generated from max/template-unity-project
	Update EditorGUIUtils.cs
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		@@ -17,14 +17,14 @@ namespace VertexColor.ScenePartition.Editor
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        public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
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        public class FoldoutHeaderScope : System.IDisposable
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        public struct FoldoutHeaderScope : System.IDisposable
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        {
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            public FoldoutHeaderScope(string label, ref bool foldout)
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            {
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                foldout = EditorGUILayout.BeginFoldoutHeaderGroup(foldout, label);
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            }
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            public void Dispose()
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            public readonly void Dispose()
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            {
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                EditorGUILayout.EndFoldoutHeaderGroup();
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            }
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