mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-12 23:45:31 +01:00
Switched to Houdini vector packing
This commit is contained in:
parent
de17fa3ffb
commit
0ad1cd59d8
@ -151,7 +151,7 @@ namespace TAO.VertexAnimation
|
||||
{
|
||||
positionMap.SetPixel(x, y,
|
||||
new Color(verts[v].x, verts[v].y, verts[v].z,
|
||||
VectorUtils.Float3ToFloat(normals[v]))
|
||||
VectorUtils.EncodeFloat3ToFloat1(normals[v]))
|
||||
);
|
||||
|
||||
x++;
|
||||
|
@ -4,9 +4,11 @@ namespace TAO.VertexAnimation
|
||||
{
|
||||
public static class VectorUtils
|
||||
{
|
||||
#region Custom Packing
|
||||
// Encode.
|
||||
public static Vector2 Float3ToFloat2(this Vector3 f3)
|
||||
{
|
||||
Vector3 rotation = Vector3.Normalize(new Vector3(f3.x, 0, f3.z));
|
||||
Vector3 rotation = Vector3.Normalize(new Vector3(f3.x, 0, f3.y));
|
||||
|
||||
Vector2 f2 = new Vector2();
|
||||
f2.x = Mathf.Acos(Vector3.Dot(rotation, new Vector3(1, 0, 0))) * Mathf.Sign(f3.z);
|
||||
@ -30,5 +32,94 @@ namespace TAO.VertexAnimation
|
||||
{
|
||||
return Float2ToFloat(Float3ToFloat2(f3));
|
||||
}
|
||||
|
||||
// Decode.
|
||||
public static Vector2 FloatToFloat2(float f1)
|
||||
{
|
||||
f1 *= 256;
|
||||
|
||||
Vector2 f2;
|
||||
f2.x = (f1 % 16) / 15;
|
||||
f2.y = ((f1 / 256) * 16);
|
||||
f2.y = Mathf.Floor(f2.y) / 15;
|
||||
|
||||
return f2;
|
||||
}
|
||||
|
||||
public static Vector3 Float2ToFloat3(Vector2 f2)
|
||||
{
|
||||
float dist = 1 - Mathf.Abs((f2.y - 0.5f) * 2);
|
||||
float temp = (f2.x * (Mathf.PI * 2)) - Mathf.PI;
|
||||
|
||||
Vector3 f3;
|
||||
f3.x = Mathf.Sin(temp + (Mathf.PI * 2)) * dist;
|
||||
f3.z = Mathf.Cos((temp - Mathf.PI) + (Mathf.PI * 2)) * dist;
|
||||
|
||||
f3.y = (f2.y - 0.5f) * -2;
|
||||
|
||||
f3 = f3.normalized;
|
||||
|
||||
return f3;
|
||||
}
|
||||
|
||||
public static Vector3 FloatToFloat3(float f1)
|
||||
{
|
||||
return Float2ToFloat3(FloatToFloat2(f1));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Houdini Style Packing
|
||||
// Encode.
|
||||
public static float EncodeFloat3ToFloat1(Vector3 f3)
|
||||
{
|
||||
float f1;
|
||||
|
||||
float z = Mathf.Sqrt(f3.z * 8 + 8);
|
||||
float y = (f3.y / z + 0.5f) * 31;
|
||||
float x = Mathf.Floor((f3.x / z + 0.5f) * 31) * 32;
|
||||
f1 = (x + y) / 1023;
|
||||
|
||||
return f1;
|
||||
}
|
||||
|
||||
// Decode.
