ScenePartition/Editor
max b6f9052cff Work State Serialization
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
..
ScenePartitionDataSO.cs Work State Serialization 2023-06-26 01:03:14 +02:00
ScenePartitionDataSO.cs.meta SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionDataSOEditor.cs Work State Serialization 2023-06-26 01:03:14 +02:00
ScenePartitionDataSOEditor.cs.meta SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionSO.cs Work State Serialization 2023-06-26 01:03:14 +02:00
ScenePartitionSO.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSOEditor.cs Work State Serialization 2023-06-26 01:03:14 +02:00
ScenePartitionSOEditor.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionUtils.cs Work State Serialization 2023-06-26 01:03:14 +02:00
ScenePartitionUtils.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00