Bugfixes: Texture point scale.

Bugfixes: Texture point scale.
Test Unity2019.3.
This commit is contained in:
max 2020-04-13 18:03:44 +02:00
parent 521cb34541
commit 696ef848e0
4 changed files with 25 additions and 13 deletions

View File

@ -161,17 +161,20 @@ namespace MA_Texture
{
Color[] newColors = new Color[newWidth * newHeight];
float ratioX = ((float)curWidth) / newWidth;
float ratioY = ((float)curHeight) / newHeight;
float ratioX = 1.0f / ((float)newWidth / (curWidth - 1));
float ratioY = 1.0f / ((float)newHeight / (curHeight - 1));
for (int y = 0; y < newHeight; y++)
for (int y = 0; y < newHeight; y++)
{
var thisY = Mathf.RoundToInt((ratioY * y) * curWidth);
var yw = y * newWidth;
int yFloor = Mathf.FloorToInt(y * ratioY);
var y1 = (yFloor + 1) * curWidth;
var yw = y * newWidth;
for (int x = 0; x < newWidth; x++)
for (int x = 0; x < newWidth; x++)
{
newColors[yw + x] = curColors[Mathf.RoundToInt(thisY + ratioX * x)];
int xFloor = Mathf.FloorToInt(x * ratioX);
newColors[yw + x] = curColors[Mathf.RoundToInt(y1 + xFloor)];
}
}

View File

@ -2,8 +2,7 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.ext.nunit": "1.0.0",
"com.unity.package-manager-ui": "2.2.0",
"com.unity.test-framework": "1.0.13",
"com.unity.test-framework": "1.1.9",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",

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@ -3,7 +3,7 @@
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@ -16,10 +16,20 @@ EditorSettings:
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@ -1,2 +1,2 @@
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