generated from max/template-unity-project
namespaces
This commit is contained in:
parent
d225f897ba
commit
6f600c38ab
@ -1,69 +1,71 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VertexColor.ScenePartition.Editor;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class ScenePartitionSceneViewEditor : Editor
|
||||
namespace VertexColor.ScenePartition.Editor
|
||||
{
|
||||
private const int cellSize = 10;
|
||||
|
||||
static ScenePartitionSceneViewEditor()
|
||||
[InitializeOnLoad]
|
||||
public class ScenePartitionSceneViewEditor : UnityEditor.Editor
|
||||
{
|
||||
SceneView.duringSceneGui += HandleDuringSceneGui;
|
||||
}
|
||||
private const int cellSize = 10;
|
||||
|
||||
private static void HandleDuringSceneGui(SceneView sceneView)
|
||||
{
|
||||
if (Event.current.modifiers != EventModifiers.Control) return;
|
||||
static ScenePartitionSceneViewEditor()
|
||||
{
|
||||
SceneView.duringSceneGui += HandleDuringSceneGui;
|
||||
}
|
||||
|
||||
Vector3 gridPosition = CalculateGridPosition(Event.current.mousePosition);
|
||||
int gridId = SceneGrid.CalculateGridPosition(gridPosition, 10);
|
||||
private static void HandleDuringSceneGui(SceneView sceneView)
|
||||
{
|
||||
if (Event.current.modifiers != EventModifiers.Control) return;
|
||||
|
||||
int x = Mathf.FloorToInt(gridPosition.x / cellSize);
|
||||
int z = Mathf.FloorToInt(gridPosition.z / cellSize);
|
||||
Vector3 gridPosition = CalculateGridPosition(Event.current.mousePosition);
|
||||
int gridId = SceneGrid.CalculateGridPosition(gridPosition, 10);
|
||||
|
||||
Vector3 cellOrign = new Vector3(x * cellSize, 0, z * cellSize);
|
||||
Vector3[] lines = new Vector3[] {
|
||||
int x = Mathf.FloorToInt(gridPosition.x / cellSize);
|
||||
int z = Mathf.FloorToInt(gridPosition.z / cellSize);
|
||||
|
||||
Vector3 cellOrign = new Vector3(x * cellSize, 0, z * cellSize);
|
||||
Vector3[] lines = new Vector3[] {
|
||||
new Vector3(0, 0, 0) + cellOrign, new Vector3(0, 0, cellSize) + cellOrign, // Left Bottom -> Left Top
|
||||
new Vector3(cellSize, 0, 0) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Right Bottom -> Right Top
|
||||
new Vector3(0, 0, 0) + cellOrign, new Vector3(cellSize, 0, 0) + cellOrign, // Left Bottom -> Right Bottom
|
||||
new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
|
||||
};
|
||||
|
||||
Handles.DrawDottedLines(lines, 10.0f);
|
||||
Handles.Label(cellOrign + new Vector3(cellSize * 0.5f, 0, cellSize * 0.5f), new GUIContent($"{gridId}"));
|
||||
Handles.DrawDottedLines(lines, 10.0f);
|
||||
Handles.Label(cellOrign + new Vector3(cellSize * 0.5f, 0, cellSize * 0.5f), new GUIContent($"{gridId}"));
|
||||
|
||||
if (Event.current.button == 1 && Event.current.type == EventType.MouseDown)
|
||||
{
|
||||
GenericMenu menu = new GenericMenu();
|
||||
if (Event.current.button == 1 && Event.current.type == EventType.MouseDown)
|
||||
{
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
menu.AddItem(new GUIContent($"Load {gridId}"), false, Load, gridId);
|
||||
menu.ShowAsContext();
|
||||
menu.AddItem(new GUIContent($"Load {gridId}"), false, Load, gridId);
|
||||
menu.ShowAsContext();
|
||||
|
||||
Event.current.Use();
|
||||
Event.current.Use();
|
||||
}
|
||||
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
private static Vector3 CalculateGridPosition(Vector2 mousePosition)
|
||||
{
|
||||
if (Event.current == null) return Vector3.zero;
|
||||
|
||||
private static Vector3 CalculateGridPosition(Vector2 mousePosition)
|
||||
{
|
||||
if (Event.current == null) return Vector3.zero;
|
||||
Ray ray = HandleUtility.GUIPointToWorldRay(mousePosition);
|
||||
Plane plane = new Plane(Vector3.up, Vector3.zero); // Horizontal plane at y = 0
|
||||
|
||||
Ray ray = HandleUtility.GUIPointToWorldRay(mousePosition);
|
||||
Plane plane = new Plane(Vector3.up, Vector3.zero); // Horizontal plane at y = 0
|
||||
if (!plane.Raycast(ray, out float distance)) return Vector3.zero;
|
||||
|
||||
if (!plane.Raycast(ray, out float distance)) return Vector3.zero;
|
||||
Vector3 intersectionPoint = ray.GetPoint(distance);
|
||||
return intersectionPoint;
|
||||
}
|
||||
|
||||
Vector3 intersectionPoint = ray.GetPoint(distance);
|
||||
return intersectionPoint;
|
||||
}
|
||||
|
||||
private static void Load(object gridId)
|
||||
{
|
||||
if (gridId == null) return;
|
||||
if (gridId is not int gridPos) return;
|
||||
private static void Load(object gridId)
|
||||
{
|
||||
if (gridId == null) return;
|
||||
if (gridId is not int gridPos) return;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VertexColor.ScenePartition.Editor
|
||||
namespace VertexColor.ScenePartition
|
||||
{
|
||||
[System.Serializable]
|
||||
public class SceneGrid
|
||||
|
Loading…
Reference in New Issue
Block a user