Jingcheng
5779382b55
Fix issues for Hybrid Renderer V2
2022-04-18 15:01:19 +08:00
4499f67f31
Merge pull request #4 from maxartz15/develop
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Update README.md
2021-06-24 21:04:49 +02:00
c555141c02
Update README.md
2021-06-24 21:04:16 +02:00
f560ad8347
Update README.md
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- Readme info
- License fix
2021-06-24 20:59:38 +02:00
aa4e7e6488
Update README.md
2021-04-16 16:13:33 +02:00
4e7c73474a
Update package.json
2021-04-13 22:24:00 +02:00
c0f256950e
Fix textures example3.
2021-04-13 22:23:19 +02:00
871c4b65c8
Update Example3.meta
2021-04-13 22:16:22 +02:00
b469a30c84
Mono example.
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Added a simple MonoBehaviour example.
2021-04-13 22:11:12 +02:00
ec6b1b0e9e
Fix sample1
2021-04-13 21:18:15 +02:00
098c2fa9a5
Update package.json
2021-04-05 22:49:45 +02:00
3f262ca743
Merge branch 'master' into develop
2021-04-05 22:40:39 +02:00
6a3e0823c4
Update README.md
2021-04-05 22:36:43 +02:00
d19835d603
Update package.json
2021-04-05 22:21:04 +02:00
7db5d33c8e
Example2.
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Example2
- Spawn system
- Character animation system
2021-04-05 22:20:35 +02:00
d6f7cf3212
Update Example1.
2021-04-05 22:15:36 +02:00
26b08a84d1
Update VA_AnimatorSystem.cs
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Removed unused using thing.
2021-04-05 22:13:26 +02:00
b0f3ed7e5d
Update README.md
2021-03-02 17:27:25 +01:00
b0165c7f94
Update README.md
2021-02-19 18:20:26 +01:00
3d962cdeba
Update README.md
2021-02-19 02:40:06 +01:00
8a19e0cc1f
Update README.md
2021-02-19 02:21:25 +01:00
40a3493172
Update Documentation.
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Base documentation.
2021-02-19 02:21:21 +01:00
721ba539f6
Update sample assets.
2021-02-18 19:37:04 +01:00
b65a968561
Merge branch 'develop'
2021-02-18 19:15:55 +01:00
427fa44893
Update package.json
2021-02-18 18:33:41 +01:00
b16b0aedcd
ApplyAnimationBounds option.
2021-02-18 18:29:40 +01:00
43049094af
Small MeshSimplifier optimalization.
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List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
bc8aa08193
Recalculated Bounds.
2021-02-18 03:19:07 +01:00
2ea76b947e
Added bounds.
2021-02-17 21:20:53 +01:00
3c14c98cf9
Update VA_ModelBaker.cs
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Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
a8ffefa9d6
Large mesh support.
2021-02-17 00:11:49 +01:00
894ddce76e
Fix LitGUI shader keyword toggles.
2021-02-16 21:25:57 +01:00
24851e9e1d
Update MeshCombiner.cs
2021-02-16 14:56:34 +01:00
e6016ef55a
Update LitGUI.cs
2021-02-10 01:54:59 +01:00
3248728c3a
Update Example1.
2021-02-10 00:47:17 +01:00
8a6fae2cfc
Auto enable instancing.
2021-02-10 00:44:31 +01:00
9634fde59e
Updated Lit shader and added GUI.
2021-02-10 00:39:53 +01:00
f7fc4434d5
Interpolation
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Smooth animations :)
2021-02-09 17:21:42 +01:00
c928f6daae
Update THIRD PARTY NOTICES.md
2021-02-08 20:04:51 +01:00
0ad1cd59d8
Switched to Houdini vector packing
2021-02-03 22:13:59 +01:00
de17fa3ffb
Update Lit.ShaderGraph
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Option to use normals stored in the alpha of the position map.
2021-02-03 15:01:16 +01:00
20db98aebc
Update package.json
2021-01-25 22:48:45 +01:00
47e33e34a2
Merge branch 'develop'
2021-01-25 21:43:13 +01:00
80b5f697f2
Added debugging option.
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Turn on/off logs.
2021-01-25 21:42:08 +01:00
115f7bbb5b
Update Lit.ShaderGraph
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Added emission map.
2021-01-22 10:34:12 +01:00
7275fda5e8
Update LICENSE.md
2021-01-21 22:30:58 +01:00
2ae0842f84
Update package.json
2021-01-21 15:30:32 +01:00
dd2e63dc04
Update THIRD PARTY NOTICES.md
2021-01-21 14:03:56 +01:00
9dccd7154f
New sample assets.
2021-01-21 14:02:34 +01:00
7c94fd6143
New default lit shader.
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New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00