Commit Graph

96 Commits

Author SHA1 Message Date
max 2ae0842f84 Update package.json 2021-01-21 15:30:32 +01:00
max dd2e63dc04 Update THIRD PARTY NOTICES.md 2021-01-21 14:03:56 +01:00
max 9dccd7154f New sample assets. 2021-01-21 14:02:34 +01:00
max 7c94fd6143 New default lit shader.
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
max 8d1120a826 Refresh preview.
Refresh animation library preview.
2021-01-21 11:06:58 +01:00
max 1afaa6d81f Include inactive meshes.
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max 1c9ab36bd8 Apply root motion option.
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max 468d1472c2 Mesh Copy Index Format. 2021-01-20 13:20:28 +01:00
max 5edd6e5302 Importer presets. 2021-01-20 13:20:00 +01:00
max c3fd688619 Fix texture naming error.
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max a3c0ea934e Package version
TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
max 3e69eb9d84 Tmp Fix FixedString32 being zero at runtime.
Tmp Fix FixedString32 being zero at runtime.
2021-01-19 15:23:52 +01:00
max a192fed5e9 Preview loaded animations
Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
max c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max 2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max 94f97c218a Fix prefab overwrite. 2021-01-18 22:59:57 +01:00
max f9a50c8c3a Change texture name 2021-01-18 14:12:43 +01:00
max e31ddd5631 GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
max efc5c179e4 Moved sample shader to core. 2021-01-18 13:02:03 +01:00
max 3ae24f5926 LODSettings 2021-01-18 13:01:47 +01:00
max 73d25ac453 MeshSimplifier
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max d3b4d34409 Model Baker Updates
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max 322b50b2bd Shader UV's
Support for both Houdini (Flipped) and normal UVs.
2021-01-13 19:31:54 +01:00
max 6c9a52c1a6 Static Store
Static store for multi scene setup.
2021-01-13 10:16:22 +01:00
max cab2c4ad12 Model Baker
Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
max abd6cc9e9e ModelBaker Test
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
max 10b4eb22d3 Update CHANGELOG.md 2020-12-27 18:16:28 +01:00
max eb0450ce45 Samples 2020-12-27 18:15:58 +01:00
max 10f5dd9096 Package update
Update package settings.
2020-12-27 18:13:00 +01:00
max ae2d67d23d AssetBuilder Menu
Added editor menus to control, generate and clear the generated assets.
2020-12-27 18:09:11 +01:00
max 21a8c4615b AssetBuilder
Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
max 952c1862be Package.json
Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
max bc3ba09f92 Example1
Example1 Assets.

Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-16 11:59:53 +01:00
max b285831ef7 Auto fill, const asset store name
Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
max ea1d2412b1 AnimationLibrary
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
max e4ca15301b AnimationLibrary Editor
AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00
max 52dd9d4b3c AnimationLibrary start, AnimatorSystem parallel
Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset.
2020-12-09 18:36:32 +01:00
max 5ac8db608e BlobAsset test and animation looping.
BlobAsset creaton and testing BlobAssetStore.
Start working on AnimationLibrary.
Added animation looping based upon BlobAsset data.
2020-12-08 17:36:20 +01:00
max 13f6da9437 WIP custom vector encoding.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 17:34:59 +01:00
max f2b6a61d1e Custom encoding/decoding.
Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.

Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 00:33:06 +01:00
max b63ee2ff02 AnimatorSystems test.
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
max 7c5e5ee0bb Update README.md 2020-11-03 13:37:45 +01:00
max 947b7c4e47 Update README.md 2020-11-02 23:50:28 +01:00
max 8220f80d0e Vertex animation base.
Vertex animation base shader with interpolation.
2020-11-02 23:49:30 +01:00
max ebe4eb14bd Setup. 2020-11-02 20:56:18 +01:00
max 8e737f84df Initial commit 2020-11-02 20:23:53 +01:00