1.0, gitignore
3
.gitignore
vendored
@ -28,6 +28,9 @@ ExportedObj/
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
|
||||
# Unity3D meta files (not needed for the git)
|
||||
*.meta
|
||||
|
||||
# Unity3D Generated File On Crash Reports
|
||||
sysinfo.txt
|
||||
|
||||
|
1
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/Atlasses.txt
Normal file
@ -0,0 +1 @@
|
||||
The created atlasses wil go here.
|
1
MA_ToolBox/MA_TextureAtlasserPro/Exports/Exports.txt
Normal file
@ -0,0 +1 @@
|
||||
The exported assets will be saved in this folder.
|
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/createAtlasIcon.png
Normal file
After Width: | Height: | Size: 1006 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/createQuadIcon.png
Normal file
After Width: | Height: | Size: 278 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/dragHandleIcon.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/editIcon.png
Normal file
After Width: | Height: | Size: 301 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/exportAtlasIcon.png
Normal file
After Width: | Height: | Size: 1006 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/loadAtlasIcon.png
Normal file
After Width: | Height: | Size: 878 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/removeQuadIcon.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/showTexturesOffIcon.png
Normal file
After Width: | Height: | Size: 846 B |
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/showTexturesOnIcon.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
@ -0,0 +1,103 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
using MA_Editor.Grid;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
[System.Serializable]
|
||||
public class MA_TextureAtlasserProAtlas : ScriptableObject
|
||||
{
|
||||
//Editor
|
||||
public List<MA_TextureAtlasserProQuad> textureQuads;
|
||||
public MA_TextureAtlasserProQuad selectedTextureQuad;
|
||||
private Rect editorWorkRect;
|
||||
public bool showTextures = false;
|
||||
|
||||
|
||||
//Data
|
||||
public Vector2 textureAtlasSize;
|
||||
public List<MA_TextureGroupRegistration> textureGroupRegistration;
|
||||
|
||||
public void CreateAtlas(string name, Vector2 size)
|
||||
{
|
||||
this.name = name;
|
||||
textureAtlasSize = size;
|
||||
}
|
||||
|
||||
public void UpdateTextureQuads(Event e, Rect editorViewRect, Vector2 zoomCoordsOrigin, bool useEvents)
|
||||
{
|
||||
textureAtlasSize.x = Mathf.Clamp(textureAtlasSize.x, 128, 8192);
|
||||
textureAtlasSize.y = Mathf.Clamp(textureAtlasSize.y, 128, 8192);
|
||||
|
||||
editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
|
||||
|
||||
GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
|
||||
GUI.Box(editorWorkRect, this.name);
|
||||
GUI.backgroundColor = Color.white;
|
||||
|
||||
MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
|
||||
|
||||
if(textureQuads != null)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad ts in textureQuads)
|
||||
{
|
||||
ts.UpdateTextureQuad(e, editorViewRect, editorWorkRect, zoomCoordsOrigin, useEvents, showTextures);
|
||||
}
|
||||
}
|
||||
|
||||
if(useEvents)
|
||||
ProcessEvents(e, zoomCoordsOrigin, useEvents);
|
||||
|
||||
EditorUtility.SetDirty(this);
|
||||
}
|
||||
|
||||
private void ProcessEvents(Event e, Vector2 zoomCoordsOrigin, bool useEvents)
|
||||
{
|
||||
if(e.button == 0)
|
||||
{
|
||||
if(e.type == EventType.MouseDown)
|
||||
{
|
||||
DeselectQuad();
|
||||
|
||||
if(textureQuads != null)
|
||||
{
|
||||
foreach(MA_TextureAtlasserProQuad quad in textureQuads)
|
||||
{
|
||||
if(new Rect((int)quad.guiRect.x - zoomCoordsOrigin.x, (int)quad.guiRect.y - zoomCoordsOrigin.y, quad.guiRect.width, quad.guiRect.height).Contains(e.mousePosition))
|
||||
{
|
||||
SelectQuad(quad);
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectQuad(MA_TextureAtlasserProQuad quad)
|
||||
{
|
||||
if(selectedTextureQuad)
|
||||
{
|
||||
DeselectQuad();
|
||||
}
|
||||
|
||||
quad.isSelected = true;
|
||||
selectedTextureQuad = quad;
|
||||
}
|
||||
|
||||
private void DeselectQuad()
|
||||
{
|
||||
if(textureQuads != null)
|
||||
{
|
||||
foreach(MA_TextureAtlasserProQuad quad in textureQuads)
|
||||
{
|
||||
quad.isSelected = false;
|
||||
}
|
||||
selectedTextureQuad = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,166 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
[System.Serializable]
|
||||
public class MA_TextureAtlasserProQuad : ScriptableObject
|
||||
{
|
||||
//Editor
|
||||
public bool isSelected = false; //Is this thing selected
|
||||
public Rect rect; //The internal rect
|
||||
public Rect guiRect; //The visual clamped and snapped rect
|
||||
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
|
||||
|
||||
private bool isDragging = false; //Are we editing the pos or size
|
||||
private bool isDraggingRectHeigt = false;
|
||||
public Rect dragRectHeight;
|
||||
private bool isDraggingRectWidth = false;
|
||||
public Rect dragRectWidth;
|
||||
private bool isDraggingRectPos = false;
|
||||
public Rect dragRectPos;
|
||||
|
||||
//Data
|
||||
public Texture texture; //Replace this with texture groups
|
||||
public List<MA_TextureGroup> textureGroups;
|
||||
public List<Mesh> meshes;
|
||||
|
||||
public void UpdateTextureQuad(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin, bool useEvents, bool showTexture)
|
||||
{
|
||||
if(isSelected)
|
||||
{
|
||||
GUI.backgroundColor = new Color(0.05f, 0.05f, 0.05f, 0.75f);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.backgroundColor = new Color(1, 1, 1, 0.5f);
|
||||
}
|
||||
|
||||
//Clamp and snap the guiRect
|
||||
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
|
||||
|
||||
//Draw the sqaud background
|
||||
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
|
||||
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
|
||||
else
|
||||
GUI.Box(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), "");
|
||||
|
||||
GUILayout.BeginArea(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(this.name);
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if(isSelected)
|
||||
{
|
||||
dragRectPos = new Rect(guiRect.width / 2 + guiRect.x - zoomCoordsOrigin.x - 16, guiRect.height / 2 + guiRect.y - zoomCoordsOrigin.y - 16, 32, 32);
|
||||
