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Samples
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m_Script: {fileID: 11500000, guid: 29deecb09ead9e74aa32f9d265f1e7ef, type: 3}
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m_EditorClassIdentifier:
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--- !u!114 &1683868614667261777
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -81,18 +93,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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ConversionMode: 0
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 29deecb09ead9e74aa32f9d265f1e7ef, type: 3}
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m_EditorClassIdentifier:
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GameObject:
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@ -160,7 +160,7 @@ MeshRenderer:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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firstSubMesh: 0
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@ -1,5 +1,6 @@
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using Unity.Entities;
|
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using Unity.Mathematics;
|
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using Unity.Collections;
|
||||
using TAO.VertexAnimation;
|
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|
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public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
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@ -7,6 +8,9 @@ public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
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[UnityEngine.SerializeField]
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private SampleSystem sampleSystem = SampleSystem.PlayRandomAnimation;
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[UnityEngine.SerializeField]
|
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private string animationName = "Character1Shoot";
|
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|
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private void Awake()
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{
|
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switch (sampleSystem)
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@ -20,6 +24,7 @@ public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
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case SampleSystem.PlayAnimationByName:
|
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{
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var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayAnimationByNameSystem>();
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system.animationName = animationName;
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system.Enabled = true;
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}
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break;
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@ -77,6 +82,8 @@ public class PlayRandomAnimationSystem : SystemBase
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[UpdateBefore(typeof(VA_AnimatorSystem))]
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public class PlayAnimationByNameSystem : SystemBase
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{
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public FixedString32 animationName;
|
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|
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protected override void OnCreate()
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{
|
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base.OnCreate();
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@ -87,6 +94,7 @@ public class PlayAnimationByNameSystem : SystemBase
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protected override void OnUpdate()
|
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{
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float deltaTime = UnityEngine.Time.deltaTime;
|
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FixedString32 an = animationName;
|
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|
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Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
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{
|
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@ -94,7 +102,7 @@ public class PlayAnimationByNameSystem : SystemBase
|
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ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
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|
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// Set the animation index on the AnimatorComponent to play this animation.
|
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ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, "Character1Shoot");
|
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ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, an);
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|
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// 'Play' the actual animation.
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ac.animationTime += deltaTime;
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|
@ -489,6 +489,7 @@
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"m_Id": "a5e38a9969934c4f8bdb3aafc6f9a8f9"
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@ -520,6 +521,7 @@
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"m_DisplayName": "G",
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@ -553,7 +554,6 @@
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"m_DisplayName": "Vector3",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Vector3",
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"m_StageCapability": 3,
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@ -597,6 +597,7 @@
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"m_Id": "20fe9673ed5b49a0b49605e7e59b0ba9"
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}
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],
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -649,6 +650,7 @@
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"m_Id": "62b1a371e9924fd889d8b3a682c16a97"
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}
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],
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"m_CustomColors": {
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@ -665,7 +667,6 @@
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"m_Id": 509595180,
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"m_DisplayName": "Time",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Vector1_f9b649ed28584dca8a522f3fb582f350",
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"m_StageCapability": 3,
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@ -683,7 +684,6 @@
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"m_DisplayName": "UV",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "UV",
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"m_StageCapability": 3,
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@ -731,6 +731,7 @@
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"m_Id": "e65512528ea145dd9bf6099aa11befda"
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}
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],
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"m_CustomColors": {
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@ -745,7 +746,6 @@
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"m_Id": 0,
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"m_DisplayName": "Position",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Position",
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@ -774,7 +774,6 @@
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"m_DisplayName": "Position",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Position",
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@ -802,7 +801,6 @@
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"m_DisplayName": "Metallic",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Metallic",
