mirror of
				https://github.com/maxartz15/VertexAnimation.git
				synced 2025-11-04 02:15:59 +01:00 
			
		
		
		
	Apply root motion option.
Added option to apply root motion.
This commit is contained in:
		@@ -25,6 +25,7 @@ namespace TAO.VertexAnimation
 | 
			
		||||
		[System.Serializable]
 | 
			
		||||
		public struct AnimationInfo
 | 
			
		||||
		{
 | 
			
		||||
			public bool applyRootMotion;
 | 
			
		||||
			public int rawFrameHeight;
 | 
			
		||||
			public int frameHeight;
 | 
			
		||||
			public int frameSpacing;
 | 
			
		||||
@@ -35,8 +36,9 @@ namespace TAO.VertexAnimation
 | 
			
		||||
			public int fps;
 | 
			
		||||
 | 
			
		||||
			// Create animation info and calculate values.
 | 
			
		||||
			public AnimationInfo(Mesh mesh, int frames, int textureWidth, int fps)
 | 
			
		||||
			public AnimationInfo(Mesh mesh, bool applyRootMotion, int frames, int textureWidth, int fps)
 | 
			
		||||
			{
 | 
			
		||||
				this.applyRootMotion = applyRootMotion;
 | 
			
		||||
				this.frames = frames;
 | 
			
		||||
				this.textureWidth = textureWidth;
 | 
			
		||||
				this.fps = fps;
 | 
			
		||||
@@ -51,7 +53,7 @@ namespace TAO.VertexAnimation
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public static BakedData Bake(this GameObject model, AnimationClip[] animationClips, int fps, int textureWidth)
 | 
			
		||||
		public static BakedData Bake(this GameObject model, AnimationClip[] animationClips, bool applyRootMotion, int fps, int textureWidth)
 | 
			
		||||
		{
 | 
			
		||||
			BakedData bakedData = new BakedData()
 | 
			
		||||
			{
 | 
			
		||||
@@ -75,7 +77,7 @@ namespace TAO.VertexAnimation
 | 
			
		||||
			Mesh mesh = model.GetComponent<SkinnedMeshRenderer>().sharedMesh;
 | 
			
		||||
 | 
			
		||||
			// Get the info for the biggest animation.
 | 
			
		||||
			AnimationInfo animationInfo = new AnimationInfo(mesh, maxFrames, textureWidth, fps);
 | 
			
		||||
			AnimationInfo animationInfo = new AnimationInfo(mesh, applyRootMotion, maxFrames, textureWidth, fps);
 | 
			
		||||
 | 
			
		||||
			foreach (AnimationClip ac in animationClips)
 | 
			
		||||
			{
 | 
			
		||||
@@ -98,6 +100,12 @@ namespace TAO.VertexAnimation
 | 
			
		||||
				name = string.Format("{0}", model.name)
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
			// Set root motion options.
 | 
			
		||||
			if (model.TryGetComponent(out Animator animator))
 | 
			
		||||
			{
 | 
			
		||||
				animator.applyRootMotion = animationInfo.applyRootMotion;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			// Bake mesh for a copy and to apply the new UV's to.
 | 
			
		||||
			SkinnedMeshRenderer skinnedMeshRenderer = model.GetComponent<SkinnedMeshRenderer>();
 | 
			
		||||
			skinnedMeshRenderer.BakeMesh(mesh);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user