dragRectWidth = new Rect(guiRect.width + guiRect.x - zoomCoordsOrigin.x - 16, guiRect.height / 2 + guiRect.y - zoomCoordsOrigin.y - 32, 16, 64);
|
||||
dragRectHeight = new Rect(guiRect.width / 2 + guiRect.x - zoomCoordsOrigin.x - 32, guiRect.height + guiRect.y - zoomCoordsOrigin.y - 16, 64, 16);
|
||||
|
||||
if(debugMode)
|
||||
{
|
||||
GUI.Box(new Rect(dragRectPos.x - guiRect.x + zoomCoordsOrigin.x, dragRectPos.y - guiRect.y + zoomCoordsOrigin.y, dragRectPos.width, dragRectPos.height), "");
|
||||
GUI.Box(new Rect(dragRectWidth.x - guiRect.x + zoomCoordsOrigin.x, dragRectWidth.y - guiRect.y + zoomCoordsOrigin.y, dragRectWidth.width, dragRectWidth.height), "");
|
||||
GUI.Box(new Rect(dragRectHeight.x - guiRect.x + zoomCoordsOrigin.x, dragRectHeight.y - guiRect.y + zoomCoordsOrigin.y, dragRectHeight.width, dragRectHeight.height), "");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
GUI.backgroundColor = Color.white;
|
||||
GUILayout.EndArea();
|
||||
|
||||
if(useEvents)
|
||||
ProcessEvents(e, editorViewRect, editorWorkRect, zoomCoordsOrigin);
|
||||
|
||||
EditorUtility.SetDirty(this);
|
||||
}
|
||||
|
||||
void ProcessEvents(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin)
|
||||
{
|
||||
if(isSelected)
|
||||
{
|
||||
//Right mouse
|
||||
if(e.button == 0)
|
||||
{
|
||||
//Mouse drag
|
||||
if(e.type == EventType.MouseDrag)
|
||||
{
|
||||
if(dragRectPos.Contains(e.mousePosition) && isDragging == false)
|
||||
{
|
||||
//Debug.Log("P");
|
||||
isDragging = true;
|
||||
isDraggingRectPos = true;
|
||||
}
|
||||
if(dragRectWidth.Contains(e.mousePosition) && isDragging == false)
|
||||
{
|
||||
//Debug.Log("W");
|
||||
isDragging = true;
|
||||
isDraggingRectWidth = true;
|
||||
}
|
||||
if(dragRectHeight.Contains(e.mousePosition) && isDragging == false)
|
||||
{
|
||||
//Debug.Log("W");
|
||||
isDragging = true;
|
||||
isDraggingRectHeigt = true;
|
||||
}
|
||||
|
||||
if(isDraggingRectPos)
|
||||
{
|
||||
rect.x += e.delta.x;
|
||||
rect.y += e.delta.y;
|
||||
}
|
||||
if(isDraggingRectWidth)
|
||||
{
|
||||
rect.width += e.delta.x;
|
||||
}
|
||||
if(isDraggingRectHeigt)
|
||||
{
|
||||
rect.height += e.delta.y;
|
||||
}
|
||||
|
||||
//Clamp rect with min/max values to stay inside the workrect
|
||||
rect.width = Mathf.Clamp(rect.width, 64, editorWorkRect.width);
|
||||
rect.height = Mathf.Clamp(rect.height, 64, editorWorkRect.height);
|
||||
rect.x = Mathf.Clamp(rect.x, 0, editorWorkRect.width - rect.width);
|
||||
rect.y = Mathf.Clamp(rect.y, 0, editorWorkRect.height - rect.height);
|
||||
|
||||
if(isDragging)
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
//Deselect on mouse up
|
||||
if(e.type == EventType.MouseUp)
|
||||
{
|
||||
StopDragging();
|
||||
}
|
||||
}
|
||||
//Stop if we are not selected
|
||||
else if(!isSelected && isDragging)
|
||||
{
|
||||
StopDragging();
|
||||
}
|
||||
}
|
||||
|
||||
private void StopDragging()
|
||||
{
|
||||
//Debug.Log("StopDragging");
|
||||
isDragging = false;
|
||||
isDraggingRectPos = false;
|
||||
isDraggingRectWidth = false;
|
||||
isDraggingRectHeigt = false;
|
||||
}
|
||||
|
||||
public void SetDebugMode(bool isDebugging)
|
||||
{
|
||||
debugMode = isDebugging;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
[System.Serializable]
|
||||
public class MA_TextureGroup
|
||||
{
|
||||
public string name;
|
||||
public Texture texture = null;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class MA_TextureGroupRegistration
|
||||
{
|
||||
public string name;
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProIcons
|
||||
{
|
||||
private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
|
||||
|
||||
public static GUIContent createAtlasIcon;
|
||||
public static GUIContent loadAtlasIcon;
|
||||
public static GUIContent exportAtlasIcon;
|
||||
public static GUIContent createQuadIcon;
|
||||
public static GUIContent removeQuadIcon;
|
||||
public static GUIContent showTexturesOnIcon;
|
||||
public static GUIContent showTexturesOffIcon;
|
||||
public static GUIContent dragHandleIcon;
|
||||
public static GUIContent editIcon;
|
||||
|
||||
public static void LoadIcons()
|
||||
{
|
||||
createAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png"));
|
||||
loadAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png"));
|
||||
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
|
||||
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
|
||||
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
|
||||
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
|
||||
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
|
||||
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
|
||||
editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,317 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Mesh;
|
||||
using MA_Texture;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProUtils
|
||||
{
|
||||
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||
public const float VIEWOFFSET = 20;
|
||||
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
||||
|
||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||
|
||||
if(_atlas != null)
|
||||
{
|
||||
_atlas.CreateAtlas(name, size);
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = null;
|
||||
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
|
||||
|
||||
if(absPath.StartsWith(Application.dataPath))
|
||||
{
|
||||
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
||||
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
if(_atlas)
|
||||
{
|
||||
EditorPrefs.SetString("AtlasPath", null);
|
||||
}
|
||||
}
|
||||
|
||||
if(_atlas != null)
|
||||
{
|
||||
if(_atlas.selectedTextureQuad != null)
|
||||
{
|
||||
_atlas.selectedTextureQuad.isSelected = false;
|
||||
}
|
||||
_atlas.selectedTextureQuad = null;
|
||||
}
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
|
||||
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
||||
{
|
||||
if(atlas.textureGroupRegistration == null)
|
||||
{
|
||||
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
||||
|
||||
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
|
||||
groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
|
||||
|
||||
atlas.textureGroupRegistration.Add(groupRegistration);
|
||||
}
|
||||
|
||||
if(atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
else
|
||||
{
|
||||
bool _sameCount = true;
