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TODO: Update sample assets.
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# Change Log:
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## 0.1.2
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- Complete rework of asset pipeline.
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- In-engine vertex animation texture generation.
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- LOD generation.
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- Prefab setup.
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- Book setup.
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- Animation setup.
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## 0.1.1
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- Runtime fixes.
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@ -17,9 +17,16 @@ namespace TAO.VertexAnimation.Editor
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{
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serializedObject.Update();
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// Texture Groups.
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DrawDefaultInspector();
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EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
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EditorGUILayout.PropertyField(serializedObject.FindProperty("positionMap"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("animations"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("materials"));
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EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
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using (new EditorGUI.DisabledScope(disabled: true))
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{
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EditorGUILayout.IntField(new GUIContent("MaxFrames"), animationBook.MaxFrames);
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}
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serializedObject.ApplyModifiedProperties();
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}
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{
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"name": "com.tech_art_outsource.vertex_animation",
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"displayName": "TAO Vertex Animation",
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"version": "0.1.1",
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"version": "0.1.2",
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"unity": "2020.2",
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"unityRelease": "0f1",
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"unityRelease": "1f1",
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"description": "Vertex animation shaders and tools.",
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"category": "Tool",
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"type": "tool",
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