mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2024-12-22 07:08:28 +01:00
Update/bugfix texture export, folder creation, minor changes.
Bugfix texture export: where textures regarding of their settings would be exported as sprites. Update texture export: original textures will now be copied to get the pixel values with the correct import settings applied to prevent strange-looking normal maps and color changes. Folder creation: the required folders will now be created by the tool, no need anymore to save empty folders. Minor changes: Renamed some variables, testing a new layout error fix, started working on material export.
This commit is contained in:
parent
e7ce849108
commit
279edb1e0e
@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 02a5a3da7e4e5dc4fb18fcef745fc000
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folderAsset: yes
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timeCreated: 1519504430
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1 +0,0 @@
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The created atlasses wil go here.
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 720d130b97942404a8521a9f534e01a3
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timeCreated: 1522673504
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licenseType: Free
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TextScriptImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: d57dd3d8bdc81434eb81f89cfbbd4dce
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folderAsset: yes
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timeCreated: 1519503997
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1 +0,0 @@
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The exported assets will be saved in this folder.
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 6fbeeec15b89634488a9e823027e41e5
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,7 @@ namespace MA_TextureAtlasserPro
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public ModelExportSettings modelExportSettings = new ModelExportSettings();
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public TextureExportSettings textureExportSettings = new TextureExportSettings();
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public MaterialExportSettings materialExportSettings = new MaterialExportSettings();
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}
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[System.Serializable]
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@ -60,4 +61,12 @@ namespace MA_TextureAtlasserPro
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Sprite,
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SpriteSliced
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}
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[System.Serializable]
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public class MaterialExportSettings
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{
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[Header("Material settings:")]
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public string shader = "Standard";
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public string[] shaderPropertyNames = { "_MainTex", "_MetallicGlossMap", "_BumpMap" };
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}
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}
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@ -12,13 +12,15 @@ namespace MA_TextureAtlasserPro
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public static class MA_TextureAtlasserProUtils
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{
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public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
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public const string EXPORTSETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/";
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public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
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public const float VIEWOFFSET = 20;
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public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
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public const string TEXTURE_ATLASSER_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/";
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public const string SETTINGS_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
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public const string SAVE_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string LOAD_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string EXPORT_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
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public const string TEMP_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Temp/";
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public const string DEFAULT_TEXTURE_GROUP_NAME = "Albedo";
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public const float VIEW_OFFSET = 20;
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public static MA_TextureAtlasserProSettings CreateSettings()
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{
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@ -26,7 +28,8 @@ namespace MA_TextureAtlasserPro
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if(_settings != null)
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{
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AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
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CreateFolder(SETTINGS_ASSET_PATH);
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AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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@ -40,7 +43,7 @@ namespace MA_TextureAtlasserPro
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public static MA_TextureAtlasserProSettings LoadSettings()
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{
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MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
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MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
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if (_settings == null)
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{
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@ -57,7 +60,8 @@ namespace MA_TextureAtlasserPro
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if (_settings != null)
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{
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AssetDatabase.CreateAsset(_settings, EXPORTSETTINGSASSETPATH + name + ".asset");
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CreateFolder(EXPORT_ASSET_PATH);
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AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + name + ".asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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@ -72,7 +76,7 @@ namespace MA_TextureAtlasserPro
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public static MA_TextureAtlasserProExportSettings LoadExportSettings()
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{
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string name = "MA_DefaultExportSettings";
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MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(EXPORTSETTINGSASSETPATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
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MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
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if (_settings == null)
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{
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@ -91,7 +95,8 @@ namespace MA_TextureAtlasserPro
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_atlas.CreateAtlas(name, size);
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MA_CheckTextureAtlas(_atlas);
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AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
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CreateFolder(SAVE_ASSET_PATH);
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AssetDatabase.CreateAsset(_atlas, SAVE_ASSET_PATH + name + ".asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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@ -106,7 +111,7 @@ namespace MA_TextureAtlasserPro
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public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
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{
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MA_TextureAtlasserProAtlas _atlas = null;
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string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
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string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOAD_ASSET_PATH, "");
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if(absPath.StartsWith(Application.dataPath))
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{
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@ -141,7 +146,7 @@ namespace MA_TextureAtlasserPro
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MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
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{
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name = DEFAULTTEXTUREGROUPNAME
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name = DEFAULT_TEXTURE_GROUP_NAME
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};
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atlas.textureGroupRegistration.Add(groupRegistration);
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@ -350,8 +355,39 @@ namespace MA_TextureAtlasserPro
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return (value == 1);
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}
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public static void CreateFolder(string folderPath)
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{
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if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
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{
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folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
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}
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if (!AssetDatabase.IsValidFolder(folderPath))
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{
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string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
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string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
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AssetDatabase.CreateFolder(parentPath, folderName);
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AssetDatabase.Refresh();
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}
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}
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public static void DeleteFolder(string folderPath)