|
||||
public static Vector2 DecodeFloat1ToFloat2(float f1)
|
||||
{
|
||||
Vector2 f2;
|
||||
|
||||
f1 *= 1024;
|
||||
f2.x = Mathf.Floor(f1 / 32.0f) / 31.5f;
|
||||
f2.y = (f1 - (Mathf.Floor(f1 / 32.0f) * 32.0f)) / 31.5f;
|
||||
|
||||
return f2;
|
||||
}
|
||||
|
||||
public static Vector3 DecodeFloat2ToFloat3(Vector2 f2)
|
||||
{
|
||||
Vector3 f3;
|
||||
|
||||
f2 *= 4;
|
||||
f2.x -= 2;
|
||||
f2.y -= 2;
|
||||
|
||||
float f2dot = Vector3.Dot(f2, f2);
|
||||
|
||||
f3.x = Mathf.Sqrt(1 - (f2dot / 4.0f)) * f2.x;
|
||||
f3.y = Mathf.Sqrt(1 - (f2dot / 4.0f)) * f2.y;
|
||||
f3.z = 1 - (f2dot / 2.0f);
|
||||
|
||||
//f3.x = Mathf.Clamp(f3.x, -1.0f, 1.0f);
|
||||
//f3.y = Mathf.Clamp(f3.x, -1.0f, 1.0f);
|
||||
//f3.z = Mathf.Clamp(f3.x, -1.0f, 1.0f);
|
||||
f3 = Vector3.ClampMagnitude(f3, 1);
|
||||
|
||||
return f3;
|
||||
}
|
||||
|
||||
public static Vector3 DecodeFloat1ToFloat3(float f1)
|
||||
{
|
||||
return DecodeFloat2ToFloat3(DecodeFloat1ToFloat2(f1));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -178,9 +178,6 @@
|
||||
{
|
||||
"m_Id": "c47cc0596567412d88b52ea0fa261628"
|
||||
},
|
||||
{
|
||||
"m_Id": "78836319debc4bd88eaaa22e16d981cd"
|
||||
},
|
||||
{
|
||||
"m_Id": "155b2a79aff0451982bb11fd968560d5"
|
||||
},
|
||||
@ -219,6 +216,9 @@
|
||||
},
|
||||
{
|
||||
"m_Id": "bf6a6ccd714c4a999ee308d087095428"
|
||||
},
|
||||
{
|
||||
"m_Id": "4177ee1cab5b432b94f24cad8c3cafb0"
|
||||
}
|
||||
],
|
||||
"m_GroupDatas": [
|
||||
@ -307,9 +307,9 @@
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "78836319debc4bd88eaaa22e16d981cd"
|
||||
"m_Id": "4177ee1cab5b432b94f24cad8c3cafb0"
|
||||
},
|
||||
"m_SlotId": 654627568
|
||||
"m_SlotId": 1192378022
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -368,6 +368,20 @@
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "4177ee1cab5b432b94f24cad8c3cafb0"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "c849f13f567b40d3958127703bf029e0"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@ -578,20 +592,6 @@
|
||||
"m_SlotId": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "78836319debc4bd88eaaa22e16d981cd"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "c849f13f567b40d3958127703bf029e0"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@ -1301,9 +1301,9 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1833.9998779296875,
|
||||
"y": 814.9999389648438,
|
||||
"width": 165.0,
|
||||
"x": -1802.0,
|
||||
"y": 815.0,
|
||||
"width": 159.0,
|
||||
"height": 34.0
|
||||
}
|
||||
},
|
||||
@ -1443,10 +1443,10 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1805.0,
|
||||
"y": -212.0,
|
||||
"width": 239.99998474121095,
|
||||
"height": 398.0
|
||||
"x": -1782.0,
|
||||
"y": -213.00001525878907,
|
||||
"width": 240.00001525878907,
|
||||
"height": 398.0000305175781
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
@ -1472,7 +1472,7 @@
|
||||
"m_Id": "2054d1ea961d498e81aa28ce02f6f4b8"
|
||||
},
|
||||
{
|
||||
"m_Id": "5e78cda84b034004945d34da219c9a6b"
|
||||
"m_Id": "5e7c8686ec53471ca1d3d2b523b75a19"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
@ -1824,6 +1824,21 @@
|
||||
"m_Value": false
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "284c9f5598ee4145938bd61ffab50baa",
|
||||
"m_Id": 1192378022,
|
||||
"m_DisplayName": "Vector1",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Vector1_c7aa86a194644e57b07408803b64ebd7",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
@ -2048,9 +2063,9 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1237.9998779296875,
|
||||
"y": 744.9999389648438,
|
||||
"width": 172.0,
|
||||
"x": -1237.0,
|
||||
"y": 753.0,
|
||||
"width": 171.99998474121095,
|
||||
"height": 142.0
|
||||
}
|
||||
},
|
||||
@ -2183,6 +2198,47 @@
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.SubGraphNode",
|
||||
"m_ObjectId": "4177ee1cab5b432b94f24cad8c3cafb0",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "DecodeVector1ToVector3",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1518.0,
|
||||
"y": -148.00001525878907,
|
||||
"width": 208.0,
|
||||
"height": 278.0
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "284c9f5598ee4145938bd61ffab50baa"
|
||||
},
|
||||
{
|
||||
"m_Id": "e78abbe7b9df407ea285f6a0b2b764db"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"7f3356cfbf53f3741b12d5aa82ff460a\",\n \"type\": 3\n }\n}",
|
||||
"m_PropertyGuids": [
|
||||
"9bf172a7-cce3-4c15-b3c5-10db50121814"
|
||||
],
|
||||
"m_PropertyIds": [
|
||||
1192378022
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
|
||||
@ -2836,29 +2892,17 @@
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "5e78cda84b034004945d34da219c9a6b",
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "5e7c8686ec53471ca1d3d2b523b75a19",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "Alpha",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
]
