de17fa3ffb 
					 
					
						
						
							
							Update Lit.ShaderGraph  
						
						 
						
						... 
						
						
						
						Option to use normals stored in the alpha of the position map. 
						
						
					 
					
						2021-02-03 15:01:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						80b5f697f2 
					 
					
						
						
							
							Added debugging option.  
						
						 
						
						... 
						
						
						
						Turn on/off logs. 
						
						
					 
					
						2021-01-25 21:42:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						115f7bbb5b 
					 
					
						
						
							
							Update Lit.ShaderGraph  
						
						 
						
						... 
						
						
						
						Added emission map. 
						
						
					 
					
						2021-01-22 10:34:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7c94fd6143 
					 
					
						
						
							
							New default lit shader.  
						
						 
						
						... 
						
						
						
						New default lit shader.
Removed unused gizmos.
Updated preset. 
						
						
					 
					
						2021-01-21 13:59:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8d1120a826 
					 
					
						
						
							
							Refresh preview.  
						
						 
						
						... 
						
						
						
						Refresh animation library preview. 
						
						
					 
					
						2021-01-21 11:06:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1afaa6d81f 
					 
					
						
						
							
							Include inactive meshes.  
						
						 
						
						... 
						
						
						
						Option to include inactive meshes. 
						
						
					 
					
						2021-01-21 10:43:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1c9ab36bd8 
					 
					
						
						
							
							Apply root motion option.  
						
						 
						
						... 
						
						
						
						Added option to apply root motion. 
						
						
					 
					
						2021-01-21 10:13:29 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						468d1472c2 
					 
					
						
						
							
							Mesh Copy Index Format.  
						
						 
						
						
						
						
					 
					
						2021-01-20 13:20:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c3fd688619 
					 
					
						
						
							
							Fix texture naming error.  
						
						 
						
						... 
						
						
						
						Fix texture naming error.
FixedString32 -> FixedString64. 
						
						
					 
					
						2021-01-19 16:35:37 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3e69eb9d84 
					 
					
						
						
							
							Tmp Fix FixedString32 being zero at runtime.  
						
						 
						
						... 
						
						
						
						Tmp Fix FixedString32 being zero at runtime. 
						
						
					 
					
						2021-01-19 15:23:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c465ec6585 
					 
					
						
						
							
							Simplify editor  
						
						 
						
						... 
						
						
						
						Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration. 
						
						
					 
					
						2021-01-19 13:59:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2d6e920017 
					 
					
						
						
							
							Simplify data.  
						
						 
						
						... 
						
						
						
						Remoing asset builder.
Simple data setup. 
						
						
					 
					
						2021-01-19 01:18:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e31ddd5631 
					 
					
						
						
							
							GenerateTexture2DArray in ModelBaker  
						
						 
						
						
						
						
					 
					
						2021-01-18 13:42:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						efc5c179e4 
					 
					
						
						
							
							Moved sample shader to core.  
						
						 
						
						
						
						
					 
					
						2021-01-18 13:02:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						73d25ac453 
					 
					
						
						
							
							MeshSimplifier  
						
						 
						
						... 
						
						
						
						Basic setup to simplify meshes and generate LODs. 
						
						
					 
					
						2021-01-17 04:27:57 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d3b4d34409 
					 
					
						
						
							
							Model Baker Updates  
						
						 
						
						... 
						
						
						
						...
Added fps to book data.
Cleanup.
Preparing LOD generation. 
						
						
					 
					
						2021-01-14 00:45:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						322b50b2bd 
					 
					
						
						
							
							Shader UV's  
						
						 
						
						... 
						
						
						
						Support for both Houdini (Flipped) and normal UVs. 
						
						
					 
					
						2021-01-13 19:31:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6c9a52c1a6 
					 
					
						
						
							
							Static Store  
						
						 
						
						... 
						
						
						
						Static store for multi scene setup. 
						
						
					 
					
						2021-01-13 10:16:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						cab2c4ad12 
					 
					
						
						
							
							Model Baker  
						
						 
						
						... 
						
						
						
						Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI. 
						
						
					 
					
						2021-01-11 20:59:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						abd6cc9e9e 
					 
					
						
						
							
							ModelBaker Test  
						
						 
						
						... 
						
						
						
						MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton. 
						
						
					 
					
						2021-01-09 15:56:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						21a8c4615b 
					 
					
						
						
							
							AssetBuilder  
						
						 
						
						... 
						
						
						
						Removed functionality from the books.
Seperated editor and play data. 
						
						
					 
					
						2020-12-21 23:19:05 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						952c1862be 
					 
					
						
						
							
							Package.json  
						
						 
						
						... 
						
						
						
						Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time. 
						
						
					 
					
						2020-12-21 03:21:51 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b285831ef7 
					 
					
						
						
							
							Auto fill, const asset store name  
						
						 
						
						... 
						
						
						
						Auto fill, const asset store name. 
						
						
					 
					
						2020-12-16 11:59:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ea1d2412b1 
					 
					
						
						
							
							AnimationLibrary  
						
						 
						
						... 
						
						
						
						AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays. 
						
						
					 
					
						2020-12-14 20:27:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e4ca15301b 
					 
					
						
						
							
							AnimationLibrary Editor  
						
						 
						
						... 
						
						
						
						AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup. 
						
						
					 
					
						2020-12-10 19:51:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						52dd9d4b3c 
					 
					
						
						
							
							AnimationLibrary start, AnimatorSystem parallel  
						
						 
						
						... 
						
						
						
						Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset. 
						
						
					 
					
						2020-12-09 18:36:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5ac8db608e 
					 
					
						
						
							
							BlobAsset test and animation looping.  
						
						 
						
						... 
						
						
						
						BlobAsset creaton and testing BlobAssetStore.
Start working on AnimationLibrary.
Added animation looping based upon BlobAsset data. 
						
						
					 
					
						2020-12-08 17:36:20 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						13f6da9437 
					 
					
						
						
							
							WIP custom vector encoding.  
						
						 
						
						... 
						
						
						
						Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com > 
						
						
					 
					
						2020-12-08 17:34:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f2b6a61d1e 
					 
					
						
						
							
							Custom encoding/decoding.  
						
						 
						
						... 
						
						
						
						Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com > 
						
						
					 
					
						2020-12-08 00:33:06 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b63ee2ff02 
					 
					
						
						
							
							AnimatorSystems test.  
						
						 
						
						... 
						
						
						
						P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding. 
						
						
					 
					
						2020-12-06 02:36:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8220f80d0e 
					 
					
						
						
							
							Vertex animation base.  
						
						 
						
						... 
						
						
						
						Vertex animation base shader with interpolation. 
						
						
					 
					
						2020-11-02 23:49:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ebe4eb14bd 
					 
					
						
						
							
							Setup.  
						
						 
						
						
						
						
					 
					
						2020-11-02 20:56:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								max 
							
						 
					 
					
						
						
							
						
						8e737f84df 
					 
					
						
						
							
							Initial commit  
						
						 
						
						
						
						
					 
					
						2020-11-02 20:23:53 +01:00