ScenePartition/Editor
max 80c90d884a ulong and grid list wrapper test
- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
2023-07-03 23:35:29 +02:00
..
ScenePartitionData.cs ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionData.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionEditorWindow.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
ScenePartitionEditorWindow.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionSceneViewEditor.cs namespaces 2023-07-03 00:47:53 +02:00
ScenePartitionSceneViewEditor.cs.meta SceneGrid SceneView test 2023-06-29 00:20:01 +02:00
ScenePartitionSO.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
ScenePartitionSO.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSOEditor.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
ScenePartitionSOEditor.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSS.cs Simple grid generation and loading 2023-06-28 01:07:27 +02:00
ScenePartitionSS.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionUtils.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
ScenePartitionUtils.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00