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Update Example1.
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m_GameObject: {fileID: 8563534283793424945}
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m_Mesh: {fileID: -6062113467416022269, guid: f4349667ca4312e4baf669e11f247ba7, type: 2}
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--- !u!23 &6115450259708655599
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8563534283793424945}
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m_GameObject: {fileID: 7742355509012012649}
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m_Enabled: 1
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m_CastShadows: 1
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@ -295,7 +295,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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GameObject:
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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animationAsset: {fileID: 3778935671602017550, guid: f4349667ca4312e4baf669e11f247ba7, type: 2}
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m_Father: {fileID: 0}
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MonoBehaviour:
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@ -790,7 +791,7 @@ Transform:
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- {fileID: 973670068}
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m_Father: {fileID: 0}
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GameObject:
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@ -874,7 +875,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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MonoBehaviour:
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Loading…
Reference in New Issue
Block a user