mirror of
https://github.com/maxartz15/VertexAnimation.git
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AnimationLibrary start, AnimatorSystem parallel
Base setup animation library. AnimatorSystem now runs in parallel. TextureImporter preset.
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8
Editor/Presets.meta
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Editor/Presets.meta
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535
Editor/Presets/VertexAnimationTextureImporter.preset
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535
Editor/Presets/VertexAnimationTextureImporter.preset
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||||
- target: {fileID: 0}
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||||
propertyPath: m_PlatformSettings.Array.data[4].m_AllowsAlphaSplitting
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||||
value: 0
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 0}
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propertyPath: m_PlatformSettings.Array.data[4].m_Overridden
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||||
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_PlatformSettings.Array.data[4].m_AndroidETC2FallbackOverride
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_PlatformSettings.Array.data[4].m_ForceMaximumCompressionQuality_BC6H_BC7
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Sprites.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Outline.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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||||
propertyPath: m_SpriteSheet.m_PhysicsShape.Array.size
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value: 0
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||||
objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Bones.Array.size
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value: 0
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 0}
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||||
propertyPath: m_SpriteSheet.m_SpriteID
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value:
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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||||
propertyPath: m_SpriteSheet.m_InternalID
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||||
value: 0
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||||
objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Vertices.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Indices.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Edges.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_Weights.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpriteSheet.m_SecondaryTextures.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_SpritePackingTag
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value:
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_PSDRemoveMatte
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_PSDShowRemoveMatteOption
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_UserData
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value:
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||||
objectReference: {fileID: 0}
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- target: {fileID: 0}
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||||
propertyPath: m_AssetBundleName
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value:
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objectReference: {fileID: 0}
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||||
- target: {fileID: 0}
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propertyPath: m_AssetBundleVariant
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value:
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objectReference: {fileID: 0}
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m_ExcludedProperties: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0f7881a0354329b46aab70076cbffd97
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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||||
userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
30
Runtime/Scripts/VA_AnimationBookSO.cs
Normal file
30
Runtime/Scripts/VA_AnimationBookSO.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TAO.VertexAnimation
|
||||
{
|
||||
[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
|
||||
public class VA_AnimationBookSO : ScriptableObject
|
||||
{
|
||||
public int maxFrames;
|
||||
public Material[] materials;
|
||||
public VA_AnimationPage[] animationPages;
|
||||
|
||||
private void Setup()
|
||||
{
|
||||
// TODO: ...
|
||||
// GenerateTextures.
|
||||
// SetupMaterials.
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct VA_AnimationPage
|
||||
{
|
||||
public string name;
|
||||
public int frames;
|
||||
public Texture2D texture2D;
|
||||
}
|
||||
|
||||
}
|
11
Runtime/Scripts/VA_AnimationBookSO.cs.meta
Normal file
11
Runtime/Scripts/VA_AnimationBookSO.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97cdf8b194bcb83459d952b3cb008113
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,46 +6,33 @@ namespace TAO.VertexAnimation
|
||||
[System.Serializable]
|
||||
public struct VA_AnimationData
|
||||
{
|
||||
public FixedString32 name;
|
||||
public int frames;
|
||||
public int maxFrames;
|
||||
// 1.0f / maxFrames.
|
||||
public float frameTime;
|
||||
// frameTime * frames.
|
||||
public float duration;
|
||||
}
|
||||
|
||||
public struct VA_AnimationDataBlobAsset
|
||||
public struct VA_AnimationLibrary
|
||||
{
|
||||
public BlobArray<VA_AnimationData> animations;
|
||||
}
|
||||
|
||||
public class VA_AnimationDataBlobAssetConversionSystem : GameObjectConversionSystem
|
||||
public static class VA_AnimationLibraryUtils
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
public static int GetAnimation(ref VA_AnimationLibrary animationsRef, FixedString32 animationName)
|
||||
{
|
||||
BlobAssetReference<VA_AnimationDataBlobAsset> animationDataBlobAssetRef;
|
||||
for (int i = 0; i < animationsRef.animations.Length; i++)
|
||||
{
|
||||
if (animationsRef.animations[i].name == animationName)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
// Blob builder to build.
|
||||
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
||||
{
|
||||
// Construct the root.
|
||||
ref VA_AnimationDataBlobAsset animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationDataBlobAsset>();
|
||||
|
||||
// Set all the data.
