Example2.

Example2
- Spawn system
- Character animation system
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rotation: {x: 0.50768566, y: 0.507902, z: -0.49172792, w: 0.49243727}
scale: {x: 0.99999994, y: 1, z: 1}
- name: RightToeRoll
parentName: RightHeelRoll
position: {x: -0.0002867288, y: 0.0030693286, z: -0.000007687028}
rotation: {x: -0.015675768, y: 0.0011517383, z: 0.9946256, w: -0.10233646}
scale: {x: 0.99999344, y: 0.99999994, z: 1}
- name: RightFootIK
parentName: RightToeRoll
position: {x: -0.000018214083, y: 0.0024152175, z: 0.0018004995}
rotation: {x: 0.9481119, y: -0.011444971, z: 0.044093143, w: -0.31465635}
scale: {x: 1.0000001, y: 0.99999994, z: 0.99999976}
- name: RightFootIK_end
parentName: RightFootIK
position: {x: -0, y: 0.0030125426, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RightFootRollCtrl
parentName: RightFootCtrl
position: {x: 3.0266012e-11, y: -4.6424734e-10, z: -1.1864992e-12}
rotation: {x: 0.5, y: -0.49999997, z: 0.49999988, w: 0.5000001}
scale: {x: 1, y: 0.99999994, z: 1}
- name: RightFootRollCtrl_end
parentName: RightFootRollCtrl
position: {x: -0, y: 0.0029276665, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RightKneeCtrl
parentName: RightFootCtrl
position: {x: 0.0061795786, y: -0.0058670053, z: -0.0002919822}
rotation: {x: 0.70710695, y: 0.00000005338506, z: 0.7071066, w: -0.00000005338509}
scale: {x: 1, y: 1, z: 1}
- name: RightKneeCtrl_end
parentName: RightKneeCtrl
position: {x: -0, y: 0.003368157, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: HipsCtrl
parentName: Root
position: {x: 0.0000022340876, y: -0.00031240255, z: 0.015641721}
rotation: {x: -0.0009546565, y: 0.7071062, z: -0.70710593, w: -0.0010862}
scale: {x: 0.99999994, y: 1.0000002, z: 1}
- name: Hips
parentName: HipsCtrl
position: {x: -0.000004645995, y: 0.00321951, z: -4.6911414e-10}
rotation: {x: -0.00009301444, y: -0.0000002664779, z: 0.999999, w: -0.0014431035}
scale: {x: 1.000004, y: 1, z: 0.9999999}
- name: Spine
parentName: Hips
position: {x: 5.046533e-14, y: 0.003219516, z: 7.755615e-12}
rotation: {x: -0.061042577, y: 0.00000001054578, z: 0.000000010392165, w: 0.9981352}
scale: {x: 1.000004, y: 0.99999994, z: 1.0000002}
- name: Chest
parentName: Spine
position: {x: -1.3624496e-13, y: 0.0028704882, z: 2.560622e-10}
rotation: {x: 0.011894642, y: -0.000000009999341, z: -0.000000011040931, w: 0.99992925}
scale: {x: 1, y: 0.9999998, z: 0.99999994}
- name: UpperChest
parentName: Chest
position: {x: -4.3997716e-15, y: 0.003052766, z: -2.607736e-10}
rotation: {x: 0.049165785, y: 3.8279617e-13, z: 1.8956675e-14, w: 0.9987906}
scale: {x: 1, y: 1.0000001, z: 1}
- name: Neck
parentName: UpperChest
position: {x: -2.297077e-14, y: 0.002708645, z: -4.2935013e-11}
rotation: {x: 0.07661576, y: 2.5414742e-13, z: 3.625577e-12, w: 0.9970607}
scale: {x: 1, y: 1, z: 0.99999994}
- name: Head
parentName: Neck
position: {x: -1.3696619e-13, y: 0.0027800926, z: -1.3969514e-10}
rotation: {x: -0.07413527, y: 2.5269785e-14, z: 8.820015e-15, w: 0.99724823}
scale: {x: 1.000004, y: 0.9999999, z: 1}
- name: Head_end
parentName: Head
position: {x: -0, y: 0.0100441, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: LeftShoulder
parentName: UpperChest
position: {x: -0.0008828004, y: 0.0028108188, z: 0.0006496106}
rotation: {x: 0.586882, y: -0.41065362, z: -0.5482945, w: -0.43163213}
scale: {x: 0.99999976, y: 0.9999998, z: 0.9999999}
- name: LeftArm
parentName: LeftShoulder
position: {x: -0, y: 0.0025880144, z: -0.0000000025695772}
rotation: {x: 0.08820719, y: -0.71049386, z: -0.06360366, w: 0.69525}
scale: {x: 1.0000006, y: 0.99999577, z: 1.0000069}
- name: LeftForeArm
parentName: LeftArm
position: {x: 0.0000000029962393, y: 0.0047077495, z: 2.3283063e-11}
