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Package.json
Package.json deps. More texture checks. Upgrade project to 2020.2. NOTE: Only works in editor. TODO: Save generated data in editor time.
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@ -179,7 +179,9 @@ namespace TAO.VertexAnimation.Editor
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if (GUILayout.Button("auto fill", EditorStyles.miniButton))
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{
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Undo.RecordObject(animationBook, "AutoFill");
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animationBook.AutoFill();
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EditorUtility.SetDirty(animationBook);
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}
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}
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}
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@ -205,10 +207,7 @@ namespace TAO.VertexAnimation.Editor
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using (new EditorGUI.DisabledScope(true))
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{
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for (int t = 0; t < texture2DArray.arraySize; t++)
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{
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EditorGUILayout.PropertyField(texture2DArray.GetArrayElementAtIndex(t), GUIContent.none);
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}
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EditorGUILayout.PropertyField(texture2DArray);
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}
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previewIndex = EditorGUILayout.IntSlider("Preview" ,previewIndex, 0, texture2DArray.arraySize - 1);
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