mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-12 23:45:31 +01:00
Fix issues for Hybrid Renderer V2
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@ -1,5 +1,5 @@
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@ -23,6 +23,12 @@
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@ -183,10 +189,12 @@
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@ -222,6 +230,7 @@
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@ -254,7 +263,8 @@
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@ -283,6 +293,7 @@
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@ -317,6 +328,7 @@
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@ -334,7 +346,8 @@
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3
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"m_StageCapability": 3,
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"m_BareResource": false
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@ -354,6 +367,33 @@
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@ -409,13 +449,13 @@
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"m_Name": "Custom Function",
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"m_Position": {
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@ -455,6 +495,7 @@
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@ -496,9 +537,13 @@
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@ -512,23 +557,28 @@
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}
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{
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"m_SGVersion": 0,
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.SamplerStateShaderProperty",
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"m_Name": "SamplerState",
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"m_DefaultReferenceName": "",
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"m_OverrideReferenceName": "SamplerState_Linear_Repeat",
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@ -540,9 +590,13 @@
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@ -642,6 +696,7 @@
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@ -660,6 +715,7 @@
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@ -718,9 +774,13 @@
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@ -744,9 +804,9 @@
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"m_Expanded": true,
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"y": -32.0,
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"width": 170.0,
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"x": -627.0,
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"height": 34.0
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@ -758,6 +818,7 @@
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@ -774,11 +835,15 @@
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@ -798,7 +863,8 @@
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"m_StageCapability": 3,
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@ -827,6 +893,7 @@
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@ -878,6 +945,7 @@
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@ -894,9 +962,13 @@
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