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	Fix texture naming error.
Fix texture naming error. FixedString32 -> FixedString64.
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		@@ -79,6 +79,18 @@ namespace TAO.VertexAnimation.Editor
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			}
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		}
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		private void OnValidate()
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		{
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			if (materialShader == null)
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			{
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				materialShader = Shader.Find("VA_VertexAnimationBase");
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				if (materialShader == null)
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				{
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					materialShader = Shader.Find("Shader Graphs/VA_VertexAnimationBase");
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				}
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			}
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		}
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		public void Bake()
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		{
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			var target = Instantiate(model);
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