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{
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if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
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{
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folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
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}
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if (AssetDatabase.IsValidFolder(folderPath))
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{
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AssetDatabase.DeleteAsset(folderPath);
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AssetDatabase.Refresh();
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}
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}
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#region Export
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public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
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public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
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{
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switch(modelExportSettings.modelFormat)
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{
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@ -365,7 +401,7 @@ namespace MA_TextureAtlasserPro
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}
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}
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private static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
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private static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
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{
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if (atlas == null || atlas.textureQuads == null)
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return;
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@ -424,7 +460,7 @@ namespace MA_TextureAtlasserPro
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}
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}
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public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
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public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEXTURE_ATLASSER_PATH)
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{
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switch (textureExportSettings.textureFormat)
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{
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@ -438,7 +474,7 @@ namespace MA_TextureAtlasserPro
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}
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}
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private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
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private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
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{
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if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
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return;
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@ -456,36 +492,80 @@ namespace MA_TextureAtlasserPro
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{
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if (q.textureGroups != null && q.textureGroups[i].texture != null)
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{
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//Create new texture part
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Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
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//Scale it
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newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
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//Add it
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//Make temp copy
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string orginalTexturePath = AssetDatabase.GetAssetPath(q.textureGroups[i].texture);
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string orginalTextureExtension = System.IO.Path.GetExtension(orginalTexturePath);
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//Create temp folder
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CreateFolder(tempPath);
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string tempTexturePath = tempPath + q.textureGroups[i].texture.name + orginalTextureExtension;
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AssetDatabase.CopyAsset(orginalTexturePath, tempTexturePath);
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//Set temp copy to default settings
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TextureImporter tempTextureImporter = (TextureImporter)AssetImporter.GetAtPath(tempTexturePath);
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tempTextureImporter.textureType = TextureImporterType.Default;
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tempTextureImporter.sRGBTexture = false;
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tempTextureImporter.alphaIsTransparency = false;
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tempTextureImporter.maxTextureSize = (int)Mathf.Max(atlas.textureAtlasSize.x, atlas.textureAtlasSize.y);
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tempTextureImporter.textureCompression = TextureImporterCompression.Uncompressed;
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tempTextureImporter.SaveAndReimport();
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//Load temp copy
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Texture tempCopy = AssetDatabase.LoadAssetAtPath<Texture>(tempTextureImporter.assetPath);
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//Create new texture part
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Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(tempCopy);
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//Scale it
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newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
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//Add it
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newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
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}
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//Delete temp copy
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AssetDatabase.DeleteAsset(tempTextureImporter.assetPath);
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}
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}
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//Delete temp folder
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DeleteFolder(tempPath);
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//Save it
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newTexture.MA_Save2D(newTexture.name, savePath);
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TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
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textureImporter.textureType = TextureImporterType.Default;
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textureImporter.SaveAndReimport();
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//Set settings.
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switch (textureExportSettings.textureType)
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{
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case TextureType.Default:
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{
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TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
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textureImporter.textureType = TextureImporterType.Default;
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textureImporter.SaveAndReimport();
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}
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break;
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case TextureType.Sprite:
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SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
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break;
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case TextureType.SpriteSliced:
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SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
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break;
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default:
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break;
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}
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}
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SetAtlasPNGSpriteSettings(atlas, textureExportSettings, savePath);
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//Refresh
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AssetDatabase.Refresh();
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}
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private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
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private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH)
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{
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//Foreach texture group
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for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
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{
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//Convert
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string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
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string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + '.' + textureExportSettings.textureFormat.ToString();
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TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
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textureImporter.textureType = TextureImporterType.Sprite;
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textureImporter.alphaIsTransparency = true;
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@ -522,7 +602,29 @@ namespace MA_TextureAtlasserPro
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textureImporter.SaveAndReimport();
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}
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}
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#endregion
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}
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public static void ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, Texture[] textures, string savePath = EXPORT_ASSET_PATH)
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{
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if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null || textures == null)
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return;
