_animation",
|
||||
"displayName": "TAO Vertex Animation",
|
||||
"version": "0.1.0",
|
||||
"unity": "2020.1",
|
||||
"unityRelease": "6f1",
|
||||
"unity": "2020.2",
|
||||
"unityRelease": "0f1",
|
||||
"description": "Vertex animation shaders and tools.",
|
||||
"category": "Tool",
|
||||
"type": "tool",
|
||||
@ -23,5 +23,12 @@
|
||||
"description": "This sample is just an example",
|
||||
"path": "Samples~/Example1"
|
||||
}
|
||||
]
|
||||
],
|
||||
"dependencies": {
|
||||
"com.unity.entities": "0.16.0-preview.21",
|
||||
"com.unity.render-pipelines.universal": "10.2.2",
|
||||
"com.unity.shadergraph": "10.2.2",
|
||||
"com.unity.rendering.hybrid": "0.10.0-preview.21"
|
||||
},
|
||||
"hideInEditor": false
|
||||
}
|
Loading…
Reference in New Issue
Block a user