Commit Graph

72 Commits

Author SHA1 Message Date
max
8a19e0cc1f Update README.md 2021-02-19 02:21:25 +01:00
max
40a3493172 Update Documentation.
Base documentation.
2021-02-19 02:21:21 +01:00
max
721ba539f6 Update sample assets. 2021-02-18 19:37:04 +01:00
max
b65a968561 Merge branch 'develop' 2021-02-18 19:15:55 +01:00
max
427fa44893 Update package.json 2021-02-18 18:33:41 +01:00
max
b16b0aedcd ApplyAnimationBounds option. 2021-02-18 18:29:40 +01:00
max
43049094af Small MeshSimplifier optimalization.
List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
max
bc8aa08193 Recalculated Bounds. 2021-02-18 03:19:07 +01:00
max
2ea76b947e Added bounds. 2021-02-17 21:20:53 +01:00
max
3c14c98cf9 Update VA_ModelBaker.cs
Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
max
a8ffefa9d6 Large mesh support. 2021-02-17 00:11:49 +01:00
max
894ddce76e Fix LitGUI shader keyword toggles. 2021-02-16 21:25:57 +01:00
max
24851e9e1d Update MeshCombiner.cs 2021-02-16 14:56:34 +01:00
max
e6016ef55a Update LitGUI.cs 2021-02-10 01:54:59 +01:00
max
3248728c3a Update Example1. 2021-02-10 00:47:17 +01:00
max
8a6fae2cfc Auto enable instancing. 2021-02-10 00:44:31 +01:00
max
9634fde59e Updated Lit shader and added GUI. 2021-02-10 00:39:53 +01:00
max
f7fc4434d5 Interpolation
Smooth animations :)
2021-02-09 17:21:42 +01:00
max
c928f6daae Update THIRD PARTY NOTICES.md 2021-02-08 20:04:51 +01:00
max
0ad1cd59d8 Switched to Houdini vector packing 2021-02-03 22:13:59 +01:00
max
de17fa3ffb Update Lit.ShaderGraph
Option to use normals stored in the alpha of the position map.
2021-02-03 15:01:16 +01:00
max
20db98aebc
Update package.json 2021-01-25 22:48:45 +01:00
max
47e33e34a2 Merge branch 'develop' 2021-01-25 21:43:13 +01:00
max
80b5f697f2 Added debugging option.
Turn on/off logs.
2021-01-25 21:42:08 +01:00
max
115f7bbb5b Update Lit.ShaderGraph
Added emission map.
2021-01-22 10:34:12 +01:00
max
7275fda5e8
Update LICENSE.md 2021-01-21 22:30:58 +01:00
max
2ae0842f84 Update package.json 2021-01-21 15:30:32 +01:00
max
dd2e63dc04
Update THIRD PARTY NOTICES.md 2021-01-21 14:03:56 +01:00
max
9dccd7154f New sample assets. 2021-01-21 14:02:34 +01:00
max
7c94fd6143 New default lit shader.
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
max
8d1120a826 Refresh preview.
Refresh animation library preview.
2021-01-21 11:06:58 +01:00
max
1afaa6d81f Include inactive meshes.
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max
1c9ab36bd8 Apply root motion option.
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max
468d1472c2 Mesh Copy Index Format. 2021-01-20 13:20:28 +01:00
max
5edd6e5302 Importer presets. 2021-01-20 13:20:00 +01:00
max
c3fd688619 Fix texture naming error.
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
a3c0ea934e Package version
TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
max
3e69eb9d84 Tmp Fix FixedString32 being zero at runtime.
Tmp Fix FixedString32 being zero at runtime.
2021-01-19 15:23:52 +01:00
max
a192fed5e9 Preview loaded animations
Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
max
c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
94f97c218a Fix prefab overwrite. 2021-01-18 22:59:57 +01:00
max
f9a50c8c3a Change texture name 2021-01-18 14:12:43 +01:00
max
e31ddd5631 GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
max
efc5c179e4 Moved sample shader to core. 2021-01-18 13:02:03 +01:00
max
3ae24f5926 LODSettings 2021-01-18 13:01:47 +01:00
max
73d25ac453 MeshSimplifier
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max
d3b4d34409 Model Baker Updates
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max
322b50b2bd Shader UV's
Support for both Houdini (Flipped) and normal UVs.
2021-01-13 19:31:54 +01:00
max
6c9a52c1a6 Static Store
Static store for multi scene setup.
2021-01-13 10:16:22 +01:00