rotation: {x: 0.040832367, y: -0.0122753065, z: -0.011181167, w: 0.9990281}
scale: {x: 0.99999994, y: 0.99999994, z: 1}
- name: LeftHand
parentName: LeftForeArm
position: {x: 0.0000000025890767, y: 0.0052722767, z: -3.7252902e-11}
rotation: {x: -0.02654678, y: -0.7247397, z: 0.021308184, w: 0.6881814}
scale: {x: 0.99999994, y: 0.9999996, z: 0.9999999}
- name: LeftHandIndex1
parentName: LeftHand
position: {x: 4.6566126e-11, y: 0.0013859977, z: -0.0000000018742867}
rotation: {x: 0.056727383, y: 0.07746504, z: -0.00014853867, w: 0.9953799}
scale: {x: 0.99999994, y: 1, z: 0.99999994}
- name: LeftHandIndex2
parentName: LeftHandIndex1
position: {x: 1.11758706e-10, y: 0.0011282143, z: -7.310882e-10}
rotation: {x: 0.039546326, y: -0.06709225, z: 0.00031123366, w: 0.9969627}
scale: {x: 0.99999994, y: 1, z: 0.99999994}
- name: LeftHandIndex3
parentName: LeftHandIndex2
position: {x: -3.7252902e-11, y: 0.0010213042, z: -0.0000000034901313}
rotation: {x: 0.030971779, y: 0.030524252, z: -0.0008921604, w: 0.99905366}
scale: {x: 0.9999997, y: 1.0000004, z: 1}
- name: LeftHandIndex3_end
parentName: LeftHandIndex3
position: {x: -0, y: 0.0013049884, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: LeftHandThumb1
parentName: LeftHand
position: {x: 0.00065148337, y: 0.00050981034, z: 0.000024453737}
rotation: {x: -0.31801257, y: -0.6509115, z: -0.30346197, w: 0.61894506}
scale: {x: 1, y: 1.0000001, z: 1}
- name: LeftHandThumb2
parentName: LeftHandThumb1
position: {x: -1.4901161e-10, y: 0.0010586779, z: -0.00000000173226}
rotation: {x: 0.03336114, y: 0.013767273, z: -0.0006501377, w: 0.99934834}
scale: {x: 1, y: 1, z: 1}
- name: LeftHandThumb2_end
parentName: LeftHandThumb2
position: {x: -0, y: 0.0013225968, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RightShoulder
parentName: UpperChest
position: {x: 0.00088280055, y: 0.0028108188, z: 0.0006496106}
rotation: {x: 0.65837955, y: 0.50761116, z: -0.45999342, w: 0.31188673}
scale: {x: 1, y: 1, z: 1}
- name: RightArm
parentName: RightShoulder
position: {x: -1.4901161e-10, y: 0.002588014, z: -5.727634e-10}
rotation: {x: 0.00028371805, y: 0.96439195, z: -0.10874661, w: 0.24108574}
scale: {x: 1.000007, y: 0.9999955, z: 1.0000013}
- name: RightForeArm
parentName: RightArm
position: {x: 1.5366822e-10, y: 0.004707749, z: 0.0000000024519977}
rotation: {x: 0.007033843, y: 0.0044677104, z: -0.04174727, w: 0.9990935}
scale: {x: 1, y: 1, z: 1.0000001}
- name: RightHand
parentName: RightForeArm
position: {x: -7.4505804e-11, y: 0.005272276, z: 9.0338287e-10}
rotation: {x: 0.008204221, y: -0.00033306266, z: 0.033037264, w: 0.9994204}
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
- name: RightHandIndex1
parentName: RightHand
position: {x: -2.7008354e-10, y: 0.0013859981, z: -1.16415315e-11}
rotation: {x: -0.056727264, y: 0.077463634, z: 0.00014847115, w: 0.99538004}
scale: {x: 1.0000001, y: 1, z: 1}
- name: RightHandIndex2
parentName: RightHandIndex1
position: {x: -2.0489097e-10, y: 0.0011282124, z: -8.405186e-10}
rotation: {x: -0.039548665, y: -0.06709124, z: -0.00031118238, w: 0.9969627}
scale: {x: 1, y: 0.99999994, z: 0.99999994}
- name: RightHandIndex3
parentName: RightHandIndex2
position: {x: -1.4901161e-10, y: 0.0010213059, z: 0.0000000013364478}
rotation: {x: -0.030973844, y: 0.030523023, z: 0.00089219364, w: 0.99905366}
scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
- name: RightHandIndex3_end
parentName: RightHandIndex3
position: {x: -0, y: 0.0013049883, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RightHandThumb1
parentName: RightHand
position: {x: 0.00063919235, y: 0.00050981186, z: -0.00012830083}
rotation: {x: 0.33303955, y: 0.76632416, z: -0.28689188, w: 0.46853498}
scale: {x: 1, y: 1, z: 1}
- name: RightHandThumb2
parentName: RightHandThumb1
