0ad1cd59d8
Switched to Houdini vector packing
2021-02-03 22:13:59 +01:00
de17fa3ffb
Update Lit.ShaderGraph
...
Option to use normals stored in the alpha of the position map.
2021-02-03 15:01:16 +01:00
47e33e34a2
Merge branch 'develop'
2021-01-25 21:43:13 +01:00
80b5f697f2
Added debugging option.
...
Turn on/off logs.
2021-01-25 21:42:08 +01:00
115f7bbb5b
Update Lit.ShaderGraph
...
Added emission map.
2021-01-22 10:34:12 +01:00
7275fda5e8
Update LICENSE.md
2021-01-21 22:30:58 +01:00
2ae0842f84
Update package.json
2021-01-21 15:30:32 +01:00
dd2e63dc04
Update THIRD PARTY NOTICES.md
2021-01-21 14:03:56 +01:00
9dccd7154f
New sample assets.
2021-01-21 14:02:34 +01:00
7c94fd6143
New default lit shader.
...
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
8d1120a826
Refresh preview.
...
Refresh animation library preview.
2021-01-21 11:06:58 +01:00
1afaa6d81f
Include inactive meshes.
...
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
1c9ab36bd8
Apply root motion option.
...
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
468d1472c2
Mesh Copy Index Format.
2021-01-20 13:20:28 +01:00
5edd6e5302
Importer presets.
2021-01-20 13:20:00 +01:00
c3fd688619
Fix texture naming error.
...
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
a3c0ea934e
Package version
...
TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
3e69eb9d84
Tmp Fix FixedString32 being zero at runtime.
...
Tmp Fix FixedString32 being zero at runtime.
2021-01-19 15:23:52 +01:00
a192fed5e9
Preview loaded animations
...
Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
c465ec6585
Simplify editor
...
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
2d6e920017
Simplify data.
...
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
94f97c218a
Fix prefab overwrite.
2021-01-18 22:59:57 +01:00
f9a50c8c3a
Change texture name
2021-01-18 14:12:43 +01:00
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
efc5c179e4
Moved sample shader to core.
2021-01-18 13:02:03 +01:00
3ae24f5926
LODSettings
2021-01-18 13:01:47 +01:00
73d25ac453
MeshSimplifier
...
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
d3b4d34409
Model Baker Updates
...
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
322b50b2bd
Shader UV's
...
Support for both Houdini (Flipped) and normal UVs.
2021-01-13 19:31:54 +01:00
6c9a52c1a6
Static Store
...
Static store for multi scene setup.
2021-01-13 10:16:22 +01:00
cab2c4ad12
Model Baker
...
Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
abd6cc9e9e
ModelBaker Test
...
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
10b4eb22d3
Update CHANGELOG.md
2020-12-27 18:16:28 +01:00
eb0450ce45
Samples
2020-12-27 18:15:58 +01:00
10f5dd9096
Package update
...
Update package settings.
2020-12-27 18:13:00 +01:00
ae2d67d23d
AssetBuilder Menu
...
Added editor menus to control, generate and clear the generated assets.
2020-12-27 18:09:11 +01:00
21a8c4615b
AssetBuilder
...
Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
952c1862be
Package.json
...
Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
bc3ba09f92
Example1
...
Example1 Assets.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-16 11:59:53 +01:00
b285831ef7
Auto fill, const asset store name
...
Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
ea1d2412b1
AnimationLibrary
...
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
e4ca15301b
AnimationLibrary Editor
...
AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00
52dd9d4b3c
AnimationLibrary start, AnimatorSystem parallel
...
Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset.
2020-12-09 18:36:32 +01:00
5ac8db608e
BlobAsset test and animation looping.
...
BlobAsset creaton and testing BlobAssetStore.
Start working on AnimationLibrary.
Added animation looping based upon BlobAsset data.
2020-12-08 17:36:20 +01:00
13f6da9437
WIP custom vector encoding.
...
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 17:34:59 +01:00
f2b6a61d1e
Custom encoding/decoding.
...
Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 00:33:06 +01:00
b63ee2ff02
AnimatorSystems test.
...
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
7c5e5ee0bb
Update README.md
2020-11-03 13:37:45 +01:00
max
947b7c4e47
Update README.md
2020-11-02 23:50:28 +01:00
8220f80d0e
Vertex animation base.
...
Vertex animation base shader with interpolation.
2020-11-02 23:49:30 +01:00