Editor layout

- Cleanup the editors a bit
- Editor foldout scope
- Cell size to editor (this is user preference data, could be put in EditorPrefs later)
This commit is contained in:
max 2023-07-09 23:01:48 +02:00
parent ddf71ef7d7
commit 8b44c33813
6 changed files with 126 additions and 92 deletions

View File

@ -16,5 +16,18 @@ public static void HorizontalLine(Color color)
}
public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
public class FoldoutHeaderScope : System.IDisposable
{
public FoldoutHeaderScope(string label, ref bool foldout)
{
foldout = EditorGUILayout.BeginFoldoutHeaderGroup(foldout, label);
}
public void Dispose()
{
EditorGUILayout.EndFoldoutHeaderGroup();
}
}
}
}

View File

@ -9,8 +9,9 @@ public class ScenePartitionEditorWindow : EditorWindow
private const int cellSize = 10;
private Vector2 scrollPos = Vector2.zero;
private bool foldoutGroupEnabled = false;
[MenuItem("Max/ScenePartitionWindow")]
[MenuItem("Window/ScenePartition")]
public static void ShowExample()
{
ScenePartitionEditorWindow window = GetWindow<ScenePartitionEditorWindow>();
@ -41,58 +42,63 @@ private void OnGUI()
private void DrawSceneDataCache()
{
using (EditorGUILayout.ScrollViewScope scope = new EditorGUILayout.ScrollViewScope(scrollPos))
using (EditorGUIUtils.FoldoutHeaderScope foldoutGroup = new EditorGUIUtils.FoldoutHeaderScope("SceneDataCache", ref foldoutGroupEnabled))
{
scrollPos = scope.scrollPosition;
if (!foldoutGroupEnabled) return;
using (new EditorGUI.DisabledGroupScope(true))
using (EditorGUILayout.ScrollViewScope scope = new EditorGUILayout.ScrollViewScope(scrollPos))
{
ScenePartitionSS scenePartitionSS = ScenePartitionSS.instance;
scrollPos = scope.scrollPosition;
foreach (KeyValuePair<ScenePartitionSO, ScenePartitionData> sceneData in scenePartitionSS.SceneDataCache)
using (new EditorGUI.DisabledGroupScope(true))
{
if (sceneData.Key == null || sceneData.Value == null) continue;
ScenePartitionSS scenePartitionSS = ScenePartitionSS.instance;
EditorGUILayout.LabelField($"{sceneData.Key.name}");
if (sceneData.Value.HasCreatedPartitions)
foreach (KeyValuePair<ScenePartitionSO, ScenePartitionData> sceneData in scenePartitionSS.SceneDataCache)
{
EditorGUILayout.LabelField($"scenePartitions");
if (sceneData.Key == null || sceneData.Value == null) continue;
foreach (KeyValuePair<ulong, ScenePartition> scenePartition in sceneData.Value.ScenePartitions)
EditorGUILayout.LabelField($"{sceneData.Key.name}");
if (sceneData.Value.HasCreatedPartitions)
{
EditorGUILayout.LongField((long)scenePartition.Key);
}
}
EditorGUILayout.LabelField($"scenePartitions");
EditorGUILayout.Space();
if (sceneData.Value.HasLoadedPartitions)
{
EditorGUILayout.LabelField($"loadedScenePartitions");
foreach (KeyValuePair<ulong, ScenePartition> scenePartition in sceneData.Value.LoadedScenePartitions)
{
EditorGUILayout.LongField((long)scenePartition.Value.id);
}
}
if (sceneData.Value.SceneGrid != null)
{
EditorGUILayout.LabelField($"generatedSceneGrid");
foreach (KeyValuePair<int, GridList> item in sceneData.Value.SceneGrid.Grid)
{
EditorGUILayout.IntField("gridId", item.Key);
EditorGUI.indentLevel++;
foreach (ulong id in item.Value.list)
foreach (KeyValuePair<ulong, ScenePartition> scenePartition in sceneData.Value.ScenePartitions)
{
EditorGUILayout.LongField((long)id);
EditorGUILayout.LongField((long)scenePartition.Key);
}
}
EditorGUI.indentLevel--;
EditorGUILayout.Space();
if (sceneData.Value.HasLoadedPartitions)
{
EditorGUILayout.LabelField($"loadedScenePartitions");
foreach (KeyValuePair<ulong, ScenePartition> scenePartition in sceneData.Value.LoadedScenePartitions)
{
EditorGUILayout.LongField((long)scenePartition.Value.id);
}
}
if (sceneData.Value.SceneGrid != null)
{
EditorGUILayout.LabelField($"generatedSceneGrid");
foreach (KeyValuePair<int, GridList> item in sceneData.Value.SceneGrid.Grid)
{
EditorGUILayout.IntField("gridId", item.Key);
EditorGUI.indentLevel++;
foreach (ulong id in item.Value.list)
{
EditorGUILayout.LongField((long)id);
}
EditorGUI.indentLevel--;
}
}
}
}