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Shader shader = Shader.Find(materialExportSettings.shader);
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if (shader)
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{
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Material material = new Material(shader);
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material.name = atlas.name;
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for (int i = 0; i < (int)Mathf.Max(materialExportSettings.shaderPropertyNames.Length - 1, textures.Length - 1); i++)
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{
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material.SetTexture(materialExportSettings.shaderPropertyNames[i], textures[i]);
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}
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//Save material
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AssetDatabase.CreateAsset(material, EXPORT_ASSET_PATH + material.name);
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AssetDatabase.Refresh();
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}
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}
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#endregion
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}
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}
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#endif
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@ -11,11 +11,13 @@ namespace MA_TextureAtlasserPro
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{
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private MA_TextureAtlasserProQuad lastSelectedQuad;
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private bool isEditing = false;
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private bool isEditing = false;
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private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
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public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
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bool useAddMeshButton = false;
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public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
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{
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}
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@ -30,8 +32,21 @@ namespace MA_TextureAtlasserPro
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//Draw inspector
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if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
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{
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//Deselect GUI elements when we are focusing on a new quad
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if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
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//Change layout during layout event to prevent gui errors
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if (e.type == EventType.Layout)
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{
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if (curWindow.textureAtlas.selectedTextureQuad.meshes != null && curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
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{
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useAddMeshButton = true;
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}
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else
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{
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useAddMeshButton = false;
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}
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}
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//Deselect GUI elements when we are focusing on a new quad
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if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
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{
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lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
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GUI.FocusControl(null);
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@ -43,7 +58,7 @@ namespace MA_TextureAtlasserPro
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GUILayout.Label("Quad Name");
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curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
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GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
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GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
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//Textures
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GUILayout.BeginHorizontal();
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@ -83,19 +98,20 @@ namespace MA_TextureAtlasserPro
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GUILayout.EndHorizontal();
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}
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GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
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GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
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//Meshes
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GUILayout.Label("Meshes");
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if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
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if (useAddMeshButton)
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{
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if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
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{
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curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
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}
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}
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if (curWindow.textureAtlas.selectedTextureQuad.meshes != null)
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{
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if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
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{
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if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
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{
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curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
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}
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}
|
||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
@ -116,20 +132,21 @@ namespace MA_TextureAtlasserPro
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||
{
|
||||
labelStyle.normal.textColor = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
labelStyle.normal.textColor = Color.black;
|
||||
}
|
||||
|
||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
||||
GUILayout.FlexibleSpace();
|
||||
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||
{
|
||||
labelStyle.normal.textColor = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
labelStyle.normal.textColor = Color.black;
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace MA_TextureAtlasserPro
|
||||
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
||||
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = false;
|
||||
@ -50,7 +50,7 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = true;
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
||||
|
@ -47,7 +47,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
||||
|
@ -95,7 +95,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
||||
|
@ -88,7 +88,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
|
||||
@ -156,6 +156,7 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings);
|
||||
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
||||
//MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings);
|
||||
}
|
||||
|
||||
GUI.enabled = wasEnabled;
|
||||
|
@ -100,9 +100,9 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
//Calculate view rects
|
||||
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
|
||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
|
||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
|
||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEW_OFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEW_OFFSET - 22, 164, 22);
|
||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), 44);
|
||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEW_OFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 3));
|
||||
|
||||
//Draw views and windows in the right oder from back to front
|
||||
if(isLoaded)
|
||||
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8bde1ccdaaf89e4fb4743ccfcff941d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 379a005a9f28e9948b62809c65bbcd1b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1 +0,0 @@
|
||||
Export settigns are supposed to be here.
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 797d231c0151c5146a0da1482b480f43
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,25 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f8eb652100ecb804dae35d0cca727164, type: 3}
|
||||
m_Name: MA_DefaultExportSettings
|
||||
m_EditorClassIdentifier:
|
||||
canModify: 0
|
||||
modelExportSettings:
|
||||
modelFormat: 1
|
||||
replaceModel: 0
|
||||
uvFlipY: 1
|
||||
uvChannel: 0
|
||||
uvWrap: 1
|
||||
textureExportSettings:
|
||||
textureFormat: 1
|
||||
textureType: 0
|
||||
textureScaleMode: 0
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a4e7ee656413624ea3ac0ab666cc5f7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,25 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f8eb652100ecb804dae35d0cca727164, type: 3}
|
||||
m_Name: MA_DefaultSpriteExportSettings
|
||||
m_EditorClassIdentifier:
|
||||
canModify: 0
|
||||
modelExportSettings:
|
||||
modelFormat: 0
|
||||
replaceModel: 0
|
||||
uvFlipY: 0
|
||||
uvChannel: 0
|
||||
uvWrap: 0
|
||||
textureExportSettings:
|
||||
textureFormat: 1
|
||||
textureType: 2
|
||||
textureScaleMode: 0
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2a8020dc0b658447b53eec982e136f4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,24 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 73f5e66553c13034e9b894ef2cc31b66, type: 3}
|
||||
m_Name: MA_TextureAtlasserProSettings
|
||||
m_EditorClassIdentifier:
|
||||
useHotkeys: 0
|
||||
modifierKey: 4
|
||||
addQuadHotKey: 113
|
||||
removeQuadHotKey: 114
|
||||
duplicateHotKey: 100
|
||||
zoomInHotKey: 61
|
||||
zoomOutHotKey: 45
|
||||
copySelectedQuadData: 1
|
||||
duplicatedQuadNamePrefix: 'new '
|
||||
autoFocus: 1
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0be88ac94b5c5a44d96befde176454ac
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1 +0,0 @@
|
||||
Settigns are supposed to be here.
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1dff191e3795506498c3ba0ec68a9f29
|
||||
timeCreated: 1522673504
|
||||
licenseType: Free
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user