position: {x: -2.9802322e-10, y: 0.001058677, z: -2.6077032e-10}
rotation: {x: -0.031657245, y: 0.026193466, z: -0.010554849, w: 0.99909973}
scale: {x: 0.9999999, y: 1, z: 1}
- name: RightHandThumb2_end
parentName: RightHandThumb2
position: {x: -0, y: 0.0013225968, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: LeftUpLeg
parentName: Hips
position: {x: -0.002015291, y: 0.00058463303, z: 7.509206e-10}
rotation: {x: 0.9867031, y: -0.0010609758, z: -0.16252847, w: 0.0006699397}
scale: {x: 1.0000546, y: 1.0000014, z: 1.0000005}
- name: LeftLeg
parentName: LeftUpLeg
position: {x: -1.4901161e-10, y: 0.0052617406, z: 2.4447217e-11}
rotation: {x: 0.14157401, y: -0.03244448, z: -0.052854277, w: 0.9879831}
scale: {x: 0.99999946, y: 0.9999988, z: 1.0000023}
- name: LeftFoot
parentName: LeftLeg
position: {x: 5.5879353e-11, y: 0.00608811, z: 1.862645e-10}
rotation: {x: -0.5438065, y: 0.19418123, z: 0.18754351, w: 0.79460406}
scale: {x: 1.0000205, y: 0.9999836, z: 0.99999577}
- name: LeftToes
parentName: LeftFoot
position: {x: 6.402843e-11, y: 0.0030125394, z: -9.3132255e-12}
rotation: {x: 0.019817863, y: 0.95228684, z: -0.2982553, w: -0.061651394}
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
- name: LeftToes_end
parentName: LeftToes
position: {x: -0, y: 0.002132363, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RightUpLeg
parentName: Hips
position: {x: 0.002015291, y: 0.0005846331, z: 7.520936e-10}
rotation: {x: 0.9765877, y: 0.0013587964, z: 0.21511474, w: 0.0004842422}
scale: {x: 0.99998695, y: 0.99999946, z: 0.9999993}
- name: RightLeg
parentName: RightUpLeg
position: {x: 6.984919e-11, y: 0.0052617406, z: -4.8312358e-11}
rotation: {x: 0.13894787, y: -0.011510127, z: 0.05917322, w: 0.9884632}
scale: {x: 0.9999991, y: 1.0000004, z: 1}
- name: RightFoot
parentName: RightLeg
position: {x: 1.3038516e-10, y: 0.0060881176, z: -1.862645e-10}
rotation: {x: -0.5484955, y: -0.22882912, z: -0.17182079, w: 0.7856638}
scale: {x: 0.999995, y: 1.0000037, z: 1.0000012}
- name: RightToes
parentName: RightFoot
position: {x: -2.6193447e-10, y: 0.0030125445, z: -1.862645e-10}
rotation: {x: -0.028260881, y: 0.9539412, z: -0.29757363, w: 0.025446746}
scale: {x: 1.0000001, y: 1.0000002, z: 1}
- name: RightToes_end
parentName: RightToes
position: {x: -0, y: 0.002132363, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
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parentName: characterMedium(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
scale: {x: 100, y: 100, z: 100}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
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using Unity.Entities;
using Unity.Collections;
using TAO.VertexAnimation;
public class CharacterAnimationComponentAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
{
[UnityEngine.SerializeField]
private VA_Animation idle;
[UnityEngine.SerializeField]
private VA_Animation run;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
CharacterAnimationComponent sampleAnimationComponent = new CharacterAnimationComponent
{
curAnimation = idle.GetName(),
idle = idle.GetName(),
run = run.GetName()
};
dstManager.AddComponentData(entity, sampleAnimationComponent);
}
}
public struct CharacterAnimationComponent : IComponentData
{
public FixedString64 curAnimation;
public FixedString64 idle;
public FixedString64 run;
}

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using Unity.Entities;
using Unity.Mathematics;
using TAO.VertexAnimation;
public class CharacterAnimationSystem : SystemBase
{
protected override void OnUpdate()
{
float deltaTime = UnityEngine.Time.deltaTime;
Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac, ref CharacterAnimationComponent cac) =>
{
// Get the animation lib data.
