LODSettings

This commit is contained in:
max 2021-01-18 13:01:47 +01:00
parent 73d25ac453
commit 3ae24f5926
2 changed files with 121 additions and 78 deletions

View File

@ -5,87 +5,82 @@ using System.Linq;
namespace TAO.VertexAnimation.Editor
{
[CustomEditor(typeof(VA_ModelBaker))]
public class VA_ModelBakerEditor : UnityEditor.Editor
{
private VA_ModelBaker modelBaker = null;
[CustomEditor(typeof(VA_ModelBaker))]
public class VA_ModelBakerEditor : UnityEditor.Editor
{
private VA_ModelBaker modelBaker = null;
void OnEnable()
{
modelBaker = target as VA_ModelBaker;
}
void OnEnable()
{
modelBaker = target as VA_ModelBaker;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
public override void OnInspectorGUI()
{
serializedObject.Update();
InputGUI();
EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
BakeGUI();
InputGUI();
EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
BakeGUI();
serializedObject.ApplyModifiedProperties();
serializedObject.ApplyModifiedProperties();
EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
OutputGUI();
}
EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
OutputGUI();
}
private void InputGUI()
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
}
private void InputGUI()
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
}
private void BakeGUI()
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("saveBakedDataToAsset"));
private void BakeGUI()
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("saveBakedDataToAsset"));
int il = EditorGUI.indentLevel;
if (modelBaker.saveBakedDataToAsset)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("generateAnimationBook"));
int il = EditorGUI.indentLevel;
if (modelBaker.saveBakedDataToAsset)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("generateAnimationBook"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("lodSettings"));
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("generateLODS"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("lodCurve"), new GUIContent(""));
}
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("generatePrefab"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("materialShader"), new GUIContent(""));
}
}
EditorGUI.indentLevel = il;
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("generatePrefab"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("materialShader"), new GUIContent(""));
}
}
EditorGUI.indentLevel = il;
if (GUILayout.Button("Bake", GUILayout.Height(32)))
{
modelBaker.Bake();
if (GUILayout.Button("Bake", GUILayout.Height(32)))
{
modelBaker.Bake();
if (modelBaker.saveBakedDataToAsset)
{
modelBaker.SaveAssets();
}
}
if (modelBaker.saveBakedDataToAsset)
{
modelBaker.SaveAssets();
}
}
if (GUILayout.Button("Delete", EditorStyles.miniButtonRight))
{
if (EditorUtility.DisplayDialog("Delete Assets", "Deleting assets will loose references within the project.", "Ok", "Cancel"))
{
modelBaker.DeleteSavedAssets();
}
}
}
if (GUILayout.Button("Delete", EditorStyles.miniButtonRight))
{
if (EditorUtility.DisplayDialog("Delete Assets", "Deleting assets will loose references within the project.", "Ok", "Cancel"))
{
modelBaker.DeleteSavedAssets();
}
}
}
private void OutputGUI()
{
using (new EditorGUI.DisabledGroupScope(true))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("bakedData"));
}
}
}
private void OutputGUI()
{
using (new EditorGUI.DisabledGroupScope(true))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("bakedData"));
}
}
}
}

View File

@ -14,11 +14,8 @@ namespace TAO.VertexAnimation.Editor
[Range(1, 60)]
public int fps = 24;
public int textureWidth = 512;
public bool generateLODS = true;
// TODO: Improve curve/lod settings. LOD-Mesh Quality pair.
//public Vector2[] lodLevels = new Vector2[4] { new Vector2(32, 100), new Vector2(32, 65), new Vector2(32, 30), new Vector2(3, 0) };
public AnimationCurve lodCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 0.01f));
public LODSettings lodSettings = new LODSettings();
public bool saveBakedDataToAsset = true;
public bool generateAnimationBook = true;
public bool generatePrefab = true;
@ -33,6 +30,57 @@ namespace TAO.VertexAnimation.Editor
[SerializeField]
private AnimationBaker.BakedData bakedData;
[System.Serializable]
public class LODSettings
{
public bool generate = true;
public LODSetting[] lodSettings = new LODSetting[3] { new LODSetting(1, .4f), new LODSetting(.6f, .15f), new LODSetting(.3f, .01f) };
public float[] GetQualitySettings()
{
float[] q = new float[lodSettings.Length];
for (int i = 0; i < lodSettings.Length; i++)
{
q[i] = lodSettings[i].quality;
}
return q;
}
public float[] GetTransitionSettings()
{
float[] t = new float[lodSettings.Length];
for (int i = 0; i < lodSettings.Length; i++)
{
t[i] = lodSettings[i].screenRelativeTransitionHeight;
}
return t;
}
public int LODCount()
{
return lodSettings.Length;
}
}
[System.Serializable]
public struct LODSetting
{
[Range(1.0f, 0.0f)]
public float quality;
[Range(1.0f, 0.0f)]
public float screenRelativeTransitionHeight;
public LODSetting(float q, float t)
{
quality = q;
screenRelativeTransitionHeight = t;
}
}
public void Bake()
{
var target = Instantiate(model);
@ -41,9 +89,9 @@ namespace TAO.VertexAnimation.Editor
target.ConbineAndConvertGameObject();
bakedData = target.Bake(animationClips, fps, textureWidth);
if (generateLODS)
if (lodSettings.generate)
{
meshes = bakedData.mesh.GenerateLOD(3, lodCurve);
meshes = bakedData.mesh.GenerateLOD(lodSettings.LODCount(), lodSettings.GetQualitySettings());
}
else
{
@ -129,7 +177,7 @@ namespace TAO.VertexAnimation.Editor
}
// Generate Prefab
prefab = AnimationPrefab.Create(path, name, meshes, material, lodCurve);
prefab = AnimationPrefab.Create(path, name, meshes, material, lodSettings.GetTransitionSettings());
}
public void GenerateBook()