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	AnimatorSystems test.
P4 sync: - LOD testing. - AnimatorSystems test setup. - AnimationTime and AnimationIndex per mesh. - Vector encoding/decoding.
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		@@ -1,6 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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namespace tech_art_outsource.vertex_animation.Editor
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namespace TAO.VertexAnimation.Editor
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{
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}
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@@ -1,5 +1,5 @@
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{
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    "name": "tech_art_outsource.vertex_animation.Editor",
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    "name": "TAO.VertexAnimation.Editor",
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    "references": [
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        "tech_art_outsource.vertex_animation"
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    ],
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@@ -12,5 +12,6 @@
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    "precompiledReferences": [],
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    "autoReferenced": true,
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    "defineConstraints": [],
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    "versionDefines": []
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    "versionDefines": [],
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    "noEngineReferences": false
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}
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