mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2024-11-12 16:45:29 +01:00
Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.
This commit is contained in:
parent
6c2daebb56
commit
3532465e69
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 34f8bb860cb13ac49ab6602f84a27dfd
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,30 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace MA_TextureAtlasserPro
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{
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[CustomEditor(typeof(MA_TextureAtlasserProSettings))]
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[CanEditMultipleObjects]
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public class MA_TextureAtlasserProSettingsEditor : Editor
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{
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GUIContent reloadButton = new GUIContent("Reload", "Update the editor with the changes made.");
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public override void OnInspectorGUI()
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{
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GUILayout.BeginVertical();
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DrawDefaultInspector();
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GUILayout.Space(15);
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if(GUILayout.Button(reloadButton, GUILayout.Height(40), GUILayout.ExpandWidth(true)))
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{
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//Update necessary systems.
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MA_TextureAtlasserProGuiLoader.LoadEditorGui((MA_TextureAtlasserProSettings)this.target);
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}
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GUILayout.EndVertical();
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}
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}
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}
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#endif
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@ -1,8 +1,7 @@
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fileFormatVersion: 2
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guid: 64b4bb2ec0d18b142b6a5aa0c8dfb5c1
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timeCreated: 1521838249
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licenseType: Free
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guid: 9850f2b069cfb36498e9601e4884071a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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@ -10,7 +10,10 @@ namespace MA_TextureAtlasserPro
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[System.Serializable]
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public class MA_TextureAtlasserProSettings : ScriptableObject
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{
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[Header("Hotkeys:")]
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[Header("GUI (requires reload):")]
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public MA_TextureAtlasserProGuiSettings editorGuiSettings = new MA_TextureAtlasserProGuiSettings();
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[Header("HotKeys:")]
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public bool useHotkeys = false;
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public EventModifiers modifierKey = EventModifiers.Alt;
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public KeyCode addQuadHotKey = KeyCode.Q;
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@ -36,5 +39,19 @@ namespace MA_TextureAtlasserPro
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return false;
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}
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}
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[System.Serializable]
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public class MA_TextureAtlasserProGuiSettings
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{
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public MA_EditorGuiMode editorGuiMode = MA_EditorGuiMode.IconAndText;
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public bool enableToolTips = true;
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}
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public enum MA_EditorGuiMode
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{
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IconAndText = 0,
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Icon = 1,
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Text = 2
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}
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}
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#endif
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@ -0,0 +1,115 @@
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace MA_TextureAtlasserPro
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{
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public static class MA_TextureAtlasserProGuiLoader
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{
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private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
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public static GUIContent createAtlasGC;
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public static GUIContent loadAtlasGC;
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public static GUIContent exportAtlasGC;
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public static GUIContent createQuadGC;
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public static GUIContent removeQuadGC;
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public static GUIContent duplicateQuadGC;
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public static GUIContent showTexturesOnGC;
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public static GUIContent showTexturesOffGC;
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public static GUIContent dragHandleGC;
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public static GUIContent editGC;
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public static GUIContent createExportSettingsGC;
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public static void LoadEditorGui(MA_TextureAtlasserProSettings settings)
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{
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createAtlasGC = new GUIContent();
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loadAtlasGC = new GUIContent();
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exportAtlasGC = new GUIContent();
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createQuadGC = new GUIContent();
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removeQuadGC = new GUIContent();
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duplicateQuadGC = new GUIContent();
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showTexturesOnGC = new GUIContent();
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showTexturesOffGC = new GUIContent();
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dragHandleGC = new GUIContent();
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editGC = new GUIContent();
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createExportSettingsGC = new GUIContent();
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switch (settings.editorGuiSettings.editorGuiMode)
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{
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case MA_EditorGuiMode.IconAndText:
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LoadIcons();
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LoadText();
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break;
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case MA_EditorGuiMode.Icon:
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LoadIcons();
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break;
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case MA_EditorGuiMode.Text:
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LoadText();
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break;
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default:
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LoadIcons();
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break;
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}
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if(settings.editorGuiSettings.enableToolTips)
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{
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LoadToolTips(settings);
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}
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//Exceptions.
