ScenePartition/Editor
max 41df190afb Updated ScenePartitionViewEditor
- Grid is now drawn based on the cell size of the current active open scene
- Added function to get ScenePartitionSO of current active scene
2023-07-04 23:36:01 +02:00
..
EditorGUIUtils.cs Updated ScenePartitionEditorWindow 2023-07-04 23:34:54 +02:00
EditorGUIUtils.cs.meta Updated ScenePartitionEditorWindow 2023-07-04 23:34:54 +02:00
ScenePartitionData.cs ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionData.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionEditorWindow.cs Updated ScenePartitionEditorWindow 2023-07-04 23:34:54 +02:00
ScenePartitionEditorWindow.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionSceneViewEditor.cs Updated ScenePartitionViewEditor 2023-07-04 23:36:01 +02:00
ScenePartitionSceneViewEditor.cs.meta SceneGrid SceneView test 2023-06-29 00:20:01 +02:00
ScenePartitionSO.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
ScenePartitionSO.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSOEditor.cs Updated ScenePartitionEditorWindow 2023-07-04 23:34:54 +02:00
ScenePartitionSOEditor.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSS.cs Simple grid generation and loading 2023-06-28 01:07:27 +02:00
ScenePartitionSS.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionUtils.cs Updated ScenePartitionViewEditor 2023-07-04 23:36:01 +02:00
ScenePartitionUtils.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00