Maximilian Winter
9dca839eaf
Rewrote Animator to ISystem
2022-12-10 22:33:36 +01:00
Maximilian Winter
9f8a7fb7d8
Added basic blending and refactored some files
2022-12-10 15:02:53 +01:00
Maximilian Winter
ee0fa7a5fa
Fixed LODs and Mesh generation.
2022-12-04 15:47:07 +01:00
Maximilian Winter
6fde2095aa
Fixed for Entities 1.0
2022-12-04 04:18:35 +01:00
26b08a84d1
Update VA_AnimatorSystem.cs
...
Removed unused using thing.
2021-04-05 22:13:26 +02:00
43049094af
Small MeshSimplifier optimalization.
...
List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
bc8aa08193
Recalculated Bounds.
2021-02-18 03:19:07 +01:00
2ea76b947e
Added bounds.
2021-02-17 21:20:53 +01:00
3c14c98cf9
Update VA_ModelBaker.cs
...
Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
a8ffefa9d6
Large mesh support.
2021-02-17 00:11:49 +01:00
24851e9e1d
Update MeshCombiner.cs
2021-02-16 14:56:34 +01:00
9634fde59e
Updated Lit shader and added GUI.
2021-02-10 00:39:53 +01:00
f7fc4434d5
Interpolation
...
Smooth animations :)
2021-02-09 17:21:42 +01:00
0ad1cd59d8
Switched to Houdini vector packing
2021-02-03 22:13:59 +01:00
de17fa3ffb
Update Lit.ShaderGraph
...
Option to use normals stored in the alpha of the position map.
2021-02-03 15:01:16 +01:00
80b5f697f2
Added debugging option.
...
Turn on/off logs.
2021-01-25 21:42:08 +01:00
115f7bbb5b
Update Lit.ShaderGraph
...
Added emission map.
2021-01-22 10:34:12 +01:00
7c94fd6143
New default lit shader.
...
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
8d1120a826
Refresh preview.
...
Refresh animation library preview.
2021-01-21 11:06:58 +01:00
1afaa6d81f
Include inactive meshes.
...
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
1c9ab36bd8
Apply root motion option.
...
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
468d1472c2
Mesh Copy Index Format.
2021-01-20 13:20:28 +01:00
c3fd688619
Fix texture naming error.
...
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
3e69eb9d84
Tmp Fix FixedString32 being zero at runtime.
...
Tmp Fix FixedString32 being zero at runtime.
2021-01-19 15:23:52 +01:00
c465ec6585
Simplify editor
...
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
2d6e920017
Simplify data.
...
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
efc5c179e4
Moved sample shader to core.
2021-01-18 13:02:03 +01:00
73d25ac453
MeshSimplifier
...
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
d3b4d34409
Model Baker Updates
...
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
322b50b2bd
Shader UV's
...
Support for both Houdini (Flipped) and normal UVs.
2021-01-13 19:31:54 +01:00
6c9a52c1a6
Static Store
...
Static store for multi scene setup.
2021-01-13 10:16:22 +01:00
cab2c4ad12
Model Baker
...
Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
abd6cc9e9e
ModelBaker Test
...
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
21a8c4615b
AssetBuilder
...
Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
952c1862be
Package.json
...
Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
b285831ef7
Auto fill, const asset store name
...
Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
ea1d2412b1
AnimationLibrary
...
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
e4ca15301b
AnimationLibrary Editor
...
AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00
52dd9d4b3c
AnimationLibrary start, AnimatorSystem parallel
...
Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset.
2020-12-09 18:36:32 +01:00
5ac8db608e
BlobAsset test and animation looping.
...
BlobAsset creaton and testing BlobAssetStore.
Start working on AnimationLibrary.
Added animation looping based upon BlobAsset data.
2020-12-08 17:36:20 +01:00
13f6da9437
WIP custom vector encoding.
...
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 17:34:59 +01:00
f2b6a61d1e
Custom encoding/decoding.
...
Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 00:33:06 +01:00
b63ee2ff02
AnimatorSystems test.
...
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
8220f80d0e
Vertex animation base.
...
Vertex animation base shader with interpolation.
2020-11-02 23:49:30 +01:00
ebe4eb14bd
Setup.
2020-11-02 20:56:18 +01:00
max
8e737f84df
Initial commit
2020-11-02 20:23:53 +01:00