Commit Graph

35 Commits

Author SHA1 Message Date
max
8ff2db7e87 Model groups.
Added model group support, you can now have multiple meshes in one export.
Removed OBJ and mesh replace export options.
Mesh replace didn't work, might get added again in the feature.
OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine.
Version 1.8.0+ is now only supports Unity2018.3+.
2020-04-20 22:30:08 +02:00
max
3532465e69 Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.
2020-04-18 22:55:52 +02:00
max
6c2daebb56
Update README.md 2020-04-13 18:11:59 +02:00
max
696ef848e0 Bugfixes: Texture point scale.
Bugfixes: Texture point scale.
Test Unity2019.3.
2020-04-13 18:03:44 +02:00
max
521cb34541 Bugfixes: Texture width as height & build errors.
Bugfixes: Texture width as height typo and project build errors.
2020-01-14 19:42:30 +01:00
max
d8c59e86ca Corrected Unity version for prefab support.
UNITY_2018_4_OR_NEWER -> UNITY_2018_3_OR_NEWER
2019-11-29 00:12:04 +01:00
max
e894fcf797 Merge branch 'master' of https://github.com/maxartz15/MA_TextureAtlasser 2019-11-29 00:03:23 +01:00
max
0dfa466d78 Support old prefab system
Added support for the prefab system used before Unity 2018.
2019-11-29 00:03:18 +01:00
78f3daa145
Update README.md 2019-11-28 23:54:23 +01:00
max
406720d718 Export options/settings, material export, prefab export.
Moved/changed replace OBJ to ReplaceMesh.
Optional model/texture/material export.
Added Material export option, set shader and shader properties to assign exported textures.
Added Prefab export option, exports mesh as an Unity .asset file and creates a prefab to link it to the mesh filter/renderer, added the option for auto assignment of the exported material (New default).
2019-11-27 00:22:05 +01:00
max
947eb6f18e Update MeshUtils, set colors after setting verticies.
Update MeshUtils, set colors after setting vertices, Unity will throw an error when there are more colors than vertices.
2019-11-26 19:48:25 +01:00
max
279edb1e0e Update/bugfix texture export, folder creation, minor changes.
Bugfix texture export: where textures regarding of their settings would be exported as sprites.
Update texture export: original textures will now be copied to get the pixel values with the correct import settings applied to prevent strange-looking normal maps and color changes.
Folder creation: the required folders will now be created by the tool, no need anymore to save empty folders.
Minor changes: Renamed some variables, testing a new layout error fix, started working on material export.
2019-11-23 21:59:01 +01:00
max
e7ce849108 Restructured files and folders. 2019-11-10 00:03:44 +01:00
max
13de8b8e2a Update .gitignore 2019-11-06 18:08:34 +01:00
max
a728366035 Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
2019-11-06 18:08:01 +01:00
max
e81a4ec119 Merged goto01 and reworked some code.
Implemented the texture scaler provided by goto01 (Kiryl Tkachou) and removed the old ones.
Implmented the mesh export bugfixes.
Changed mesh export names.
Changed texture export names.
Updated the the export window.
Updated export functionality.
Updated hotkeys.
Fixed quad duplication bug.
Minor visual changes.

Co-Authored-By: Kiryl Tkachou <goto01@users.noreply.github.com>
2019-08-30 01:11:33 +02:00
26a0f68454
Merge pull request #1 from goto01/master
Adding the scaling and export options.

Merging the changes made.
Sub-meshes export bug-fix.
Export window changes.
New texture scaling function.

(TODO: some old code cleanup.)
2019-08-29 18:56:01 +02:00
Kiryl Tkachou
9f5240967a Added bilinear scaling and mesh replacing export mode 2019-07-26 15:52:40 +03:00
Kiryl Tkachou
9a13ddb24e Fixed quad title 2019-07-26 15:51:51 +03:00
KirylTkachou
6ac386c1b5 Fixed quad title 2019-07-23 23:56:38 +03:00
KirylTkachou
e2abb77afe Fixed quad title 2019-07-23 23:53:53 +03:00
KirylTkachou
68b3ddaaa1 Fixed importing. 2019-07-23 23:48:36 +03:00
KirylTkachou
9d53f74c4b Fixed mesh duplication. 2019-07-23 18:51:39 +03:00
max
7f17793af0 Fixed gray texture on export.
Fixed gray texture on export bug, it was caused by the texture scale function (during upscaling), right now it's required to have the texture dimensions be a power of 2 width/height.
Optional OBJ/PNG/sprite export options.
Chanaged readme.
TODO: Cleanup export code. Make proper scale options (bilinear & point).
2019-07-16 14:12:32 +02:00
09f7c488b9
Update README.md 2019-07-04 23:22:57 +02:00
max
1251736f5b Updated & tested with Unity 2019.1.8f1
Minor changes.
2019-07-03 00:02:40 +02:00
max
78e4fb0ad1 #if UNITY_EDITOR
Added '#if UNITY_EDITOR' to all the scripts that should only run/be used in the editor.
2019-05-04 13:29:02 +02:00
max
7990f987dc Settings, Hotkey bugfix.
null errors.
2019-03-31 18:45:16 +02:00
max
82efcbb6d0 Duplicate Quad, Settings, Hotkeys.
Added the option to duplicate the selected quad.
Added settings for focus, duplication, hotkeys.
Added hotkeys, can be enabled in the settings file.
2019-03-31 18:09:53 +02:00
7f5e22b3c1
Update README.md 2018-09-01 00:40:20 +02:00
c91c1cb7ee
Update LICENSE 2018-08-27 12:07:30 +02:00
max
13b1344a23 1.0, gitignore 2018-08-27 11:55:21 +02:00
max
88e5537d9b gitignore 2018-08-27 11:19:23 +02:00
Max
7c3391fd31
Update README.md 2018-08-27 08:55:04 +02:00
Max
356f5774fe
Initial commit 2018-08-27 08:47:29 +02:00