mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2024-11-12 16:45:29 +01:00
Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
This commit is contained in:
parent
e81a4ec119
commit
a728366035
@ -16,7 +16,7 @@ namespace MA_TextureAtlasserPro
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public MA_TextureAtlasserProQuad selectedTextureQuad;
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private Rect editorWorkRect;
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public bool showTextures = false;
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public MA_TextureAtlasserProExportSettings exportSettings;
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//Data
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public Vector2 textureAtlasSize;
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@ -0,0 +1,63 @@
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using UnityEngine;
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using System.Collections;
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using MA_Texture;
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namespace MA_TextureAtlasserPro
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{
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[System.Serializable]
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public class MA_TextureAtlasserProExportSettings : ScriptableObject
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{
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[HideInInspector]
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public bool canModify = true;
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public ModelExportSettings modelExportSettings = new ModelExportSettings();
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public TextureExportSettings textureExportSettings = new TextureExportSettings();
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}
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[System.Serializable]
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public class ModelExportSettings
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{
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[Header("Model settings:")]
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public ModelFormat modelFormat = ModelFormat.Obj;
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public bool replaceModel = false;
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public bool uvFlipY = true;
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public int uvChannel = 0;
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public bool uvWrap = true;
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}
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[System.Serializable]
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public class TextureExportSettings
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{
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[Header("Texture settings:")]
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public TextureFormat textureFormat = TextureFormat.Png;
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public TextureType textureType = TextureType.Default;
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public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
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}
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public enum ExportPreset
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{
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Custom,
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Default,
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Sprites,
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ReplaceObjMeshes
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}
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public enum ModelFormat
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{
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None,
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Obj
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}
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public enum TextureFormat
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{
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None,
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Png
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}
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public enum TextureType
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{
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Default,
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Sprite,
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SpriteSliced
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}
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}
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@ -8,38 +8,13 @@ using MA_Texture;
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namespace MA_TextureAtlasserPro
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{
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public enum ExportPreset
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{
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Custom,
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Default,
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Sprites,
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ReplaceObjMeshes
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}
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public enum ModelFormat
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{
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None,
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Obj,
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ReplaceObj
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}
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public enum TextureFormat
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{
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None,
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Png
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}
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public enum TextureType
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{
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Default,
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Sprite,
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SpriteSliced
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}
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public static class MA_TextureAtlasserProUtils
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{
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public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
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public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string EXPORTSETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/";
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public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
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public const float VIEWOFFSET = 20;
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@ -75,7 +50,39 @@ namespace MA_TextureAtlasserPro
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return _settings;
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}
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public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
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public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
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{
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MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
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_settings.canModify = canModify;
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if (_settings != null)
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{
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AssetDatabase.CreateAsset(_settings, EXPORTSETTINGSASSETPATH + name + ".asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return _settings;
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}
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else
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{
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return null;
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}
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}
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public static MA_TextureAtlasserProExportSettings LoadExportSettings()
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{
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string name = "MA_DefaultExportSettings";
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MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(EXPORTSETTINGSASSETPATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
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if (_settings == null)
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{
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_settings = CreateExportSettings(name, false);
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}
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return _settings;
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}
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public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
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{
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MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
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@ -132,8 +139,10 @@ namespace MA_TextureAtlasserPro
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{
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atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
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MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
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groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
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MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
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{
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name = DEFAULTTEXTUREGROUPNAME
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};
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atlas.textureGroupRegistration.Add(groupRegistration);
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}
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@ -171,6 +180,11 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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if(atlas.exportSettings == null)
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{
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atlas.exportSettings = LoadExportSettings();
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}
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}
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public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
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@ -248,7 +262,11 @@ namespace MA_TextureAtlasserPro
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if (copyData)
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{
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q.meshes = atlas.selectedTextureQuad.meshes;
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q.meshes = new List<Mesh>();
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for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
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{
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q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
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}
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for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
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{
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@ -276,22 +294,28 @@ namespace MA_TextureAtlasserPro
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//Add texture groups
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foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
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{
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MA_TextureGroup textureGroup = new MA_TextureGroup();
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textureGroup.name = tgr.name;
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MA_TextureGroup textureGroup = new MA_TextureGroup
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{
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name = tgr.name
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};
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quad.textureGroups.Add(textureGroup);
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}
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}
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public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
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{
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MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
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_textureGroupRegistration.name = name;
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MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
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{
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name = name
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};
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atlas.textureGroupRegistration.Add(_textureGroupRegistration);
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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MA_TextureGroup _textureGroup = new MA_TextureGroup();
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_textureGroup.name = name;
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MA_TextureGroup _textureGroup = new MA_TextureGroup
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{
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name = name
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};
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q.textureGroups.Add(_textureGroup);
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}
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}
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@ -326,99 +350,95 @@ namespace MA_TextureAtlasserPro
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return (value == 1);
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}
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#region Export
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public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelFormat modelFormat, string savePath = EXPORTASSETPATH)
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#region Export
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public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
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{
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switch(modelExportSettings.modelFormat)
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{
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case ModelFormat.None:
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break;