|
||||
BlobBuilderArray<VA_AnimationData> animationDataArray = blobBuilder.Allocate(ref animationDataBlobAsset.animations, 2);
|
||||
for (int i = 0; i < animationDataArray.Length; i++)
|
||||
{
|
||||
animationDataArray[i] = new VA_AnimationData
|
||||
{
|
||||
frames = 36,
|
||||
maxFrames = 43
|
||||
};
|
||||
}
|
||||
|
||||
// Construct blob asset reference.
|
||||
animationDataBlobAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationDataBlobAsset>(Allocator.Persistent);
|
||||
|
||||
UnityEngine.Debug.Log("Created: " + animationDataBlobAssetRef.Value.animations.Length.ToString());
|
||||
}
|
||||
|
||||
// TODO: Generate Hash based on Guid.
|
||||
BlobAssetStore.TryAdd(new Hash128("AnimationLib"), animationDataBlobAssetRef);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
49
Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs
Normal file
49
Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace TAO.VertexAnimation
|
||||
{
|
||||
[UnityEngine.RequireComponent(typeof(ConvertToEntity))]
|
||||
[UnityEngine.DisallowMultipleComponent]
|
||||
public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
|
||||
{
|
||||
public VA_AnimationLibrarySO animationLibrary;
|
||||
}
|
||||
|
||||
public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
Entities.ForEach((VA_AnimationLibraryComponentAuthoring animationLib) =>
|
||||
{
|
||||
// Blob builder to build.
|
||||
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
||||
{
|
||||
// Construct the root.
|
||||
ref VA_AnimationLibrary animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationLibrary>();
|
||||
|
||||
// Set all the data.
|
||||
BlobBuilderArray<VA_AnimationData> animationDataArray = blobBuilder.Allocate(ref animationDataBlobAsset.animations, animationLib.animationLibrary.animations.Count);
|
||||
|
||||
for (int i = 0; i < animationDataArray.Length; i++)
|
||||
{
|
||||
// Copy data.
|
||||
animationDataArray[i] = animationLib.animationLibrary.animations[i];
|
||||
}
|
||||
|
||||
// Construct blob asset reference.
|
||||
BlobAssetReference<VA_AnimationLibrary> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibrary>(Allocator.Persistent);
|
||||
|
||||
// Add it to the asset store.
|
||||
// TODO: Generate Hash based on Guid.
|
||||
BlobAssetStore.TryAdd(new Hash128("AnimationLib"), animLibAssetRef);
|
||||
|
||||
UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
|
||||
}
|
||||
|
||||
// Remove the entity since we don't need it anymore.
|
||||
DstEntityManager.DestroyEntity(GetPrimaryEntity(animationLib));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4900528f6fface444826347ebac032b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
Runtime/Scripts/VA_AnimationLibrarySO.cs
Normal file
46
Runtime/Scripts/VA_AnimationLibrarySO.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TAO.VertexAnimation
|
||||
{
|
||||
[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "AnimationLibrary", order = 0)]
|
||||
public class VA_AnimationLibrarySO : ScriptableObject
|
||||
{
|
||||
[SerializeField]
|
||||
private VA_AnimationBookSO[] animationBooks;
|
||||
|
||||
[HideInInspector]
|
||||
public List<VA_AnimationData> animations = null;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
SetupAnimations();
|
||||
}
|
||||
|
||||
private void SetupAnimations()
|
||||
{
|
||||
animations = new List<VA_AnimationData>();
|
||||
|
||||
if (animationBooks != null)
|
||||
{
|
||||
for (int b = 0; b < animationBooks.Length; b++)
|
||||
{
|
||||
if(animationBooks[b].animationPages != null)
|
||||
{
|
||||
for (int p = 0; p < animationBooks[b].animationPages.Length; p++)
|
||||
{
|
||||
animations.Add(new VA_AnimationData
|
||||
{
|
||||
name = new Unity.Collections.FixedString32(animationBooks[b].animationPages[p].name),
|
||||
maxFrames = animationBooks[b].maxFrames,
|
||||
frames = animationBooks[b].animationPages[p].frames,
|
||||
frameTime = 1.0f / animationBooks[b].maxFrames,
|
||||
