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https://github.com/maxartz15/VertexAnimation.git
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AnimatorSystems test.
P4 sync: - LOD testing. - AnimatorSystems test setup. - AnimationTime and AnimationIndex per mesh. - Vector encoding/decoding.
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@ -1,6 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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namespace tech_art_outsource.vertex_animation.Editor
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namespace TAO.VertexAnimation.Editor
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{
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}
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{
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"name": "tech_art_outsource.vertex_animation.Editor",
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"name": "TAO.VertexAnimation.Editor",
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"references": [
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"tech_art_outsource.vertex_animation"
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],
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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"versionDefines": [],
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"noEngineReferences": false
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}
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