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case ModelFormat.Obj:
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ExportAtlasObj(atlas, modelExportSettings, savePath);
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break;
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default:
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break;
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}
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}
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private static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
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{
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switch (modelFormat)
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{
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case ModelFormat.None:
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break;
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case ModelFormat.Obj:
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ExportAtlasObj(atlas, savePath);
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break;
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case ModelFormat.ReplaceObj:
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ModifyAtlasObj(atlas);
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break;
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default:
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break;
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}
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if (atlas == null || atlas.textureQuads == null)
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return;
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if(modelExportSettings.replaceModel)
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{
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var quads = atlas.textureQuads;
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for (var index = 0; index < quads.Count; index++)
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{
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var quad = quads[index];
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if (quad.meshes == null)
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continue;
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var meshes = quad.meshes;
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for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
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{
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if (meshes[meshIndex] == null)
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continue;
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MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
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EditorUtility.SetDirty(meshes[meshIndex]);
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}
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}
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AssetDatabase.SaveAssets();
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}
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else
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{
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foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
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{
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//Export Mesh
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if (quad.meshes != null)
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{
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for (int m = 0; m < quad.meshes.Count; m++)
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{
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if (quad.meshes[m] != null)
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{
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//Create new mesh
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Mesh newMesh = new Mesh();
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//Duplicate it from the current one
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newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
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//Remap UV's
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newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
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//Save it
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string modelName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
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modelName += quad.meshes[m].name;
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int n = m + 1;
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modelName += "_" + n.ToString("#000");
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MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
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}
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}
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}
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}
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}
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}
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public static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
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{
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if (atlas == null || atlas.textureQuads == null)
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return;
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foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
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{
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//Export Mesh
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if(ta.meshes != null)
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{
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for (int m = 0; m < ta.meshes.Count; m++)
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{
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if(ta.meshes[m] != null)
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{
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//Create new mesh
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Mesh newMesh = new Mesh();
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//Duplicate it from the current one
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newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
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//Remap UV's
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newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
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//Save it
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string modelName = string.IsNullOrEmpty(ta.name) ? "": ta.name + "-";
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modelName += ta.meshes[m].name;
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int n = m + 1;
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modelName += "_" + n.ToString("#000");
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MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
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}
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}
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}
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}
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switch (textureExportSettings.textureFormat)
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{
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case TextureFormat.None:
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break;
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case TextureFormat.Png:
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ExportAtlasPNG(atlas, textureExportSettings, savePath);
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break;
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default:
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break;
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}
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}
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public static void ModifyAtlasObj(MA_TextureAtlasserProAtlas atlas)
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{
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if (atlas == null || atlas.textureQuads == null)
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return;
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var quads = atlas.textureQuads;
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for (var index = 0; index < quads.Count; index++)
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{
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var quad = quads[index];
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if (quad.meshes == null)
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continue;
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var meshes = quad.meshes;
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for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
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{
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if (meshes[meshIndex] == null)
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continue;
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MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
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EditorUtility.SetDirty(meshes[meshIndex]);
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}
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}
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AssetDatabase.SaveAssets();
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}
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public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureFormat textureFormat, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
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{
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switch (textureFormat)
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{
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case TextureFormat.None:
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break;
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case TextureFormat.Png:
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ExportAtlasPNG(atlas, textureType, scaleMode, savePath);
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break;
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default:
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break;
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}
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}
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private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
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private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
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{
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if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
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return;
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@ -427,17 +447,19 @@ namespace MA_TextureAtlasserPro
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for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
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{
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//Create new Texture Atlas
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Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
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newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
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Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
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{
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name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
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};
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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if (q.textureGroups != null && q.textureGroups[i].texture != null)
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{
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//Create new texture part
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Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
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Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
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//Scale it
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newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, scaleMode);
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newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
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//Add it
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newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
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}
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@ -451,25 +473,13 @@ namespace MA_TextureAtlasserPro
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textureImporter.SaveAndReimport();
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}
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switch (textureType)
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{
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case TextureType.Default:
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break;
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case TextureType.Sprite:
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SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
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break;
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case TextureType.SpriteSliced:
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SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
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break;
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default:
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break;
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}
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SetAtlasPNGSpriteSettings(atlas, textureExportSettings, savePath);
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//Refresh
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AssetDatabase.Refresh();
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}
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private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureType textureType, string savePath = EXPORTASSETPATH)
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private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
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{
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//Foreach texture group
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for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
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@ -481,7 +491,7 @@ namespace MA_TextureAtlasserPro
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textureImporter.alphaIsTransparency = true;
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//Slice sprites.
