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Corrected Unity version for prefab support.
UNITY_2018_4_OR_NEWER -> UNITY_2018_3_OR_NEWER
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@ -62,7 +62,7 @@ namespace MA_Mesh
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assetPath = savePath + prefabName + ".prefab";
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#if UNITY_2018_4_OR_NEWER
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#if UNITY_2018_3_OR_NEWER
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PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
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