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
@ -2989,9 +3033,9 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1980.0,
|
||||
"y": -172.00003051757813,
|
||||
"width": 157.99998474121095,
|
||||
"x": -1957.0,
|
||||
"y": -173.00001525878907,
|
||||
"width": 158.0,
|
||||
"height": 34.0
|
||||
}
|
||||
},
|
||||
@ -3114,10 +3158,10 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1872.9998779296875,
|
||||
"y": 860.9999389648438,
|
||||
"x": -1850.0,
|
||||
"y": 864.0,
|
||||
"width": 208.0,
|
||||
"height": 126.99999237060547
|
||||
"height": 127.00000762939453
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
@ -3356,47 +3400,6 @@
|
||||
"m_SerializedDescriptor": "SurfaceDescription.NormalTS"
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.SubGraphNode",
|
||||
"m_ObjectId": "78836319debc4bd88eaaa22e16d981cd",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "DecodeFloatToFloat3",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1542.0,
|
||||
"y": -147.00001525878907,
|
||||
"width": 208.0,
|
||||
"height": 278.0
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "d39aa5bc230343b8871723ace888b86b"
|
||||
},
|
||||
{
|
||||
"m_Id": "c948b5b786944569bdc898f9537e0589"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"18ce5782075ebe745a6c31bffe3ff85e\",\n \"type\": 3\n }\n}",
|
||||
"m_PropertyGuids": [
|
||||
"000a9ca6-880e-4eee-a436-af6921fc25b8"
|
||||
],
|
||||
"m_PropertyIds": [
|
||||
654627568
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
|
||||
@ -4136,9 +4139,9 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1420.999755859375,
|
||||
"y": 743.9999389648438,
|
||||
"width": 118.99999237060547,
|
||||
"x": -1380.0,
|
||||
"y": 753.0,
|
||||
"width": 119.0,
|
||||
"height": 77.0
|
||||
}
|
||||
},
|
||||
@ -4594,8 +4597,8 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1960.0,
|
||||
"y": -76.00001525878906,
|
||||
"x": -1937.0,
|
||||
"y": -77.0,
|
||||
"width": 136.0,
|
||||
"height": 34.0
|
||||
}
|
||||
@ -4692,9 +4695,9 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -2136.0,
|
||||
"y": -188.0,
|
||||
"width": 144.99998474121095,
|
||||
"x": -2113.0,
|
||||
"y": -189.00001525878907,
|
||||
"width": 145.0,
|
||||
"height": 130.0
|
||||
}
|
||||
},
|
||||
@ -4824,33 +4827,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "c948b5b786944569bdc898f9537e0589",
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "Vector3",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Vector3",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
@ -5163,23 +5139,6 @@
|
||||
"m_DefaultType": 0
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "d39aa5bc230343b8871723ace888b86b",
|
||||
"m_Id": 654627568,
|
||||
"m_DisplayName": "Vector1",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Vector1_771ac3b08a1144b086078a0d07c220da",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.23919999599456788,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": [
|
||||
"X"
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot",
|
||||
@ -5736,6 +5695,29 @@
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "e78abbe7b9df407ea285f6a0b2b764db",
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "Vector3",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Vector3",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
|
||||
|
@ -6,62 +6,17 @@
|
||||
#define V_TWO_PI 6.28318530718f
|
||||
#define V_HALF_PI 1.57079632679f
|
||||
|
||||
void EncodeFloat3ToFloat1_float(float3 f3, out float f1)
|
||||
{
|
||||
float z = sqrt(f3.z * 8 + 8);
|
||||
float y = (f3.y / z + 0.5f) * 31;
|
||||
float x = floor((f3.x / z + 0.5f) * 31) * 32;
|
||||
f1 = (x + y) / 1023;
|
||||
}
|
||||
|
||||
void DecodeFloat1ToFloat2_float(float f1, out float2 f2)
|
||||
{
|
||||
f1 *= 1024;
|
||||
f2.x = floor(f1 / 32.0) / 31.5;
|
||||
f2.y = (f1 - (floor(f1 / 32.0) * 32.0)) / 31.5;
|
||||
}
|
||||
|
||||
void DecodeFloat2ToFloat3_float(float f2, out float3 f3)
|
||||
{
|
||||
f2 *= 4;
|
||||
f2 -= 2;
|
||||
float f2dot = dot(f2, f2);
|
||||
f3.xy = sqrt(1 - (f2dot / 4.0)) * f2;
|
||||
f3.z = 1 - (f2dot / 2.0);
|
||||
f3 = clamp(f3, -1.0, 1.0);
|
||||
}
|
||||
|
||||
void DecodeFloat1ToFloat3_float(float f1, out float3 f3)
|
||||
{
|
||||
float2 f2;
|
||||
DecodeFloat1ToFloat2_float(f1, f2);
|
||||
DecodeFloat2ToFloat3_float(f2, f3);
|
||||
}
|
||||
|
||||
// Ref:
|
||||
// https://answers.unity.com/questions/733677/cg-shader-float3-to-float-packunpack-functions.html
|
||||
// http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/
|
||||
void Encode2Float3ToFloat1_float(float3 f3, out float f1)
|
||||
{
|
||||
f1 = (dot(round((f3) * 255), float3(65536, 256, 1)));
|
||||
}
|
||||
|
||||
void Decode2Float1ToFloat3_float(float f1, out float3 f3)
|
||||
{
|
||||
f3 = (frac((f1) / float3(16777216, 65536, 256)));
|
||||
}
|
||||
|
||||
// Custom
|
||||
// Custom Packing.