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
||||
{
|
||||
_sameCount = false;
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
||||
}
|
||||
}
|
||||
|
||||
if(_sameCount)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
||||
{
|
||||
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
||||
{
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect)
|
||||
{
|
||||
if(atlas != null)
|
||||
{
|
||||
//Create new list if we haven't one already
|
||||
if(atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
|
||||
//Create new quad
|
||||
MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
|
||||
|
||||
//Add quad to asset
|
||||
if(_quad != null)
|
||||
{
|
||||
//Set quad settings
|
||||
_quad.name = name;
|
||||
_quad.rect = rect;
|
||||
|
||||
SetTextureGroups(atlas, _quad);
|
||||
|
||||
atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
|
||||
|
||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas)
|
||||
{
|
||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||
{
|
||||
atlas.textureQuads.Remove(atlas.selectedTextureQuad);
|
||||
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
||||
{
|
||||
if(quad.textureGroups == null)
|
||||
{
|
||||
quad.textureGroups = new List<MA_TextureGroup>();
|
||||
}
|
||||
|
||||
//Add texture groups
|
||||
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
||||
{
|
||||
MA_TextureGroup textureGroup = new MA_TextureGroup();
|
||||
textureGroup.name = tgr.name;
|
||||
quad.textureGroups.Add(textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
||||
{
|
||||
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
|
||||
_textureGroupRegistration.name = name;
|
||||
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
MA_TextureGroup _textureGroup = new MA_TextureGroup();
|
||||
_textureGroup.name = name;
|
||||
q.textureGroups.Add(_textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
||||
{
|
||||
atlas.textureGroupRegistration.RemoveAt(index);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
q.textureGroups.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
||||
{
|
||||
if(curWindow == null)
|
||||
{
|
||||
Debug.LogError("Closing window Failed: curWindow == null");
|
||||
}
|
||||
curWindow.Close();
|
||||
}
|
||||
|
||||
public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if(atlas != null && atlas.textureQuads != null)
|
||||
{
|
||||
ExportAtlasMeshesObj(atlas);
|
||||
ExportAtlasTexturesPNG(atlas);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if(atlas != null && atlas.textureQuads != null)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
||||
{
|
||||
//Export Mesh
|
||||
if(ta.meshes != null)
|
||||
{
|
||||
for (int m = 0; m < ta.meshes.Count; m++)
|
||||
{
|
||||
if(ta.meshes[m] != null)
|
||||
{
|
||||
//Create new mesh
|
||||
Mesh newMesh = new Mesh();
|
||||
//Duplicate it from the current one
|
||||
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
|
||||
//Remap uvs
|
||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
|
||||
//Save it
|
||||
MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
// {
|
||||
// if(atlas != null && atlas.textureQuads != null)
|
||||
// {
|
||||
// //Create new Texture Atlas
|
||||
// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
||||
// newTexture.name = atlas.name;
|
||||
|
||||
// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
||||
// {
|
||||
// //Export Texture Atlas
|
||||
// //TODO: Replace with texture groups (foreacht ...)
|
||||
// if(ta.texture != null)
|
||||
// {
|
||||
// //Create new texture part
|
||||
// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
|
||||
// //Scale it
|
||||
// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
|
||||
// //Add it
|
||||
// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// //Save it
|
||||
// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
||||
// //Refresh
|
||||
// AssetDatabase.Refresh();
|
||||
// }
|
||||
// }
|
||||
|
||||
public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
|
||||
{
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Create new Texture Atlas
|
||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
||||
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if(q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||
{
|
||||
//Create new texture part
|
||||
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
||||
//Scale it
|
||||
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height);
|
||||
//Add it
|
||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||
}
|
||||
}
|
||||
|
||||
//Save it
|
||||
newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
||||
}
|
||||
|
||||
//Refresh
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProDebugView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
private bool isEditing = false;
|
||||
|
||||
public MA_TextureAtlasserProDebugView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
//Draw inspector
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
|
||||
|
||||
//GUILayout.Label(curWindow.workView.Zoom.ToString("F2"));
|
||||
if(GUILayout.Button(curWindow.workView.Zoom.ToString("F2"), EditorStyles.label))
|
||||
{
|
||||
curWindow.workView.ResetWindow();
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
|
||||
if(!isEditing)
|
||||
{
|
||||
if(GUILayout.Button(curWindow.textureAtlas.textureAtlasSize.ToString("F0"), EditorStyles.label))
|
||||
{
|
||||
isEditing = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curWindow.textureAtlas.textureAtlasSize = EditorGUILayout.Vector2Field("", curWindow.textureAtlas.textureAtlasSize, GUILayout.Width(110));
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
|
||||
if(isEditing)
|
||||
{
|
||||
if(e.type == EventType.KeyDown && e.keyCode == KeyCode.Return)
|
||||
{
|
||||
isEditing = false;
|
||||
return;
|
||||
}
|
||||
if(e.type == EventType.MouseDown && !isMouseInEditorViewRect)
|
||||
{
|
||||
isEditing = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,134 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
private MA_TextureAtlasserProQuad lastSelectedQuad;
|
||||
|
||||
private bool isEditing = false;
|
||||
|
||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
//Draw inspector
|
||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
{
|
||||
//Deselect GUI elements when we are focusing on a new quad
