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Bugfixes: Texture width as height & build errors.
Bugfixes: Texture width as height typo and project build errors.
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@ -1,4 +1,5 @@
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections;
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using MA_Texture;
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using System.Collections.Generic;
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@ -66,4 +67,5 @@ namespace MA_TextureAtlasserPro
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Sprite,
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SpriteSliced
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}
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}
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}
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#endif
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@ -41,7 +41,7 @@ namespace MA_Texture
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RenderTexture.active = tmp;
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// Create a new readable Texture2D to copy the pixels to it
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Texture2D myTexture2D = new Texture2D(texture.width, texture.width);
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Texture2D myTexture2D = new Texture2D(texture.width, texture.height);
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// Copy the pixels from the RenderTexture to the new Texture
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myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
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