Texture atlas creator for Unity
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max 279edb1e0e Update/bugfix texture export, folder creation, minor changes.
Bugfix texture export: where textures regarding of their settings would be exported as sprites.
Update texture export: original textures will now be copied to get the pixel values with the correct import settings applied to prevent strange-looking normal maps and color changes.
Folder creation: the required folders will now be created by the tool, no need anymore to save empty folders.
Minor changes: Renamed some variables, testing a new layout error fix, started working on material export.
2019-11-23 21:59:01 +01:00
Assets Update/bugfix texture export, folder creation, minor changes. 2019-11-23 21:59:01 +01:00
Packages Restructured files and folders. 2019-11-10 00:03:44 +01:00
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.gitignore Restructured files and folders. 2019-11-10 00:03:44 +01:00
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README.md Export presets, wrap uv's, bugfixes and formatting. 2019-11-06 18:08:01 +01:00

MA_TextureAtlasser

Texture atlas creator for Unity

Image

You can combine textures and/or remap the UVs for the 3D models. By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.

  • Combine textures/sprites.
  • Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
  • Exports meshes as OBJ.
  • Exports texture atlas as PNG.
  • Exports texture atlas as a (sliced) sprite sheet.

Example video

Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases

Github All Releases

For more information: https://maxartz15.com/ma-textureatlasser/