mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-12-04 17:20:44 +01:00
Auto fill, const asset store name
Auto fill, const asset store name.
This commit is contained in:
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@ -1,6 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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namespace TAO.VertexAnimation.Editor
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{
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 5a3fe61ae09e60f488649e570a04e071
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -176,6 +176,11 @@ namespace TAO.VertexAnimation.Editor
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{
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animationPages.InsertArrayElementAtIndex(animationPages.arraySize);
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}
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if (GUILayout.Button("auto fill", EditorStyles.miniButton))
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{
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animationBook.AutoFill();
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}
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}
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}
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@ -1,5 +0,0 @@
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using UnityEngine;
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namespace TAO.VertexAnimation
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{
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1d191fd2694a80142aaa155c49b1b8ae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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{
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[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
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[CreateAssetMenu(fileName = "new AnimationBook", menuName = "VA_Animation/AnimationBook", order = 400)]
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public class VA_AnimationBook : ScriptableObject
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{
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public int maxFrames;
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@ -149,6 +149,40 @@ namespace TAO.VertexAnimation
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return -1;
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}
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// Auto fill names and frames.
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public void AutoFill()
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{
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if (animationPages != null)
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{
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for (int i = 0; i < animationPages.Count; i++)
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{
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VA_AnimationPage ap = animationPages[i];
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if (ap.textures != null && ap.textures.Count > 0)
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{
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string textureName = ap.textures[0].texture2D.name;
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string[] parts = textureName.Split('_');
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foreach (var p in parts)
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{
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if (p.StartsWith("N-"))
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{
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ap.name = p.Remove(0, 2);
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}
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else if (p.StartsWith("F-"))
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{
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if(int.TryParse(p.Remove(0, 2), out int frames))
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{
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ap.frames = frames;
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}
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}
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}
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}
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animationPages[i] = ap;
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}
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}
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}
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}
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[System.Serializable]
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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{
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[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "AnimationLibrary", order = 0)]
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[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "VA_Animation/AnimationLibrary", order = 400)]
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public class VA_AnimationLibrary : ScriptableObject
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{
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[SerializeField]
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@ -38,8 +38,7 @@ namespace TAO.VertexAnimation
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BlobAssetReference<VA_AnimationLibraryData> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibraryData>(Allocator.Persistent);
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// Add it to the asset store.
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// TODO: Generate Hash based on Guid.
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BlobAssetStore.TryAdd(new Hash128("AnimationLib"), animLibAssetRef);
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BlobAssetStore.TryAdd(new Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), animLibAssetRef);
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UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
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}
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@ -29,6 +29,8 @@ namespace TAO.VertexAnimation
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public static class VA_AnimationLibraryUtils
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{
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public const string AnimationLibraryAssetStoreName = "VA_AnimationLibrary";
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public static int GetAnimation(ref VA_AnimationLibraryData animationsRef, FixedString32 animationName)
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{
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for (int i = 0; i < animationsRef.animations.Length; i++)
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@ -26,7 +26,7 @@ namespace TAO.VertexAnimation
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{
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protected override void OnUpdate()
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{
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BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationLibraryData> animLib);
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BlobAssetStore.TryGet(new Unity.Entities.Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), out BlobAssetReference<VA_AnimationLibraryData> animLib);
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Entities.ForEach((VA_AnimatorComponentAuthoring animator) =>
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{
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8
Samples~/Example1.meta
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8
Samples~/Example1.meta
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fileFormatVersion: 2
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guid: eb128807d44bec847a9f9d1c4aafb5b1
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Samples~/Example1/Animations.meta
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8
Samples~/Example1/Animations.meta
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fileFormatVersion: 2
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guid: 0014c77daedcce641a0054e802fde87f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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23
Samples~/Example1/Animations/AnimationLib.asset
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23
Samples~/Example1/Animations/AnimationLib.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0d1625f26e651894b954faf1934378dc, type: 3}
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m_Name: AnimationLib
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m_EditorClassIdentifier:
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animationBooks:
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- {fileID: 11400000, guid: 317f071a0ab99b845bf3b609ca7cbc63, type: 2}
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animations:
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- frames: 36
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maxFrames: 43
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frameTime: 0.023255814
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duration: 0.8372093
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animationMapIndex: 0
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colorMapIndex: 0
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8
Samples~/Example1/Animations/AnimationLib.asset.meta
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8
Samples~/Example1/Animations/AnimationLib.asset.meta
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fileFormatVersion: 2
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guid: 721fbe09d2910a949925c6b1ed810323
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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