ScenePartition/Editor
max 3bba6da1a6 SerializationUtility
- Split local editor data into separate SO
- Serializable dicts, sorted lists and sorted sets
- Only delete and save loaded partitions
2023-06-25 15:51:54 +02:00
..
ScenePartition.cs SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartition.cs.meta ScenePartitionObject 2023-06-25 04:39:12 +02:00
ScenePartitionDataSO.cs SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionDataSO.cs.meta SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionDataSOEditor.cs SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionDataSOEditor.cs.meta SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionSO.cs SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionSO.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSOEditor.cs SerializationUtility 2023-06-25 15:51:54 +02:00
ScenePartitionSOEditor.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionUtils.cs ScenePartitionObject 2023-06-25 04:39:12 +02:00
ScenePartitionUtils.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00