|
||||
if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
||||
{
|
||||
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
|
||||
|
||||
GUILayout.Label("Quad Name");
|
||||
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
||||
|
||||
//Textures
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.editIcon, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
|
||||
{
|
||||
isEditing = !isEditing;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
if(curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
if(isEditing)
|
||||
{
|
||||
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
|
||||
if(isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
|
||||
}
|
||||
if(isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
||||
|
||||
//Meshes
|
||||
GUILayout.Label("Meshes");
|
||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
||||
{
|
||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes[i] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.meshes[i], typeof(Mesh), false);
|
||||
if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.RemoveAt(i);
|
||||
}
|
||||
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString());
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProMenuView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
public MA_TextureAtlasserProMenuView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
//Draw Menu
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
|
||||
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProCreateWindow.InitEditorWindow(curWindow);
|
||||
}
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.loadAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas = MA_TextureAtlasserProUtils.LoadTextureAtlas();
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.exportAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
||||
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = false;
|
||||
}
|
||||
else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOffIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = true;
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128));
|
||||
}
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProViewBase
|
||||
{
|
||||
public MA_TextureAtlasserProWindow curWindow;
|
||||
public string viewTitle;
|
||||
public bool isMouseInEditorViewRect = false;
|
||||
public static bool editorIsLoaded = false;
|
||||
public bool isLoaded = false;
|
||||
|
||||
public MA_TextureAtlasserProViewBase(MA_TextureAtlasserProWindow currentEditorWindow, string title)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
viewTitle = title;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
editorIsLoaded = false;
|
||||
}
|
||||
|
||||
public virtual void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected virtual void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
if(e.type == EventType.Repaint)
|
||||
{
|
||||
if(!isLoaded && editorIsLoaded)
|
||||
isLoaded = true;
|
||||
|
||||
if(!editorIsLoaded)
|
||||
editorIsLoaded = true;
|
||||
}
|
||||
|
||||
if(editorViewRect.Contains(e.mousePosition))
|
||||
{
|
||||
isMouseInEditorViewRect = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isMouseInEditorViewRect = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using MA_Editor;
|
||||
using MA_Editor.GUILayoutZoom;
|
||||
using MA_Editor.RectUtils;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProWorkView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
public MA_TextureAtlasserProWorkView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
zoomCoordsOrigin = new Vector2(-(curWindow.position.width / 2) + (curWindow.position.width / 3), -(curWindow.position.height / 2) + (curWindow.position.height / 3));
|
||||
}
|
||||
|
||||
private const float kZoomMin = 0.05f;
|
||||
private const float kZoomMax = 2.0f;
|
||||
private Rect zoomArea;
|
||||
private float zoom = 1.0f;
|
||||
public float Zoom { get { return zoom; } }
|
||||
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
zoomArea = editorViewRect;
|
||||
|
||||
bool useEvents;
|
||||
if(curWindow.menuView.isMouseInEditorViewRect || curWindow.inspectorView.isMouseInEditorViewRect || curWindow.debugView.isMouseInEditorViewRect)
|
||||
useEvents = false;
|
||||
else
|
||||
useEvents = true;
|
||||
|
||||
//Draw Work
|
||||
if(isLoaded)
|
||||
{
|
||||
//Start zoom area
|
||||
GUILayoutZoom.BeginArea(zoom, zoomArea);
|
||||
|
||||
//Draw quads
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
curWindow.textureAtlas.UpdateTextureQuads(e, editorViewRect, zoomCoordsOrigin, useEvents);
|
||||
DrawQuadGUI();
|
||||
}
|
||||
|
||||
//End zoom area
|
||||
GUILayoutZoom.EndArea();
|
||||
}
|
||||
|
||||
if(useEvents)
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
|
||||
// Allow adjusting the zoom with the mouse wheel as well. In this case, use the mouse coordinates
|
||||
// as the zoom center instead of the top left corner of the zoom area. This is achieved by
|
||||
// maintaining an origin that is used as offset when drawing any GUI elements in the zoom area.
|
||||
if (e.type == EventType.ScrollWheel)
|
||||
{
|
||||
Vector2 screenCoordsMousePos = e.mousePosition;
|
||||
Vector2 delta = e.delta;
|
||||
Vector2 zoomCoordsMousePos = ConvertScreenCoordsToZoomCoords(screenCoordsMousePos);
|
||||
float zoomDelta = -delta.y / 100.0f;
|
||||
float oldZoom = zoom;
|
||||
zoom += zoomDelta;
|
||||
zoom = Mathf.Clamp(zoom, kZoomMin, kZoomMax);
|
||||
if(zoom < 1.025f && zoom > 0.995f)
|
||||
{
|
||||
zoom = 1;
|
||||
}
|
||||
zoomCoordsOrigin += (zoomCoordsMousePos - zoomCoordsOrigin) - (oldZoom / zoom) * (zoomCoordsMousePos - zoomCoordsOrigin);
|
||||
|
||||
e.Use();
|
||||
}
|
||||
|
||||
// Allow moving the zoom area's origin by dragging by dragging with the left mouse button with Alt pressed.
|
||||
if (e.type == EventType.MouseDrag && (e.button == 2 || (e.button == 0 && e.modifiers == EventModifiers.Alt)))
|
||||
{
|
||||
Vector2 delta = Event.current.delta;
|
||||
delta /= zoom;
|
||||
zoomCoordsOrigin -= delta;
|
||||
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 ConvertScreenCoordsToZoomCoords(Vector2 screenCoords)
|
||||
{
|
||||
return (screenCoords - zoomArea.TopLeft()) / zoom + zoomCoordsOrigin;
|
||||
}
|
||||
|
||||
//Draw quad GUI ontop of quad with custom GUIContent.