duration = 1.0f / animationBooks[b].maxFrames * animationBooks[b].animationPages[p].frames
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Runtime/Scripts/VA_AnimationLibrarySO.cs.meta
Normal file
11
Runtime/Scripts/VA_AnimationLibrarySO.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d1625f26e651894b954faf1934378dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -17,15 +17,15 @@ namespace TAO.VertexAnimation
|
||||
public int animationIndex;
|
||||
public int animationIndexSchedule;
|
||||
public float animationTime;
|
||||
public BlobAssetReference<VA_AnimationDataBlobAsset> animationsRef;
|
||||
public BlobAssetReference<VA_AnimationLibrary> animationLibrary;
|
||||
}
|
||||
|
||||
[UpdateAfter(typeof(VA_AnimationDataBlobAssetConversionSystem))]
|
||||
[UpdateAfter(typeof(VA_AnimationLibraryConversionSystem))]
|
||||
public class VA_AnimatorConversionSystem : GameObjectConversionSystem
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationDataBlobAsset> assetReference);
|
||||
BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationLibrary> animLib);
|
||||
|
||||
Entities.ForEach((VA_AnimatorComponentAuthoring animator) =>
|
||||
{
|
||||
@ -37,7 +37,7 @@ namespace TAO.VertexAnimation
|
||||
animationIndex = 0,
|
||||
animationIndexSchedule = -1,
|
||||
animationTime = 0,
|
||||
animationsRef = assetReference
|
||||
animationLibrary = animLib
|
||||
};
|
||||
DstEntityManager.AddComponentData(entity, animatorComponent);
|
||||
|
||||
|
@ -6,45 +6,6 @@ using Unity.Mathematics;
|
||||
|
||||
namespace TAO.VertexAnimation
|
||||
{
|
||||
//TODO: SetComponent.
|
||||
//TODO: Disable thread safety.
|
||||
//TODO: Blob data for static animation data.
|
||||
|
||||
|
||||
//public class VA_AnimatorSystem : SystemBase
|
||||
//{
|
||||
// private EndSimulationEntityCommandBufferSystem endSimulationEntityCommandBufferSystem;
|
||||
|
||||
// protected override void OnCreate()
|
||||
// {
|
||||
// base.OnCreate();
|
||||
|
||||
// endSimulationEntityCommandBufferSystem = World.GetExistingSystem<EndSimulationEntityCommandBufferSystem>();
|
||||
// }
|
||||
|
||||
// protected override void OnUpdate()
|
||||
// {
|
||||
// var ecb = endSimulationEntityCommandBufferSystem.CreateCommandBuffer().AsParallelWriter();
|
||||
|
||||
// Entities.ForEach((Entity entity, int entityInQueryIndex, in VA_AnimatorComponent ac, in DynamicBuffer<Child> children) =>
|
||||
// {
|
||||
// for (int i = 0; i < children.Length; i++)
|
||||
// {
|
||||
// // Get child.
|
||||
// Entity child = children[i].Value;
|
||||
|
||||
// // Overwrite existing component.
|
||||
// ecb.AddComponent(entityInQueryIndex, child, new VA_AnimationTimeComponent { Value = ac.animationTime });
|
||||
// ecb.AddComponent(entityInQueryIndex, child, new VA_AnimationIndexComponent { Value = ac.animationIndex });
|
||||
// }
|
||||
// })
|
||||
// .ScheduleParallel();
|
||||
|
||||
// endSimulationEntityCommandBufferSystem.AddJobHandleForProducer(Dependency);
|
||||
// }
|
||||
//}
|
||||
|
||||
//[UpdateBefore(typeof(HybridRendererSystem))]
|
||||
public class VA_AnimatorSystem : SystemBase
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
@ -59,59 +20,29 @@ namespace TAO.VertexAnimation
|
||||
// Get child.
|
||||
Entity child = children[i].Value;
|
||||
|
||||
// Get a copy of the time Component of the child.
|
||||
VA_AnimationTimeComponent atcCopy = atc[child];
|
||||
// Set new value.
|
||||
atcCopy.Value = ac.animationTime;
|
||||
// Update original.
|
||||
atc[child] = atcCopy;
|
||||
atc[child] = new VA_AnimationTimeComponent { Value = ac.animationTime };
|
||||
|
||||
VA_AnimationIndexComponent aicCopy = aic[child];
|
||||
aicCopy.Value = ac.animationIndex;
|
||||
aic[child] = aicCopy;
|
||||
//// Get a copy of the time Component of the child.
|
||||
//VA_AnimationTimeComponent atcCopy = atc[child];
|
||||
//// Set new value.
|
||||
//atcCopy.Value = ac.animationTime;
|
||||
//// Update original.
