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# TECH ART OUTSOURCE - Vertex Animation
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A base for next block to continue working on.
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![ProjectCastle](Documentation~/Images/ProjectCastle_01.gif)
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A vertex animation baking tool, shaders, and animation system for Unity DOTS/ECS.
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Render tens of thousands of models at the same time each with its own animation state.
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## Features
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- Vertex animation model baker
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- Multiple animations (stored in one Texture2DArray)
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- LOD generation
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- Prefab generation
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- Animation book generation
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- DOTS animation system
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- Simple API
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- Animation library and books
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- Shaders
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- Lit vertex animation shader
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- Interpolation
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- Normal encoding and decoding
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- Shader graph support
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### Model Baker
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Artist friendly GUI for converting models.
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![ModelBaker](Documentation~/Images/VA_ModelBaker_01.png)
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### DOTS Animation System
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Sample code to play an animation.
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```C#
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protected override void OnUpdate()
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{
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float deltaTime = UnityEngine.Time.deltaTime;
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Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
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{
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// Get the animation lib data.
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ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
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// Set the animation index on the AnimatorComponent to play this animation.
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ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, animationName);
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// 'Play' the actual animation.
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ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
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}).ScheduleParallel();
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}
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```
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### Shaders
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Lit example shader (build in shader graph).
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Full shader graph support.
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![Shaders](Documentation~/Images/VA_Shaders_01.png)
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## Install
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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[Documentation](Documentation~/VertexAnimation.md)
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## Used By
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- [Project Castle]()
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## LICENSE
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