|
||||
private void DrawQuadGUI()
|
||||
{
|
||||
if(curWindow.textureAtlas.textureQuads != null)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad q in curWindow.textureAtlas.textureQuads)
|
||||
{
|
||||
if(q.isSelected)
|
||||
{
|
||||
GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetWindow()
|
||||
{
|
||||
zoom = 1;
|
||||
zoomCoordsOrigin = new Vector2(-(curWindow.position.width / 2) + (curWindow.position.width / 3), -(curWindow.position.height / 2) + (curWindow.position.height / 3));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,170 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProCreateWindow : EditorWindow
|
||||
{
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProCreateWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
|
||||
private bool linkedAtlasSize = true;
|
||||
private bool nameError = true;
|
||||
private bool sizeError = true;
|
||||
|
||||
//Data
|
||||
private string textureAtlasName = "Atlas name";
|
||||
private Vector2 textureAtlasSize = new Vector2(512, 512);
|
||||
private MA_TextureAtlasserProAtlas textureAtlas;
|
||||
private static bool isLoaded = false;
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Atlas")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_CreateTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_CreateTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProCreateWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateWindow>();
|
||||
}
|
||||
|
||||
private void CloseWindow()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
thisWindow.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
thisWindow.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private Event ProcessEvents()
|
||||
{
|
||||
Event e = Event.current;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
isLoaded = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
//Get current event
|
||||
Event e = ProcessEvents();
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
||||
textureAtlasName = EditorGUILayout.TextField("Atlas name", textureAtlasName, GUILayout.ExpandWidth(true));
|
||||
if(textureAtlasName == "Atlas name" || string.IsNullOrEmpty(textureAtlasName))
|
||||
{
|
||||
nameError = true;
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: Enter a valid atlas name!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
nameError = false;
|
||||
}
|
||||
|
||||
textureAtlasSize.x = EditorGUILayout.IntField("Atlas width", (int)textureAtlasSize.x, GUILayout.ExpandWidth(true));
|
||||
if(linkedAtlasSize)
|
||||
{
|
||||
linkedAtlasSize = EditorGUILayout.Toggle("link height", linkedAtlasSize, GUILayout.ExpandWidth(true));
|
||||
textureAtlasSize.y = textureAtlasSize.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
textureAtlasSize.y = EditorGUILayout.IntField("Atlas height", (int)textureAtlasSize.y, GUILayout.ExpandWidth(true));
|
||||
}
|
||||
if(!Mathf.IsPowerOfTwo((int)textureAtlasSize.x) || !Mathf.IsPowerOfTwo((int)textureAtlasSize.y))
|
||||
{
|
||||
GUI.backgroundColor = Color.yellow;
|
||||
GUILayout.Box("Warning: Atlas size value isn't a power of two!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
if(textureAtlasSize.x < 64 || textureAtlasSize.y < 64)
|
||||
{
|
||||
sizeError = true;
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: The minimum atlas size is 64!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
sizeError = false;
|
||||
}
|
||||
|
||||
//Create
|
||||
if(!nameError && !sizeError)
|
||||
{
|
||||
if(GUILayout.Button("Create Atlas", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
textureAtlas = MA_TextureAtlasserProUtils.CreateTextureAtlas(textureAtlasName, textureAtlasSize);
|
||||
|
||||
if(curWindow != null)
|
||||
{
|
||||
curWindow.textureAtlas = textureAtlas;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("No editor window found");
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,135 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||
{
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
|
||||
//Data
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
|
||||
}
|
||||
|
||||
private void CloseWindow()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
thisWindow.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
thisWindow.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private Event ProcessEvents()
|
||||
{
|
||||
Event e = Event.current;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
private static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
isLoaded = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
//Get current event
|
||||
Event e = ProcessEvents();
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
|
||||
if(curWindow != null && curWindow.textureAtlas != null)
|
||||
{
|
||||
//Export options
|
||||
GUILayout.Box("Note: No custom export options right now.. :<", EditorStyles.helpBox);
|
||||
|
||||
//Export
|
||||
GUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
GUILayout.Label("Meshes: OBJ | Textures: PNG");
|
||||
if(GUILayout.Button("Export Atlas", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
else if(curWindow == null)
|
||||
{
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
|
||||
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else if(curWindow.textureAtlas == null)
|
||||
{
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,119 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProWindow : EditorWindow
|
||||
{
|
||||
public static MA_TextureAtlasserProWindow thisWindow;
|
||||
public MA_TextureAtlasserProAtlas textureAtlas;
|
||||
|
||||
public MA_TextureAtlasserProWorkView workView;
|
||||
public MA_TextureAtlasserProMenuView menuView;
|
||||
public MA_TextureAtlasserProInspectorView inspectorView;
|
||||
public MA_TextureAtlasserProDebugView debugView;
|
||||
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Atlas Editor")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.titleContent.text = "MA_TextureAtlasserPro";
|
||||
thisWindow.minSize = new Vector2(375, 360);
|
||||
thisWindow.wantsMouseMove = true;
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Load the icons
|
||||
MA_TextureAtlasserProIcons.LoadIcons();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
|
||||
}
|
||||
|
||||
private void CloseCurrentWindow()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
}
|
||||
thisWindow.Close();
|
||||
}
|
||||
|
||||
private static void CreateViews()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
}
|
||||
|
||||
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
|
||||
