Commit Graph

46 Commits

Author SHA1 Message Date
max
2ae0842f84 Update package.json 2021-01-21 15:30:32 +01:00
max
dd2e63dc04
Update THIRD PARTY NOTICES.md 2021-01-21 14:03:56 +01:00
max
9dccd7154f New sample assets. 2021-01-21 14:02:34 +01:00
max
7c94fd6143 New default lit shader.
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
max
8d1120a826 Refresh preview.
Refresh animation library preview.
2021-01-21 11:06:58 +01:00
max
1afaa6d81f Include inactive meshes.
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max
1c9ab36bd8 Apply root motion option.
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max
468d1472c2 Mesh Copy Index Format. 2021-01-20 13:20:28 +01:00
max
5edd6e5302 Importer presets. 2021-01-20 13:20:00 +01:00
max
c3fd688619 Fix texture naming error.
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
a3c0ea934e Package version
TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
max
3e69eb9d84 Tmp Fix FixedString32 being zero at runtime.
Tmp Fix FixedString32 being zero at runtime.
2021-01-19 15:23:52 +01:00
max
a192fed5e9 Preview loaded animations
Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
max
c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
94f97c218a Fix prefab overwrite. 2021-01-18 22:59:57 +01:00
max
f9a50c8c3a Change texture name 2021-01-18 14:12:43 +01:00
max
e31ddd5631 GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
max
efc5c179e4 Moved sample shader to core. 2021-01-18 13:02:03 +01:00
max
3ae24f5926 LODSettings 2021-01-18 13:01:47 +01:00
max
73d25ac453 MeshSimplifier
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max
d3b4d34409 Model Baker Updates
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max
322b50b2bd Shader UV's
Support for both Houdini (Flipped) and normal UVs.
2021-01-13 19:31:54 +01:00
max
6c9a52c1a6 Static Store
Static store for multi scene setup.
2021-01-13 10:16:22 +01:00
max
cab2c4ad12 Model Baker
Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
max
abd6cc9e9e ModelBaker Test
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
max
10b4eb22d3 Update CHANGELOG.md 2020-12-27 18:16:28 +01:00
max
eb0450ce45 Samples 2020-12-27 18:15:58 +01:00
max
10f5dd9096 Package update
Update package settings.
2020-12-27 18:13:00 +01:00
max
ae2d67d23d AssetBuilder Menu
Added editor menus to control, generate and clear the generated assets.
2020-12-27 18:09:11 +01:00
max
21a8c4615b AssetBuilder
Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
max
952c1862be Package.json
Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
max
bc3ba09f92 Example1
Example1 Assets.

Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-16 11:59:53 +01:00
max
b285831ef7 Auto fill, const asset store name
Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
max
ea1d2412b1 AnimationLibrary
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
max
e4ca15301b AnimationLibrary Editor
AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00
max
52dd9d4b3c AnimationLibrary start, AnimatorSystem parallel
Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset.
2020-12-09 18:36:32 +01:00
max
5ac8db608e BlobAsset test and animation looping.
BlobAsset creaton and testing BlobAssetStore.
Start working on AnimationLibrary.
Added animation looping based upon BlobAsset data.
2020-12-08 17:36:20 +01:00
max
13f6da9437 WIP custom vector encoding.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 17:34:59 +01:00
max
f2b6a61d1e Custom encoding/decoding.
Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.

Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 00:33:06 +01:00
max
b63ee2ff02 AnimatorSystems test.
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
max
7c5e5ee0bb
Update README.md 2020-11-03 13:37:45 +01:00
max
947b7c4e47
Update README.md 2020-11-02 23:50:28 +01:00
max
8220f80d0e Vertex animation base.
Vertex animation base shader with interpolation.
2020-11-02 23:49:30 +01:00
max
ebe4eb14bd Setup. 2020-11-02 20:56:18 +01:00
max
8e737f84df Initial commit 2020-11-02 20:23:53 +01:00