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								Editor/COMPANYNAME.PACKAGENAME.Editor.asmdef
									
									
									
									
									
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								Editor/COMPANYNAME.PACKAGENAME.Editor.asmdef
									
									
									
									
									
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{
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    "name": "COMPANYNAME.PACKAGENAME.Editor",
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    "references": [
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        "COMPANYNAME.PACKAGENAME"
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    ],
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    "includePlatforms": [
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        "Editor"
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    ],
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    "excludePlatforms": [],
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    "allowUnsafeCode": false,
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    "overrideReferences": false,
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    "precompiledReferences": [],
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    "autoReferenced": true,
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    "defineConstraints": [],
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    "versionDefines": []
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}
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								Editor/EditorExample.cs
									
									
									
									
									
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								Editor/EditorExample.cs
									
									
									
									
									
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using UnityEngine;
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using UnityEditor;
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namespace COMPANYNAME.PACKAGENAME.Editor
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{
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}
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