mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-12-04 17:20:44 +01:00
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Documentation~ | ||
Editor | ||
Runtime | ||
Samples~ | ||
Tests | ||
.gitignore | ||
CHANGELOG.md | ||
CHANGELOG.md.meta | ||
Editor.meta | ||
LICENSE.md | ||
LICENSE.md.meta | ||
package.json | ||
package.json.meta | ||
README.md | ||
README.md.meta | ||
Runtime.meta | ||
Tests.meta | ||
THIRD PARTY NOTICES.md | ||
THIRD PARTY NOTICES.md.meta |
TECH ART OUTSOURCE - Vertex Animation
A vertex animation baking tool, shaders, and animation system for Unity DOTS/ECS.
Render tens of thousands of models at the same time each with its own animation state.
Features
- Vertex animation model baker
- Multiple animations (stored in one Texture2DArray)
- LOD generation
- Prefab generation
- Animation book generation
- DOTS animation system
- Simple API
- Animation library and books
- Shaders
- Lit vertex animation shader
- Interpolation
- Normal encoding and decoding
- Shader graph support
- Animation blending
Model Baker
Artist friendly GUI for converting models.
DOTS Animation System
Sample code to play an animation.
protected override void OnUpdate()
{
float deltaTime = UnityEngine.Time.deltaTime;
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
{
// Get the animation lib data.
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
// Set the animation index on the AnimatorComponent to play this animation.
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, animationName);
// 'Play' the actual animation.
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
}).ScheduleParallel();
}
Shaders
Lit example shader (build in shader graph).
Full shader graph support.
Install
Used By
LICENSE
Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.