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
|
||||
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
|
||||
thisWindow.debugView = new MA_TextureAtlasserProDebugView(thisWindow, "debugView");
|
||||
}
|
||||
|
||||
private Event ProcessEvents()
|
||||
{
|
||||
Event e = Event.current;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
private static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
isLoaded = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
//Check window
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
//Check views
|
||||
if(workView == null || menuView == null || inspectorView == null || debugView == null)
|
||||
{
|
||||
CreateViews();
|
||||
return;
|
||||
}
|
||||
|
||||
//Get current event
|
||||
Event e = ProcessEvents();
|
||||
|
||||
//Calculate view rects
|
||||
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
|
||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
|
||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
|
||||
|
||||
//Draw views and windows in the right oder from back to front
|
||||
if(isLoaded)
|
||||
{
|
||||
workView.UpdateView(e, workViewRect);
|
||||
debugView.UpdateView(e, debugViewRect);
|
||||
inspectorView.UpdateView(e, inspectorViewRect);
|
||||
menuView.UpdateView(e, menuViewRect);
|
||||
}
|
||||
|
||||
Repaint();
|
||||
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
61
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorGridUtils.cs
Normal file
@ -0,0 +1,61 @@
|
||||
//Maxartz15
|
||||
//Version 1.0
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_Editor.Grid
|
||||
{
|
||||
public static class Grid
|
||||
{
|
||||
public static void DrawGrid(Rect editorWorkRect, float gridSpacing, Color gridColor)
|
||||
{
|
||||
//Process grid spacing values
|
||||
int widthDivs = Mathf.CeilToInt(editorWorkRect.width / gridSpacing);
|
||||
int heightDivs = Mathf.CeilToInt(editorWorkRect.height / gridSpacing);
|
||||
|
||||
//Using handles
|
||||
Handles.BeginGUI();
|
||||
Handles.color = gridColor;
|
||||
|
||||
for (int x = 0; x < widthDivs; x++)
|
||||
{
|
||||
Handles.DrawLine(new Vector3(gridSpacing * x, 0, 0), new Vector3(gridSpacing * x, editorWorkRect.height, 0));
|
||||
}
|
||||
|
||||
for (int y = 0; y < heightDivs; y++)
|
||||
{
|
||||
Handles.DrawLine(new Vector3(0, gridSpacing * y, 0), new Vector3(editorWorkRect.width, gridSpacing * y, 0));
|
||||
}
|
||||
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI();
|
||||
}
|
||||
|
||||
public static void DrawZoomableGrid(Rect editorWorkRect, float gridSpacing, Color gridColor, Vector2 zoomCoordsOrigin)
|
||||
{
|
||||
//Process grid spacing values
|
||||
int widthDivs = Mathf.CeilToInt(editorWorkRect.width / gridSpacing);
|
||||
int heightDivs = Mathf.CeilToInt(editorWorkRect.height / gridSpacing);
|
||||
|
||||
//Using handles
|
||||
Handles.BeginGUI();
|
||||
Handles.color = gridColor;
|
||||
|
||||
for (int x = 1; x < widthDivs; x++)
|
||||
{
|
||||
Handles.DrawLine(new Vector3(gridSpacing * x - zoomCoordsOrigin.x, -zoomCoordsOrigin.y, 0), new Vector3(gridSpacing * x - zoomCoordsOrigin.x, editorWorkRect.height - zoomCoordsOrigin.y, 0));
|
||||
}
|
||||
|
||||
for (int y = 1; y < heightDivs; y++)
|
||||
{
|
||||
Handles.DrawLine(new Vector3(-zoomCoordsOrigin.x, gridSpacing * y - zoomCoordsOrigin.y, 0), new Vector3(editorWorkRect.width - zoomCoordsOrigin.x, gridSpacing * y - zoomCoordsOrigin.y, 0));
|
||||
}
|
||||
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI();
|
||||
}
|
||||
}
|
||||
}
|
70
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorRectUtils.cs
Normal file
@ -0,0 +1,70 @@
|
||||
//Maxartz15
|
||||
//Version 1.0
|
||||
|
||||
using UnityEngine;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_Editor.RectUtils
|
||||
{
|
||||
public static class RectUtils
|
||||
{
|
||||
//Start http://martinecker.com/martincodes/unity-editor-window-zooming/
|
||||
public static Vector2 TopLeft(this Rect rect)
|
||||
{
|
||||
return new Vector2(rect.xMin, rect.yMin);
|
||||
}
|
||||
|
||||
public static Rect ScaleSizeBy(this Rect rect, float scale)
|
||||
{
|
||||
return rect.ScaleSizeBy(scale, rect.center);
|
||||
}
|
||||
|
||||
public static Rect ScaleSizeBy(this Rect rect, float scale, Vector2 pivotPoint)
|
||||
{
|
||||
Rect result = rect;
|
||||
result.x -= pivotPoint.x;
|
||||
result.y -= pivotPoint.y;
|
||||
result.xMin *= scale;
|
||||
result.xMax *= scale;
|
||||
result.yMin *= scale;
|
||||
result.yMax *= scale;
|
||||
result.x += pivotPoint.x;
|
||||
result.y += pivotPoint.y;
|
||||
return result;
|
||||
}
|
||||
|
||||
public static Rect ScaleSizeBy(this Rect rect, Vector2 scale)
|
||||
{
|
||||
return rect.ScaleSizeBy(scale, rect.center);
|
||||
}
|
||||
|
||||
public static Rect ScaleSizeBy(this Rect rect, Vector2 scale, Vector2 pivotPoint)
|
||||
{
|
||||
Rect result = rect;
|
||||
result.x -= pivotPoint.x;
|
||||
result.y -= pivotPoint.y;
|
||||
result.xMin *= scale.x;
|
||||
result.xMax *= scale.x;
|
||||
result.yMin *= scale.y;
|
||||
result.yMax *= scale.y;
|
||||
result.x += pivotPoint.x;
|
||||
result.y += pivotPoint.y;
|
||||
return result;
|
||||
}
|
||||
//End http://martinecker.com/martincodes/unity-editor-window-zooming/
|
||||
|
||||
public static Rect MultiplyRectSize(Rect rect, float amount)
|
||||
{
|
||||
Rect multipliedRect = new Rect(rect.x, rect.y, rect.width * amount, rect.height * amount);
|
||||
return multipliedRect;
|
||||
}
|
||||
|
||||
public static Rect MultiplyRectSizeAndCenter(Rect rect, float amount)
|
||||
{
|
||||
Rect multipliedRect = new Rect(rect.x, rect.y, rect.width * amount, rect.height * amount);
|
||||
multipliedRect.x = -(multipliedRect.width / 2);
|
||||
multipliedRect.y = -(multipliedRect.height / 2);
|
||||
return multipliedRect;
|
||||
}
|
||||
}
|
||||
}
|
39
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorZoomUtils.cs
Normal file
@ -0,0 +1,39 @@
|
||||
//Maxartz15
|
||||
//Version 1.0
|
||||
|
||||
using UnityEngine;
|
||||
using MA_Editor;
|
||||
using MA_Editor.RectUtils;
|
||||
|
||||
namespace MA_Editor.GUILayoutZoom
|
||||
{
|
||||
//http://martinecker.com/martincodes/unity-editor-window-zooming/
|
||||
public class GUILayoutZoom
|
||||
{
|
||||
private const float EditorWindowTabHeight = 21.0f; //The height of the editor window top bar. (were the name, zoom and exit buttons are)
|
||||
private static Matrix4x4 prevGuiMatrix;
|
||||
|
||||
public static Rect BeginArea(float zoomScale, Rect screenCoordsArea)
|
||||
{
|
||||
GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow.