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if (textureType == TextureType.SpriteSliced)
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if (textureExportSettings.textureType == TextureType.SpriteSliced)
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{
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textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
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textureImporter.spriteImportMode = SpriteImportMode.Multiple;
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@ -492,10 +502,11 @@ namespace MA_TextureAtlasserPro
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if (q.textureGroups != null && q.textureGroups[i].texture != null)
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{
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//Create new SpriteMetaData.
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SpriteMetaData smd = new SpriteMetaData();
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smd.name = q.name;
|
||||
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
|
||||
SpriteMetaData smd = new SpriteMetaData
|
||||
{
|
||||
name = q.name,
|
||||
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
|
||||
};
|
||||
|
||||
spriteMetaData.Add(smd);
|
||||
}
|
||||
|
@ -0,0 +1,88 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
using MA_Texture;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProCreateExportWindow : EditorWindow
|
||||
{
|
||||
private const int windowHeight = 97;
|
||||
private const int windowWidth = 320;
|
||||
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProCreateExportWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
|
||||
//Data
|
||||
string settingsName = "Settings name";
|
||||
bool nameError = true;
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Export Settings")]
|
||||
public static void Init()
|
||||
{
|
||||
InitWindow(null);
|
||||
}
|
||||
|
||||
public static void InitWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
|
||||
thisWindow.maxSize = new Vector2(windowWidth, windowHeight);
|
||||
thisWindow.titleContent.text = "MA_CreateExportSettings";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProCreateExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateExportWindow>();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
||||
settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true));
|
||||
if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName))
|
||||
{
|
||||
nameError = true;
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
nameError = false;
|
||||
}
|
||||
|
||||
//Create
|
||||
if (!nameError)
|
||||
{
|
||||
if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true);
|
||||
|
||||
if (curWindow != null && curWindow.textureAtlas != null)
|
||||
{
|
||||
curWindow.textureAtlas.exportSettings = exportSettings;
|
||||
}
|
||||
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -8,36 +8,28 @@ using MA_Texture;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||
{
|
||||
private const int WindowHeight = 235;
|
||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||
{
|
||||
private const int windowHeight = 300;
|
||||
private const int windowWidth = 320;
|
||||
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
|
||||
//Data
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
//Data
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
|
||||
//Export settings.