|
||||
// Encode float3 to 0..1 float.
|
||||
void Float3ToFloat2_float(float3 f3, out float2 f2)
|
||||
{
|
||||
//float3 rotation = normalize(float3(f3.x, 0, f3.y));
|
||||
float3 rotation = normalize(float3(f3.x, 0, f3.z));
|
||||
|
||||
f2.x = acos (dot(rotation, float3(1, 0, 0))) * sign(f3.z);
|
||||
f2.x = acos(dot(rotation, float3(1, 0, 0))) * sign(f3.z);
|
||||
f2.x = ((f2.x / V_PI) + 1) * 0.5f;
|
||||
|
||||
f2.y = acos(f3.y) / V_PI;
|
||||
|
||||
f2.y = acos(f3.y) / V_PI;
|
||||
|
||||
f2 *= 15;
|
||||
f2.x = round(f2.x);
|
||||
@ -94,12 +49,12 @@ void Float2ToFloat3_float(float2 f2, out float3 f3)
|
||||
{
|
||||
float dist = 1 - abs((f2.y - 0.5f) * 2);
|
||||
float temp = (f2.x * V_TWO_PI) - V_PI;
|
||||
|
||||
|
||||
f3.x = sin(temp + V_TWO_PI) * dist;
|
||||
f3.z = cos((temp - V_PI) + V_TWO_PI) * dist;
|
||||
|
||||
f3.y = (f2.y - 0.5f) * -2;
|
||||
|
||||
|
||||
f3 = normalize(f3);
|
||||
}
|
||||
|
||||
@ -110,4 +65,53 @@ void FloatToFloat3_float(float f1, out float3 f3)
|
||||
Float2ToFloat3_float(f2, f3);
|
||||
}
|
||||
|
||||
// Houdini Style Packing.
|
||||
// Encode.
|
||||
void EncodeFloat3ToFloat1_float(float3 f3, out float f1)
|
||||
{
|
||||
float z = sqrt(f3.z * 8 + 8);
|
||||
float y = (f3.y / z + 0.5f) * 31;
|
||||
float x = floor((f3.x / z + 0.5f) * 31) * 32;
|
||||
f1 = (x + y) / 1023;
|
||||
}
|
||||
|
||||
// Decode.
|
||||
void DecodeFloat1ToFloat2_float(float f1, out float2 f2)
|
||||
{
|
||||
f1 *= 1024;
|
||||
f2.x = floor(f1 / 32.0) / 31.5;
|
||||
f2.y = (f1 - (floor(f1 / 32.0) * 32.0)) / 31.5;
|
||||
}
|
||||
|
||||
void DecodeFloat2ToFloat3_float(float2 f2, out float3 f3)
|
||||
{
|
||||
f2 *= 4;
|
||||
f2 -= 2;
|
||||
float f2dot = dot(f2, f2);
|
||||
f3.xy = sqrt(1 - (f2dot / 4.0)) * f2;
|
||||
f3.z = 1 - (f2dot / 2.0);
|
||||
f3 = clamp(f3, -1.0, 1.0);
|
||||
}
|
||||
|
||||
void DecodeFloat1ToFloat3_float(float f1, out float3 f3)
|
||||
{
|
||||
float2 f2;
|
||||
DecodeFloat1ToFloat2_float(f1, f2);
|
||||
DecodeFloat2ToFloat3_float(f2, f3);
|
||||
}
|
||||
|
||||
// Test Packing.
