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				https://github.com/maxartz15/VertexAnimation.git
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	Added debugging option.
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		@@ -8,6 +8,7 @@ namespace TAO.VertexAnimation
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	public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
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	{
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		public VA_AnimationLibrary animationLibrary;
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		public bool debugMode = false;
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	}
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	public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
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@@ -34,7 +35,11 @@ namespace TAO.VertexAnimation
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					{
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						// Copy data.
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						animationDataArray[i] = animationLib.animationLibrary.animationData[i];
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						UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
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						if (animationLib.debugMode)
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						{
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							UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
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						}
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					}
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					// Construct blob asset reference.
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@@ -45,7 +50,10 @@ namespace TAO.VertexAnimation
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					// Add it to the asset store.
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					BlobAssetStore.TryAdd(new Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), animLibAssetRef);
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					UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
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					if (animationLib.debugMode)
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					{
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						UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
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					}
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				}
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				// Remove the entity since we don't need it anymore.
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@@ -34,6 +34,7 @@ namespace TAO.VertexAnimation
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				}
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			})
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			.WithNativeDisableContainerSafetyRestriction(animationData)
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			.WithName("VA_AnimatorSystem")
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			.ScheduleParallel();
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		}
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	}
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