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dragHandleGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png");
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dragHandleGC.text = "";
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editGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png");
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editGC.text = "";
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}
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private static void LoadIcons()
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{
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createAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png");
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loadAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png");
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exportAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png");
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createQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png");
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removeQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png");
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duplicateQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png");
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showTexturesOnGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png");
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showTexturesOffGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png");
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createExportSettingsGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png");
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}
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private static void LoadText()
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{
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createAtlasGC.text = "Create Atlas";
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loadAtlasGC.text = "Load Atlas";
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exportAtlasGC.text = "Export Atlas";
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createQuadGC.text = "Create Quad";
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removeQuadGC.text = "Remove Quad";
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duplicateQuadGC.text = "Duplicate Quad";
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showTexturesOnGC.text = "Hide Textures";
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showTexturesOffGC.text = "Show Textures";
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createExportSettingsGC.text = "Create Export Settings";
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}
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private static void LoadToolTips(MA_TextureAtlasserProSettings settings)
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{
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createAtlasGC.tooltip = "Opens the create atlas window.";
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loadAtlasGC.tooltip = "Load an existing atlas.";
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exportAtlasGC.tooltip = "Opens the export window.";
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if (settings.useHotkeys)
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{
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createQuadGC.tooltip = string.Format("({0} + {1}), Creates a new quad.", settings.modifierKey, settings.addQuadHotKey);
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removeQuadGC.tooltip = string.Format("({0} + {1}), Removes the selected quad.", settings.modifierKey, settings.removeQuadHotKey);
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duplicateQuadGC.tooltip = string.Format("({0} + {1}), Duplicates the selected quad.", settings.modifierKey, settings.duplicateHotKey);
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}
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else
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{
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createQuadGC.tooltip = "Creates a new quad.";
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removeQuadGC.tooltip = "Removes the selected quad.";
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duplicateQuadGC.tooltip = "Duplicates the selected quad.";
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}
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showTexturesOnGC.tooltip = "Hides the preview of the first texture on the quads.";
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showTexturesOffGC.tooltip = "Shows a preview of the first texture on the quads.";
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createExportSettingsGC.tooltip = "Opens the create export settings window.";
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 1547329de58c58d4eb6b272309da0c85
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,37 +0,0 @@
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace MA_TextureAtlasserPro
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{
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public static class MA_TextureAtlasserProIcons
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{
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private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
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public static GUIContent createAtlasIcon;
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public static GUIContent loadAtlasIcon;
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public static GUIContent exportAtlasIcon;
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public static GUIContent createQuadIcon;
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public static GUIContent removeQuadIcon;
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public static GUIContent duplicateQuadIcon;
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public static GUIContent showTexturesOnIcon;
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public static GUIContent showTexturesOffIcon;
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public static GUIContent dragHandleIcon;
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public static GUIContent editIcon;
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public static void LoadIcons()
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{
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createAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png"));
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loadAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png"));
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exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
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createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
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removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
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duplicateQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png"));
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showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
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showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
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dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
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editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
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}
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}
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}
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#endif
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@ -63,7 +63,7 @@ namespace MA_TextureAtlasserPro
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//Textures
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GUILayout.BeginHorizontal();
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GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
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if(GUILayout.Button(MA_TextureAtlasserProIcons.editIcon, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
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if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.editGC, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
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{
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isEditing = !isEditing;
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}
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@ -140,7 +140,7 @@ namespace MA_TextureAtlasserPro
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}
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else
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{
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labelStyle.normal.textColor = Color.black;
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labelStyle.normal.textColor = GUI.skin.label.normal.textColor;
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}
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GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
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@ -25,42 +25,42 @@ namespace MA_TextureAtlasserPro
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GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
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GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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if(GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.createAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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MA_TextureAtlasserProCreateWindow.InitEditorWindow(curWindow);
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}
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if(GUILayout.Button(MA_TextureAtlasserProIcons.loadAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.loadAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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curWindow.textureAtlas = MA_TextureAtlasserProUtils.LoadTextureAtlas();
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}
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if(curWindow.textureAtlas != null)
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{
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if(GUILayout.Button(MA_TextureAtlasserProIcons.exportAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.exportAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
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//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
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}
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GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
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if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProGuiLoader.showTexturesOnGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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curWindow.textureAtlas.showTextures = false;
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}
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else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOffIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProGuiLoader.showTexturesOffGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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curWindow.textureAtlas.showTextures = true;
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}
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GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
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if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.createQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
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}
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if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.removeQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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if(curWindow.textureAtlas.selectedTextureQuad != null)
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MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
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}
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if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.duplicateQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.duplicateQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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if (curWindow.textureAtlas.selectedTextureQuad != null)
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MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
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{
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if(q.isSelected)
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{
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GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProIcons.dragHandleIcon);
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GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProIcons.dragHandleIcon);
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GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProIcons.dragHandleIcon);
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GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
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GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
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GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
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}
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}
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}
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{
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GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
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if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.createExportSettingsGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
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}
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private void OnEnable()
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{
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//Load the icons
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MA_TextureAtlasserProIcons.LoadIcons();
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//MA_TextureAtlasserProGuiLoader.LoadEditorGui(thisWindow.settings.editorGuiSettings);
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}
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private static void GetCurrentWindow()
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@ -59,6 +59,7 @@ namespace MA_TextureAtlasserPro
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}
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thisWindow.settings = MA_TextureAtlasserProUtils.LoadSettings();
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MA_TextureAtlasserProGuiLoader.LoadEditorGui(thisWindow.settings);
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thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
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thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
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thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
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