|
||||
private ExportPreset exportPreset = ExportPreset.Default;
|
||||
private ModelFormat modelFormat = ModelFormat.Obj;
|
||||
private TextureFormat textureFormat = TextureFormat.Png;
|
||||
private TextureType textureType = TextureType.Default;
|
||||
private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||
{
|
||||
@ -45,9 +37,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||
|
||||
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
@ -106,45 +96,15 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
//Export
|
||||
GUILayout.BeginVertical();
|
||||
DrawExportMenu();
|
||||
|
||||
DrawExportPresetMenu();
|
||||
DrawExportAdvancedOptions();
|
||||
curWindow.textureAtlas.exportSettings = (MA_TextureAtlasserProExportSettings)EditorGUILayout.ObjectField(curWindow.textureAtlas.exportSettings, typeof(MA_TextureAtlasserProExportSettings), false);
|
||||
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
if(curWindow.textureAtlas.exportSettings != null)
|
||||
{
|
||||
DrawExportAdvancedOptions();
|
||||
}
|
||||
|
||||
switch (exportPreset)
|
||||
{
|
||||
case ExportPreset.Custom:
|
||||
break;
|
||||
case ExportPreset.Default:
|
||||
modelFormat = ModelFormat.Obj;
|
||||
textureFormat = TextureFormat.Png;
|
||||
textureType = TextureType.Default;
|
||||
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
break;
|
||||
case ExportPreset.Sprites:
|
||||
modelFormat = ModelFormat.None;
|
||||
textureFormat = TextureFormat.Png;
|
||||
textureType = TextureType.SpriteSliced;
|
||||
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
break;
|
||||
case ExportPreset.ReplaceObjMeshes:
|
||||
modelFormat = ModelFormat.ReplaceObj;
|
||||
textureFormat = TextureFormat.Png;
|
||||
textureType = TextureType.Default;
|
||||
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
|
||||
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
else if(curWindow == null)
|
||||
@ -172,39 +132,65 @@ namespace MA_TextureAtlasserPro
|
||||
isLoaded = true;
|
||||
}
|
||||
|
||||
private void DrawExportPresetMenu()
|
||||
private void DrawExportMenu()
|
||||
{
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
|
||||
|
||||
exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
|
||||
if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
bool wasEnabled = GUI.enabled;
|
||||
|
||||
if (curWindow.textureAtlas.exportSettings != null)
|
||||
{
|
||||
GUI.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.enabled = false;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings);
|
||||
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
||||
}
|
||||
|
||||
GUI.enabled = wasEnabled;
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawExportAdvancedOptions()
|
||||
{
|
||||
bool wasEnabled = GUI.enabled;
|
||||
|
||||
if(exportPreset == ExportPreset.Custom)
|
||||
{
|
||||
GUI.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.enabled = false;
|
||||
}
|
||||
if (curWindow.textureAtlas.exportSettings.canModify)
|
||||
{
|
||||
GUI.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.enabled = false;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
|
||||
modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
|
||||
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel = EditorGUILayout.Toggle("ReplaceModels:", curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
|
||||
|
||||
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
||||
textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
|
||||
textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
|
||||
textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
|
||||
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
|
||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
|
||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
GUI.enabled = wasEnabled;
|
||||
}
|
||||
|
@ -0,0 +1 @@
|
||||
Export settigns are supposed to be here.
|
@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
|
||||
m_Name: MA_DefaultExportSettings
|
||||
m_EditorClassIdentifier:
|
||||
canModify: 0
|
||||
modelExportSettings:
|
||||
modelFormat: 1
|
||||
replaceModel: 0
|
||||
uvFlipY: 1
|
||||
uvChannel: 0
|
||||
uvWrap: 1
|
||||
textureExportSettings:
|
||||
textureFormat: 1
|
||||
textureType: 0
|
||||
textureScaleMode: 0
|
@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
|
||||
m_Name: MA_DefaultSpriteExportSettings
|
||||
m_EditorClassIdentifier:
|
||||
canModify: 0
|
||||
modelExportSettings:
|
||||
modelFormat: 1
|
||||
replaceModel: 0
|
||||
uvFlipY: 1
|
||||
uvChannel: 0
|
||||
uvWrap: 1
|
||||
textureExportSettings:
|
||||
textureFormat: 1
|
||||
textureType: 0
|
||||
textureScaleMode: 0
|
@ -0,0 +1,24 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 73f5e66553c13034e9b894ef2cc31b66, type: 3}
|
||||
m_Name: MA_TextureAtlasserProSettings
|
||||
m_EditorClassIdentifier:
|
||||
useHotkeys: 1
|
||||
modifierKey: 1
|
||||
addQuadHotKey: 113
|
||||
removeQuadHotKey: 114
|
||||
duplicateHotKey: 100
|
||||
zoomInHotKey: 61
|
||||
zoomOutHotKey: 45
|
||||
copySelectedQuadData: 1
|
||||
duplicatedQuadNamePrefix: 'new '
|
||||
autoFocus: 1
|
@ -39,17 +39,19 @@ namespace MA_Mesh
|
||||
|
||||
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
||||
{
|
||||
Mesh newMesh = new Mesh();
|
||||
newMesh.name = mesh.name;
|
||||
Mesh newMesh = new Mesh
|
||||
{
|
||||
name = mesh.name,
|
||||
bounds = mesh.bounds,
|
||||
colors = mesh.colors,
|
||||
subMeshCount = mesh.subMeshCount
|
||||
};
|
||||
|
||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
||||
newMesh.bounds = mesh.bounds;
|
||||
newMesh.colors = mesh.colors.ToArray();
|
||||
newMesh.subMeshCount = mesh.subMeshCount;
|
||||
for (int i = 0; i < mesh.subMeshCount; i++)
|
||||
{
|
||||
newMesh.SetTriangles(mesh.GetTriangles(i), i);
|
||||
}
|
||||
newMesh.subMeshCount = mesh.subMeshCount;
|
||||
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
||||
@ -86,27 +88,41 @@ namespace MA_Mesh
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true)
|
||||
{
|
||||
List<Vector2> uvs = new List<Vector2>();
|
||||
|
||||
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true, bool wrap = true)
|
||||
{
|
||||
//Get UV's
|
||||
List<Vector2> uvs = new List<Vector2>();
|
||||
mesh.GetUVs(uvChannel, uvs);
|
||||
|
||||
//Min and max bounds in 0-1 space.