|
||||
//atc[child] = atcCopy;
|
||||
|
||||
aic[child] = new VA_AnimationIndexComponent { Value = ac.animationIndex };
|
||||
|
||||
//VA_AnimationIndexComponent aicCopy = aic[child];
|
||||
//aicCopy.Value = ac.animationIndex;
|
||||
//aic[child] = aicCopy;
|
||||
}
|
||||
})
|
||||
.Run();
|
||||
.WithNativeDisableContainerSafetyRestriction(atc)
|
||||
.WithNativeDisableContainerSafetyRestriction(aic)
|
||||
.ScheduleParallel();
|
||||
}
|
||||
}
|
||||
|
||||
//public class VA_AnimatorSystem2 : SystemBase
|
||||
//{
|
||||
// protected override void OnCreate()
|
||||
// {
|
||||
// base.OnCreate();
|
||||
|
||||
// Enabled = false;
|
||||
// }
|
||||
|
||||
// protected override void OnUpdate()
|
||||
// {
|
||||
// Entities.ForEach((ref VA_AnimatorComponent ac, in DynamicBuffer<Child> children) =>
|
||||
// {
|
||||
// for (int i = 0; i < children.Length; i++)
|
||||
// {
|
||||
// // Get child.
|
||||
// Entity child = children[i].Value;
|
||||
|
||||
// //if(HasComponent<VA_AnimationTimeComponent>(child))
|
||||
// //{
|
||||
// var atc = GetComponent<VA_AnimationTimeComponent>(child);
|
||||
// atc.Value = ac.animationTime;
|
||||
// SetComponent(child, atc);
|
||||
// //}
|
||||
|
||||
// //if(HasComponent<VA_AnimationIndexComponent>(child))
|
||||
// //{
|
||||
// var aic = GetComponent<VA_AnimationIndexComponent>(child);
|
||||
// aic.Value = ac.animationIndex;
|
||||
// SetComponent(child, aic);
|
||||
// //}
|
||||
// }
|
||||
// })
|
||||
// .Run();
|
||||
// }
|
||||
//}
|
||||
|
||||
// Example systems to update animation parameters.
|
||||
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
||||
public class VA_AnimationTimeSystem : SystemBase
|
||||
{
|
||||
@ -122,20 +53,13 @@ namespace TAO.VertexAnimation
|
||||
Entities.ForEach((ref VA_AnimatorComponent ac) =>
|
||||
{
|
||||
// Get the animation lib data.
|
||||
ref VA_AnimationDataBlobAsset animationsRef = ref ac.animationsRef.Value;
|
||||
int aFrames = animationsRef.animations[ac.animationIndex].frames;
|
||||
int aMaxFrames = animationsRef.animations[ac.animationIndex].maxFrames;
|
||||
ref VA_AnimationLibrary animationsRef = ref ac.animationLibrary.Value;
|
||||
|
||||
ac.animationTime += deltaTime;
|
||||
|
||||
// Time per frame.
|
||||
float fTime = 1.0f / aMaxFrames;
|
||||
// Animation time.
|
||||
float cTime = fTime * (aFrames);
|
||||
|
||||
if (ac.animationTime > cTime)
|
||||
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||
{
|
||||
ac.animationTime = ac.animationTime - cTime;
|
||||
ac.animationTime = ac.animationTime - animationsRef.animations[ac.animationIndex].duration;
|
||||
}
|
||||
|
||||
}).ScheduleParallel();
|
||||
@ -149,9 +73,14 @@ namespace TAO.VertexAnimation
|
||||
{
|
||||
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
||||
{
|
||||
//int index = entity.Index % 2;
|
||||
//ac.animationIndex = index;
|
||||
ac.animationIndex = 0;
|
||||
// Get the animation lib data.
|
||||
ref VA_AnimationLibrary animationLib = ref ac.animationLibrary.Value;
|
||||
|
||||
int animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationLib, "Shoot");
|
||||
|
||||
//int index = entity.Index % 2;
|
||||
//ac.animationIndex = index;
|
||||
ac.animationIndex = animationIndex;
|
||||
}).ScheduleParallel();
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,8 @@
|
||||
"GUID:8819f35a0fc84499b990e90a4ca1911f",
|
||||
"GUID:7a450cf7ca9694b5a8bfa3fd83ec635a",
|
||||
"GUID:a5baed0c9693541a5bd947d336ec7659",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b"
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:e0cd26848372d4e5c891c569017e11f1"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
Loading…
Reference in New Issue
Block a user