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https://github.com/maxartz15/VertexAnimation.git
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Recalculated Bounds.
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@ -111,15 +111,20 @@ namespace TAO.VertexAnimation.Editor
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{
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AssetDatabaseUtils.RemoveChildAssets(this, new Object[2] { book, material });
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foreach (var m in meshes)
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Bounds bounds = new Bounds
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{
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m.bounds = bakedData.mesh.bounds;
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m.Finalize();
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AssetDatabase.AddObjectToAsset(m, this);
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max = bakedData.maxBounds,
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min = bakedData.minBounds
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};
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for (int i = 0; i < meshes.Length; i++)
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{
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meshes[i].bounds = bounds;
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meshes[i].Finalize();
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AssetDatabase.AddObjectToAsset(meshes[i], this);
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}
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AssetDatabase.AddObjectToAsset(positionMap, this);
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AssetDatabase.SaveAssets();
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if (generatePrefab)
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