|
||||
float xMin, xMax, yMin, yMax;
|
||||
xMin = (1f / atlasSize.x * textureRect.width);
|
||||
xMax = (1f / atlasSize.x * textureRect.x);
|
||||
yMin = (1f / atlasSize.y * textureRect.height);
|
||||
|
||||
//Flip uv's if needed.
|
||||
if (flipY)
|
||||
{
|
||||
yMax = (1f / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
yMax = (1f / atlasSize.y * textureRect.y);
|
||||
}
|
||||
|
||||
for (int i = 0; i < uvs.Count; i++)
|
||||
{
|
||||
if(flipY)
|
||||
float newX = uvs[i].x * xMin + xMax;
|
||||
float newY = uvs[i].y * yMin + yMax;
|
||||
|
||||
//Wrap the verts outside of the uv space around back into the uv space.
|
||||
if (wrap)
|
||||
{
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug.Log("01" + uvs[i].x);
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
||||
//Debug.Log("02" + uvs[i].x);
|
||||
newX = Wrap(newX, xMax, xMin + xMax);
|
||||
newY = Wrap(newY, yMax, yMin + yMax);
|
||||
}
|
||||
|
||||
uvs[i] = new Vector2(newX, newY);
|
||||
}
|
||||
|
||||
mesh.SetUVs(uvChannel, uvs);
|
||||
@ -114,6 +130,14 @@ namespace MA_Mesh
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public static float Wrap(float val, float min, float max)
|
||||
{
|
||||
val -= (float)Math.Round((val - min) / (max - min)) * (max - min);
|
||||
if (val < min)
|
||||
val = val + max - min;
|
||||
return val;
|
||||
}
|
||||
|
||||
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
|
||||
public static string MeshToString(Mesh mesh)
|
||||
{
|
||||
@ -121,7 +145,6 @@ namespace MA_Mesh
|
||||
int normalOffset = 0;
|
||||
int uvOffset = 0;
|
||||
|
||||
|
||||
Material material = new Material(Shader.Find("Standard"));
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
@ -169,9 +192,9 @@ namespace MA_Mesh
|
||||
}
|
||||
}
|
||||
|
||||
vertexOffset += mesh.vertices.Length;
|
||||
normalOffset += mesh.normals.Length;
|
||||
uvOffset += mesh.uv.Length;
|
||||
//vertexOffset += mesh.vertices.Length;
|
||||
//normalOffset += mesh.normals.Length;
|
||||
//uvOffset += mesh.uv.Length;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
@ -186,10 +209,10 @@ namespace MA_Mesh
|
||||
//End
|
||||
}
|
||||
|
||||
struct ObjMaterial
|
||||
{
|
||||
public string name;
|
||||
public string textureName;
|
||||
}
|
||||
//struct ObjMaterial
|
||||
//{
|
||||
// public string name;
|
||||
// public string textureName;
|
||||
//}
|
||||
}
|
||||
#endif
|
@ -218,7 +218,7 @@ namespace MA_Texture
|
||||
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(combineTexture);
|
||||
|
||||
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);
|
||||
|
||||
|
@ -18,4 +18,4 @@ Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/
|
||||
|
||||
[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
|
||||
|
||||
For more information: https://maxartz15.com/ma_textureatlas/
|
||||
For more information: https://maxartz15.com/ma-textureatlasser/
|
Loading…
Reference in New Issue
Block a user