|
||||
// Ref:
|
||||
// https://answers.unity.com/questions/733677/cg-shader-float3-to-float-packunpack-functions.html
|
||||
// http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/
|
||||
void Encode2Float3ToFloat1_float(float3 f3, out float f1)
|
||||
{
|
||||
f1 = (dot(round((f3) * 255), float3(65536, 256, 1)));
|
||||
}
|
||||
|
||||
void Decode2Float1ToFloat3_float(float f1, out float3 f3)
|
||||
{
|
||||
f3 = (frac((f1) / float3(16777216, 65536, 256)));
|
||||
}
|
||||
|
||||
#endif
|
@ -25,7 +25,7 @@ float2 VA_UV_float(float2 uv, int maxFrames, float time)
|
||||
}
|
||||
|
||||
void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float time, int maxFrames,
|
||||
out float3 position, out float3 alpha)
|
||||
out float3 position, out float alpha)
|
||||
{
|
||||
float2 uvPosition = VA_UV_float(uv, maxFrames, time);
|
||||
|
||||
@ -39,7 +39,7 @@ void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float t
|
||||
}
|
||||
|
||||
void VA_ARRAY_float(float2 uv, SamplerState texSampler, Texture2DArray positionMap, float positionMapIndex, float time, int maxFrames,
|
||||
out float3 position, out float3 alpha)
|
||||
out float3 position, out float alpha)
|
||||
{
|
||||
float2 uvPosition = VA_UV_float(uv, maxFrames, time);
|
||||
|
||||
|
@ -196,7 +196,7 @@
|
||||
"m_Id": "b89a68670a6642e19ae1063415132848"
|
||||
},
|
||||
{
|
||||
"m_Id": "68e1750097114f2d9801fda29c1a4a1a"
|
||||
"m_Id": "55359b5ca883410595a9cc7689b25421"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
@ -340,6 +340,21 @@
|
||||
"m_StageCapability": 3
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "55359b5ca883410595a9cc7689b25421",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "Alpha",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
|
||||
@ -374,33 +389,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "68e1750097114f2d9801fda29c1a4a1a",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "Alpha",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
|
||||
@ -463,7 +451,7 @@
|
||||
"m_Id": "f08b7a93deeb46548e0a57309906d22a"
|
||||
},
|
||||
{
|
||||
"m_Id": "f3afc10b499a42c4bbcd332b713c9635"
|
||||
"m_Id": "fe7d42cad1e74435a269788bd8805aab"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
@ -759,33 +747,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "f3afc10b499a42c4bbcd332b713c9635",
|
||||
"m_Id": 10,
|
||||
"m_DisplayName": "alpha",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
|
||||
@ -809,6 +770,21 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "fe7d42cad1e74435a269788bd8805aab",
|
||||
"m_Id": 10,
|
||||
"m_DisplayName": "alpha",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Texture2DMaterialSlot",
|
||||
|
@ -216,7 +216,7 @@
|
||||
"m_Id": "b89a68670a6642e19ae1063415132848"
|
||||
},
|
||||
{
|
||||
"m_Id": "7106fc4a9e6e4a0a8bdd678ceb7f4f1c"
|
||||
"m_Id": "5c5241600e5b40d998b82d09856f71a9"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
@ -356,29 +356,17 @@
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "7106fc4a9e6e4a0a8bdd678ceb7f4f1c",
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "5c5241600e5b40d998b82d09856f71a9",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "Alpha",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
]
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
@ -405,6 +393,21 @@
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "7fcf2701605d41ac92b93ad9bffa69f0",
|
||||
"m_Id": 10,
|
||||
"m_DisplayName": "alpha",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.CustomFunctionNode",
|
||||
@ -446,7 +449,7 @@
|
||||
"m_Id": "c2b10d98649f477bb79b359db258f55a"
|
||||
},
|
||||
{
|
||||
"m_Id": "c1454b74eac5469eb14d403b66a8283a"
|
||||
"m_Id": "7fcf2701605d41ac92b93ad9bffa69f0"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
@ -663,33 +666,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "c1454b74eac5469eb14d403b66a8283a",
|
||||
"m_Id": 10,
|
||||
"m_DisplayName": "alpha",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "alpha",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [
|
||||
"X",
|
||||
"Y",
|
||||
"Z"
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
|
@ -194,7 +194,7 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -803.0,
|
||||
"x": -762.0,
|
||||
"y": 38.0,
|
||||
"width": 115.0,
|
||||
"height": 34.0
|
||||
@ -251,8 +251,8 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -669.0,
|
||||
"y": -1.0,
|
||||
"x": -628.0,
|
||||
"y": -2.0,
|
||||
"width": 142.0,
|
||||
"height": 94.0
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user