Texture atlas creator for Unity
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max a728366035 Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
2019-11-06 18:08:01 +01:00
MA_ToolBox Export presets, wrap uv's, bugfixes and formatting. 2019-11-06 18:08:01 +01:00
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README.md Export presets, wrap uv's, bugfixes and formatting. 2019-11-06 18:08:01 +01:00

MA_TextureAtlasser

Texture atlas creator for Unity

Image

You can combine textures and/or remap the UVs for the 3D models. By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.

  • Combine textures/sprites.
  • Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
  • Exports meshes as OBJ.
  • Exports texture atlas as PNG.
  • Exports texture atlas as a (sliced) sprite sheet.

Example video

Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases

Github All Releases

For more information: https://maxartz15.com/ma-textureatlasser/