Auto fill, const asset store name

Auto fill, const asset store name.
This commit is contained in:
max
2020-12-16 11:59:22 +01:00
parent ea1d2412b1
commit b285831ef7
14 changed files with 92 additions and 38 deletions

View File

@ -1,6 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace TAO.VertexAnimation.Editor
{
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 5a3fe61ae09e60f488649e570a04e071
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -176,6 +176,11 @@ namespace TAO.VertexAnimation.Editor
{
animationPages.InsertArrayElementAtIndex(animationPages.arraySize);
}
if (GUILayout.Button("auto fill", EditorStyles.miniButton))
{
animationBook.AutoFill();
}
}
}