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@ -820,7 +818,6 @@
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "B",
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"m_StageCapability": 3,
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@ -845,7 +842,6 @@
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"m_Id": 1,
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"m_DisplayName": "Out",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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@ -886,6 +882,7 @@
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"m_Id": "4e4377d1d1924361a4d206ebb0081684"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_CustomColors": {
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@ -903,7 +900,6 @@
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"m_Id": -292266562,
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"m_DisplayName": "PositionMap",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Texture2DArray_c333595616b942739573e272a2bcc553",
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"m_StageCapability": 3,
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@ -920,7 +916,6 @@
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"m_DisplayName": "Texture",
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Texture",
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"m_StageCapability": 3,
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@ -954,6 +949,7 @@
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@ -969,7 +965,6 @@
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"m_DisplayName": "Out",
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"m_Hidden": false,
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@ -987,7 +982,8 @@
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"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
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@ -1020,6 +1016,7 @@
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"m_Id": "a49d233e5b2f4942a15d5eb89520104b"
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"m_CustomColors": {
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@ -1037,7 +1034,6 @@
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"m_Id": 0,
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"m_DisplayName": "PositionMap",
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3
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@ -1087,6 +1083,7 @@
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],
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_CustomColors": {
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@ -1103,7 +1100,6 @@
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"m_DisplayName": "R",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "R",
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"m_StageCapability": 2,
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@ -1121,7 +1117,6 @@
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"m_Id": 1,
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"m_DisplayName": "Texture",
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"m_SlotType": 0,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "Texture",
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"m_StageCapability": 3,
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@ -1129,11 +1124,11 @@
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"m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}",
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},
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty",
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@ -1144,7 +1139,8 @@
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"m_OverrideReferenceName": "_AnimationData",
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"m_GPUInstanced": true,
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"x": 0.0,
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@ -1166,7 +1162,8 @@
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"m_OverrideReferenceName": "_Albedo",
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@ -1183,7 +1180,6 @@
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@ -1211,7 +1207,6 @@
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@ -1229,7 +1224,6 @@
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@ -1247,7 +1241,6 @@
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@ -1322,7 +1312,8 @@
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@ -1332,7 +1323,6 @@
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"m_Id": 1,
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"m_DisplayName": "Texture",
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"m_ShaderOutputName": "Texture",
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@ -1350,7 +1340,6 @@
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"m_DisplayName": "G",
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"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "G",
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"m_StageCapability": 3,
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@ -1368,7 +1357,6 @@
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"m_Id": 3,
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"m_DisplayName": "B",
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"m_SlotType": 1,
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"m_Priority": 2147483647,
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"m_Hidden": false,
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"m_ShaderOutputName": "B",
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"m_StageCapability": 3,
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@ -1386,7 +1374,6 @@
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"m_DisplayName": "Out",
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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@ -1414,7 +1401,6 @@
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"m_DisplayName": "G",
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@ -1432,7 +1418,6 @@
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"m_DisplayName": "Sampler",
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"m_Priority": 2147483647,
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"m_ShaderOutputName": "Sampler",
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@ -1445,7 +1430,6 @@
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"m_DisplayName": "A",
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@ -1463,7 +1447,6 @@
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"m_ShaderOutputName": "In",
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||||
"m_StageCapability": 3,
|
||||
@ -2920,7 +2905,8 @@
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
@ -2946,6 +2932,7 @@
|
||||
"m_Id": "248d436857724c6ea25312da37a66b95"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_CustomColors": {
|
||||
@ -2961,7 +2948,6 @@
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
@ -2976,7 +2962,8 @@
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
@ -2986,7 +2973,6 @@
|
||||
"m_Id": -292266562,
|
||||
"m_DisplayName": "PositionMap",
|
||||
"m_SlotType": 0,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Texture2DArray_c333595616b942739573e272a2bcc553",
|
||||
"m_StageCapability": 3,
|
||||
@ -3003,7 +2989,6 @@
|
||||
"m_Id": 1220204877,
|
||||
"m_DisplayName": "SamplerState",
|
||||
"m_SlotType": 0,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "SamplerState_Linear_Repeat",
|
||||
"m_StageCapability": 3
|
||||
@ -3016,7 +3001,6 @@
|
||||
"m_Id": 7,
|
||||
"m_DisplayName": "A",
|
||||
"m_SlotType": 1,
|
||||
"m_Priority": 2147483647,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "A",
|
||||
"m_StageCapability": 2,
|
||||
@ -3050,6 +3034,7 @@
|
||||
"m_Id": "a20eaa281b804a789240c6482403269d"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_CustomColors": {
|
||||
|
@ -55,6 +55,8 @@ TextureImporter:
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
|
@ -55,6 +55,8 @@ TextureImporter:
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
|
Loading…
Reference in New Issue
Block a user