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https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-12 15:35:30 +01:00
Added debugging option.
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@ -8,6 +8,7 @@ namespace TAO.VertexAnimation
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public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
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{
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public VA_AnimationLibrary animationLibrary;
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public bool debugMode = false;
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}
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public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
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@ -34,7 +35,11 @@ namespace TAO.VertexAnimation
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{
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// Copy data.
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animationDataArray[i] = animationLib.animationLibrary.animationData[i];
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UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
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if (animationLib.debugMode)
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{
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UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
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}
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}
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// Construct blob asset reference.
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@ -45,7 +50,10 @@ namespace TAO.VertexAnimation
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// Add it to the asset store.
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BlobAssetStore.TryAdd(new Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), animLibAssetRef);
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UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
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if (animationLib.debugMode)
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{
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UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
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}
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}
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// Remove the entity since we don't need it anymore.
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@ -34,6 +34,7 @@ namespace TAO.VertexAnimation
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}
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})
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.WithNativeDisableContainerSafetyRestriction(animationData)
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.WithName("VA_AnimatorSystem")
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.ScheduleParallel();
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}
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}
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