40c49b076e
Update EditorGUIUtils.cs
2023-07-30 00:22:39 +02:00
73ac3485aa
Load additive
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closes #9
2023-07-29 16:06:03 +02:00
6fc95943fb
Update ScenePartitionSOEditor.cs
2023-07-29 01:51:21 +02:00
df82f44c4a
Toolbar reload and unload buttons
2023-07-28 18:07:39 +02:00
52b9a60918
Start working on Toolbar
2023-07-27 23:52:53 +02:00
ebb8ba559e
MenuItems for GameObjects
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- CopyObjectId
- AddToAlwaysLoad
- RemoveFromAlwaysLoad
- Added utility to get the TargetObjectId
closes #10
2023-07-27 18:23:03 +02:00
6edb307e9c
Update ScenePartitionEditorWindow.cs
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- Draw scene partition in scene partition editor window
2023-07-26 23:52:13 +02:00
daf622f327
Update ScenePartitionSOEditor.cs
2023-07-16 20:27:39 +02:00
6667f013bf
Profiling scopes
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- Added profiling scope utility
- Added profiling scopes around some functions
- Testing StreamWriter and FileStream
2023-07-16 19:58:37 +02:00
d859ad1af5
Update ScenePartitionSOEditor.cs
2023-07-09 23:08:55 +02:00
8b44c33813
Editor layout
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- Cleanup the editors a bit
- Editor foldout scope
- Cell size to editor (this is user preference data, could be put in EditorPrefs later)
2023-07-09 23:01:48 +02:00
ddf71ef7d7
GameObject menu copy file Id
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- GameObject menu copy file id
2023-07-09 23:00:23 +02:00
41df190afb
Updated ScenePartitionViewEditor
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- Grid is now drawn based on the cell size of the current active open scene
- Added function to get ScenePartitionSO of current active scene
2023-07-04 23:36:01 +02:00
cf3198b0b7
Updated ScenePartitionEditorWindow
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- Added clear button here instead of in ScenePartitionSOEditor
- Added editor util for horizontal line
- Exposed scene grid cell size value
2023-07-04 23:34:54 +02:00
80c90d884a
ulong and grid list wrapper test
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- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
2023-07-03 23:35:29 +02:00
6f600c38ab
namespaces
2023-07-03 00:47:53 +02:00
d225f897ba
long ids but not long enough!
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- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
1556f95485
SceneGrid SceneView test
2023-06-29 00:20:01 +02:00
c42a23d6fa
Simple grid generation and loading
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- Grid generation
- Grid loading
- GridIds
- Still having issues with serialization of the grid data structure
2023-06-28 01:07:27 +02:00
afd241655c
ScenePartitionSS Saving
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And added reload function to reload previously/currently loaded partitions.
2023-06-27 01:09:28 +02:00
7e8d46623a
ScriptableSingleton for data
2023-06-27 00:24:46 +02:00
3118e18c20
Update ScenePartitionSO.cs
2023-06-26 01:09:06 +02:00
b6f9052cff
Work State Serialization
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- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
3bba6da1a6
SerializationUtility
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- Split local editor data into separate SO
- Serializable dicts, sorted lists and sorted sets
- Only delete and save loaded partitions
2023-06-25 15:51:54 +02:00
b067522a95
ScenePartitionObject
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- Loading
- Partial loading
- Saving
2023-06-25 04:39:12 +02:00
f2e785f3fb
Saving & unloading
2023-06-24 16:43:10 +02:00
bdbfaf34c0
Basic split saving and loading of scene files
2023-06-24 14:27:50 +02:00