|
||||
|
||||
Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
|
||||
clippedArea.y += EditorWindowTabHeight;
|
||||
GUI.BeginGroup(clippedArea);
|
||||
|
||||
prevGuiMatrix = GUI.matrix;
|
||||
Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one);
|
||||
Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f));
|
||||
GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
|
||||
|
||||
return clippedArea;
|
||||
}
|
||||
|
||||
public static void EndArea()
|
||||
{
|
||||
GUI.matrix = prevGuiMatrix;
|
||||
GUI.EndGroup();
|
||||
GUI.BeginGroup(new Rect(0.0f, EditorWindowTabHeight, Screen.width, Screen.height));
|
||||
}
|
||||
}
|
||||
}
|
187
MA_ToolBox/MA_Utilities/MeshUtils/MA_MeshUtils.cs
Normal file
@ -0,0 +1,187 @@
|
||||
//Maxartz15
|
||||
//Version 1.0
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_Mesh
|
||||
{
|
||||
public static class MA_MeshUtils
|
||||
{
|
||||
public static void MA_SaveMeshAsset(Mesh mesh, string savePath, string meshName = "")
|
||||
{
|
||||
Mesh newMesh = new Mesh();
|
||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
||||
newMesh.SetTriangles(mesh.triangles, 0);
|
||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||
|
||||
if(meshName == "")
|
||||
{
|
||||
newMesh.name = mesh.name;
|
||||
}
|
||||
else
|
||||
{
|
||||
newMesh.name = meshName;
|
||||
}
|
||||
|
||||
AssetDatabase.CreateAsset(newMesh, savePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
||||
{
|
||||
Mesh newMesh = new Mesh();
|
||||
|
||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
||||
for (int i = 0; i < mesh.subMeshCount; i++)
|
||||
{
|
||||
newMesh.SetTriangles(mesh.GetTriangles(i), i);
|
||||
}
|
||||
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
||||
|
||||
return newMesh;
|
||||
}
|
||||
|
||||
public static Mesh MA_ReMapUV(this Mesh mesh, Vector2 atlasSize, Vector2 textureSize, Vector2 texturePosition, int uvChannel = 0)
|
||||
{
|
||||
/*
|
||||
0 1
|
||||
512 x 512
|
||||
|
||||
0 .5 = 1 / 512 * 256
|
||||
256 x 256
|
||||
|
||||
+ pos
|
||||
*/
|
||||
|
||||
List<Vector2> uvs = new List<Vector2>();
|
||||
|
||||
//Get UV's
|
||||
mesh.GetUVs(uvChannel, uvs);
|
||||
|
||||
foreach (Vector2 uvCordinate in uvs)
|
||||
{
|
||||
float x = (uvCordinate.x / atlasSize.x * textureSize.x) + texturePosition.x;
|
||||
float y = (uvCordinate.y / atlasSize.y * textureSize.y) + texturePosition.y;
|
||||
uvCordinate.Set(x, y);
|
||||
}
|
||||
|
||||
mesh.SetUVs(uvChannel, uvs);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true)
|
||||
{
|
||||
List<Vector2> uvs = new List<Vector2>();
|
||||
|
||||
//Get UV's
|
||||
mesh.GetUVs(uvChannel, uvs);
|
||||
|
||||
for (int i = 0; i < uvs.Count; i++)
|
||||
{
|
||||
if(flipY)
|
||||
{
|
||||
Debug.Log("01" + uvs[i].x);
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
||||
Debug.Log("02" + uvs[i].x);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("01" + uvs[i].x);
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
||||
Debug.Log("02" + uvs[i].x);
|
||||
}
|
||||
}
|
||||
|
||||
mesh.SetUVs(uvChannel, uvs);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
|
||||
public static string MeshToString(Mesh mesh)
|
||||
{
|
||||
int vertexOffset = 0;
|
||||
int normalOffset = 0;
|
||||
int uvOffset = 0;
|
||||
|
||||
|
||||
Material material = new Material(Shader.Find("Standard"));
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append("g ").Append(mesh.name).Append("\n");
|
||||
|
||||
foreach(Vector3 v in mesh.vertices)
|
||||
{
|
||||
//This is sort of ugly - inverting x-component since we're in
|
||||
//a different coordinate system than "everyone" is "used to".
|
||||
sb.Append(string.Format("v {0} {1} {2}\n", -v.x, v.y, v.z));
|
||||
}
|
||||
|
||||
sb.Append("\n");
|
||||
|
||||
foreach(Vector3 v in mesh.normals)
|
||||
{
|
||||
sb.Append(string.Format("vn {0} {1} {2}\n", -v.x, v.y, v.z));
|
||||
}
|
||||
|
||||
sb.Append("\n");
|
||||
|
||||
foreach(Vector3 v in mesh.uv)
|
||||
{
|
||||
sb.Append(string.Format("vt {0} {1}\n", v.x, v.y));
|
||||
}
|
||||
|
||||
for (int m = 0 ; m < mesh.subMeshCount; m++)
|
||||
{
|
||||
sb.Append("\n");
|
||||
sb.Append("usemtl ").Append(material.name + m).Append("\n");
|
||||
sb.Append("usemap ").Append(material.name + m).Append("\n");
|
||||
|
||||
// int[] triangles = mesh.GetTriangles(m);
|
||||
// for (int i = 0; i < triangles.Length; i += 3)
|
||||
// {
|
||||
// sb.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", triangles[i]+1, triangles[i+1]+1, triangles[i+2]+1));
|
||||
// }
|
||||
|
||||
int[] triangles = mesh.GetTriangles(m);
|
||||
for (int i = 0; i < triangles.Length; i += 3)
|
||||
{
|
||||
//Because we inverted the x-component, we also needed to alter the triangle winding.
|
||||
sb.Append(string.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n", triangles[i]+ 1 + vertexOffset, triangles[i + 1] + 1 + normalOffset, triangles[i +2 ] + 1 + uvOffset));
|
||||
}
|
||||
}
|
||||
|
||||
vertexOffset += mesh.vertices.Length;
|
||||
normalOffset += mesh.normals.Length;
|
||||
uvOffset += mesh.uv.Length;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static void MeshToFile(Mesh mesh, string filename, string savePath)
|
||||
{
|
||||
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
||||
{
|
||||
sw.Write(MeshToString(mesh));
|
||||
Debug.Log(savePath + filename);
|
||||
}
|
||||
}
|
||||
//End
|
||||
}
|
||||
|
||||
struct ObjMaterial
|
||||
{
|
||||
public string name;
|
||||
public string textureName;
|
||||
}
|
||||
}
|
203
MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs
Normal file
@ -0,0 +1,203 @@
|
||||
//Maxartz15
|
||||
//Version 1.0
|
||||
//Part of MA_TextureUtils
|
||||
//https://github.com/maxartz15/MA_TextureUtils
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
//http://www.gamasutra.com/blogs/JoshSutphin/20131007/201829/Adding_to_Unitys_BuiltIn_Classes_Using_Extension_Methods.php
|
||||
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
|
||||
//http://orbcreation.com/orbcreation/page.orb?1180
|
||||
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
|
||||
|
||||
namespace MA_Texture
|
||||
{
|
||||
public static class MA_TextureUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Some base converters and texture settings setters.