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
// Set the animation index on the AnimatorComponent to play this animation.
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, cac.curAnimation);
// 'Play' the actual animation.
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
{
// Set time. Using the difference to smoothen out animations when looping.
//ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
ac.animationTime = 0;
// Select new animation to play.
if (random.NextBool())
{
cac.curAnimation = cac.idle;
}
else
{
cac.curAnimation = cac.run;
}
}
}).ScheduleParallel();
}
}

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using Unity.Entities;
[UnityEngine.RequireComponent(typeof(ConvertToEntity))]
public class SpawnerComponentAuthoring : UnityEngine.MonoBehaviour, IDeclareReferencedPrefabs, IConvertGameObjectToEntity
{
public UnityEngine.GameObject prefab;
public int countX = 1;
public int countY = 1;
public int countZ = 1;
public int spaceX = 1;
public int spaceY = 1;
public int spaceZ = 1;
// Referenced prefabs have to be declared so that the conversion system knows about them ahead of time
public void DeclareReferencedPrefabs(System.Collections.Generic.List<UnityEngine.GameObject> gameObjects)
{
gameObjects.Add(prefab);
}
// Lets you convert the editor data representation to the entity optimal runtime representation
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
var spawnerData = new SpawnerComponent
{
// The referenced prefab will be converted due to DeclareReferencedPrefabs.
// So here we simply map the game object to an entity reference to that prefab.
entity = conversionSystem.GetPrimaryEntity(prefab),
countX = countX,
countY = countY,
countZ = countZ,
spaceX = spaceX,
spaceY = spaceY,
spaceZ = spaceZ
};
dstManager.AddComponentData(entity, spawnerData);
}
}
public struct SpawnerComponent : IComponentData
{
public Entity entity;
public int countX;
public int countY;
public int countZ;
public int spaceX;
public int spaceY;
public int spaceZ;
}

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using Unity.Entities;
using Unity.Transforms;
using Unity.Mathematics;
public class SpawnerSystem : SystemBase
{
private EntityCommandBufferSystem enityCommandBufferSystem;
protected override void OnCreate()
{
enityCommandBufferSystem = World.GetOrCreateSystem<EndSimulationEntityCommandBufferSystem>();
}
protected override void OnUpdate()
{
var commandBuffer = enityCommandBufferSystem.CreateCommandBuffer().AsParallelWriter();
Entities.ForEach((Entity entity, int entityInQueryIndex, ref SpawnerComponent spawner, ref LocalToWorld location) =>
{
for (var x = 0; x < spawner.countX; x++)
{
for (var y = 0; y < spawner.countY; y++)
{
for (int z = 0; z < spawner.countZ; z++)
{
var instance = commandBuffer.Instantiate(entityInQueryIndex, spawner.entity);
// Place the instantiated in a grid with some noise
var position = math.transform(location.Value, new float3(x * spawner.spaceX, y * spawner.spaceY, z * spawner.spaceZ));
commandBuffer.SetComponent(entityInQueryIndex, instance, new Translation { Value = position });
}
}
}
commandBuffer.DestroyEntity(entityInQueryIndex, entity);
})
.WithName("SpawnerSystem")
.ScheduleParallel();
enityCommandBufferSystem.AddJobHandleForProducer(Dependency);
}
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@ -5,6 +5,12 @@ This package borrows code/assets from various different sources, including:
- Source: [Sketchfab](https://skfb.ly/6QYR6)
- License: [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/)
### Character
- Author: [Kay Lousberg](https://twitter.com/KayLousberg)
- Author: [Kenney](https://kenney.nl/)
- Source: [Kenney](https://kenney.nl/assets/animated-characters)
- License: [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/)
### SideFx/Houdini (Vector encoding/decoding)
- Source: [Sketchfab](https://github.com/sideeffects/SideFXLabs/blob/Development/unity/shaders/URP/Editor/Shaders/VAT_Utilies.hlsl)
- License: [LICENSE](https://github.com/sideeffects/SideFXLabs/blob/Development/LICENSE.md)