|
||||
/// </summary>
|
||||
|
||||
public static Texture ConvertToReadableTexture(Texture texture)
|
||||
{
|
||||
if (texture == null)
|
||||
return texture;
|
||||
// Create a temporary RenderTexture of the same size as the texture
|
||||
RenderTexture tmp = RenderTexture.GetTemporary(
|
||||
texture.width,
|
||||
texture.height,
|
||||
0,
|
||||
RenderTextureFormat.Default,
|
||||
RenderTextureReadWrite.Linear);
|
||||
|
||||
// Blit the pixels on texture to the RenderTexture
|
||||
Graphics.Blit(texture, tmp);
|
||||
|
||||
// Backup the currently set RenderTexture
|
||||
RenderTexture previous = RenderTexture.active;
|
||||
|
||||
// Set the current RenderTexture to the temporary one we created
|
||||
RenderTexture.active = tmp;
|
||||
|
||||
// Create a new readable Texture2D to copy the pixels to it
|
||||
Texture2D myTexture2D = new Texture2D(texture.width, texture.width);
|
||||
|
||||
// Copy the pixels from the RenderTexture to the new Texture
|
||||
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
|
||||
myTexture2D.Apply();
|
||||
|
||||
// Reset the active RenderTexture
|
||||
RenderTexture.active = previous;
|
||||
|
||||
// Release the temporary RenderTexture
|
||||
RenderTexture.ReleaseTemporary(tmp);
|
||||
// "myTexture2D" now has the same pixels from "texture" and it's readable.
|
||||
|
||||
return myTexture2D;
|
||||
}
|
||||
|
||||
#region Save
|
||||
public static Texture2D MA_Save2D(this Texture2D texture, string textureName, string savePath)
|
||||
{
|
||||
if (!Directory.Exists(savePath))
|
||||
Directory.CreateDirectory(savePath);
|
||||
|
||||
FileStream fs = new FileStream(savePath + "/" + textureName + ".png", FileMode.Create);
|
||||
BinaryWriter bw = new BinaryWriter(fs);
|
||||
|
||||
bw.Write(texture.EncodeToPNG());
|
||||
bw.Close();
|
||||
fs.Close();
|
||||
|
||||
Debug.Log("Saved texture: " + texture.name);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static Texture MA_Save(this Texture texture, string name, string savePath)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
|
||||
texture2D.MA_Save2D(name, savePath);
|
||||
|
||||
texture = texture2D;
|
||||
|
||||
return texture;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Scale
|
||||
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight)
|
||||
{
|
||||
Texture2D texture2D = new Texture2D(newWidth, newHeight);
|
||||
float ratioWidth = texture.width / newWidth;
|
||||
float ratioHeight = texture.height / newHeight;
|
||||
|
||||
for (int x = 0; x < texture.width; x++)
|
||||
{
|
||||
for (int y = 0; y < texture.height; y++)
|
||||
{
|
||||
Color pixel = texture.GetPixel(x, y);
|
||||
int posX = Mathf.FloorToInt(x / ratioWidth);
|
||||
int posY = Mathf.FloorToInt(y / ratioHeight);
|
||||
texture2D.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
||||
}
|
||||
}
|
||||
texture2D.Apply();
|
||||
|
||||
return texture2D;
|
||||
}
|
||||
|
||||
public static Texture MA_Scale(this Texture texture, int newWidth, int newHeight)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
|
||||
texture2D.MA_Scale2D(newWidth, newHeight);
|
||||
|
||||
texture = texture2D;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static Texture2D MA_Scale22D(this Texture2D texture, float width, float height)
|
||||
{
|
||||
float ratioWidth = width / texture.width;
|
||||
float ratioHeight = height / texture.height;
|
||||
|
||||
int newWidth = Mathf.RoundToInt(texture.width * ratioWidth);
|
||||
int newHeight = Mathf.RoundToInt(texture.height * ratioHeight);
|
||||
|
||||
Texture2D newTexture = new Texture2D(newWidth, newHeight);
|
||||
|
||||
for (int x = 0; x < texture.width; x++)
|
||||
{
|
||||
for (int y = 0; y < texture.height; y++)
|
||||
{
|
||||
Color pixel = texture.GetPixel(x, y);
|
||||
int posX = Mathf.RoundToInt(x * ratioWidth);
|
||||
int posY = Mathf.RoundToInt(y * ratioHeight);
|
||||
newTexture.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
||||
}
|
||||
}
|
||||
|
||||
newTexture.name = texture.name;
|
||||
|
||||
newTexture.Apply();
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
public static Texture MA_Scale2(this Texture texture, float newWidth, float newHeight)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
|
||||
texture = texture2D.MA_Scale22D(newWidth, newHeight);
|
||||
|
||||
return texture;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region combine
|
||||
public static Texture2D MA_Combine2D(this Texture2D texture, Texture2D combineTexture, int offsetX, int offsetY, bool flipY = true)
|
||||
{
|
||||
for (int x = 0; x < combineTexture.width; x++)
|
||||
{
|
||||
if(flipY)
|
||||
{
|
||||
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
||||
for (int y = combineTexture.height; y > 0; y--)
|
||||
{
|
||||
texture.SetPixel(x + offsetX, texture.height - y - offsetY, combineTexture.GetPixel(x, texture.height - y));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < combineTexture.height; y++)
|
||||
{
|
||||
texture.SetPixel(x + offsetX, y + offsetY, combineTexture.GetPixel(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
texture.Apply();
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
|
||||
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);
|
||||
|
||||
return texture;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|