View File

@ -281,11 +281,11 @@ public void GenerateSceneGridData()
if (ids[i].targetPrefabId == 0) // 0 = no prefab.
{
Data.SceneGrid.Insert(ids[i].targetObjectId, rootGameObjects[i].transform.position);
Data.SceneGrid.Insert(ids[i].targetObjectId, rootGameObjects[i].transform.position, ScenePartitionSceneViewEditor.cellSize);
}
else
{
Data.SceneGrid.Insert(ids[i].targetPrefabId, rootGameObjects[i].transform.position);
Data.SceneGrid.Insert(ids[i].targetPrefabId, rootGameObjects[i].transform.position, ScenePartitionSceneViewEditor.cellSize);
}
}

View File

@ -9,6 +9,7 @@ public class ScenePartitionSOEditor : UnityEditor.Editor
{
private ulong id = 0;
private int gridId = 0;
private bool foldoutGroupEnabled = false;
public override void OnInspectorGUI()
{
@ -20,7 +21,7 @@ public override void OnInspectorGUI()
//EditorGUILayout.PropertyField(sceneAssetProperty);
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
EditorGUIUtils.HorizontalLine();
if (scenePartitionSO.SceneAsset == null)
{
@ -31,72 +32,88 @@ public override void OnInspectorGUI()
}
else
{
if (GUILayout.Button("Load All"))
{
scenePartitionSO.LoadAll();
}
if (GUILayout.Button("Reload"))
{
scenePartitionSO.Reload();
}
if (GUILayout.Button("Save"))
{
scenePartitionSO.Save();
}
if (GUILayout.Button("Unload"))
{
scenePartitionSO.Unload();
}
EditorGUILayout.Space();
if (GUILayout.Button("Open Scene Data Folder"))
{
EditorUtility.RevealInFinder(ScenePartitionUtils.GetDataPath(scenePartitionSO));
}
EditorGUILayout.Space();
EditorGUIUtils.HorizontalLine();
id = (ulong)EditorGUILayout.LongField("id", (long)id);
if (GUILayout.Button("Load Section"))
using (new EditorGUILayout.HorizontalScope())
{
scenePartitionSO.LoadPartitions(new ulong[1] { id });
if (GUILayout.Button("Load All", EditorStyles.miniButtonLeft))
{
scenePartitionSO.LoadAll();
}
if (GUILayout.Button("Unload", EditorStyles.miniButtonRight))
{
scenePartitionSO.Unload();
}
}
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("Save", EditorStyles.miniButtonLeft))
{
scenePartitionSO.Save();
}
if (GUILayout.Button(new GUIContent("Reload", "Discard changes and reload"), EditorStyles.miniButtonRight))
{
scenePartitionSO.Reload();
}
}
EditorGUIUtils.HorizontalLine();
using (new EditorGUILayout.HorizontalScope())
{
id = (ulong)EditorGUILayout.LongField("id", (long)id);
if (GUILayout.Button("Load Id"))
{
scenePartitionSO.LoadPartitions(new ulong[1] { id });
}
}
EditorGUIUtils.HorizontalLine();
ScenePartitionSceneViewEditor.cellSize = EditorGUILayout.IntSlider("cellSize", ScenePartitionSceneViewEditor.cellSize, 10, 1000);
if (GUILayout.Button("GenerateSceneGrid"))
{
scenePartitionSO.GenerateSceneGridData();
}
gridId = EditorGUILayout.IntField("gridId", gridId);
if (GUILayout.Button("LoadSceneGrid"))
{
scenePartitionSO.LoadCell(gridId);
}
if (scenePartitionSO.Data.SceneGrid != null)
{
EditorGUILayout.LabelField($"generatedSceneGrid");
gridId = EditorGUILayout.IntField("gridId", gridId);
scenePartitionSO.Data.SceneGrid.cellSize = EditorGUILayout.IntSlider("cellSize", scenePartitionSO.Data.SceneGrid.cellSize, 10, 1000);
foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
if (GUILayout.Button("LoadSceneGrid"))
{
EditorGUILayout.LongField("gridId", item.Key);
scenePartitionSO.LoadCell(gridId);
}
EditorGUI.indentLevel++;
using (EditorGUIUtils.FoldoutHeaderScope foldoutGroup = new EditorGUIUtils.FoldoutHeaderScope("gridData", ref foldoutGroupEnabled))
{
if (!foldoutGroupEnabled) return;
foreach (ulong id in item.Value.list)
EditorGUILayout.LabelField($"generatedSceneGrid");
foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
{
EditorGUILayout.LongField((long)id);
}
EditorGUILayout.LongField("gridId", item.Key);
EditorGUI.indentLevel--;
EditorGUI.indentLevel++;
foreach (ulong id in item.Value.list)
{
EditorGUILayout.LongField((long)id);
}
EditorGUI.indentLevel--;
}
}
}
}

View File

@ -6,6 +6,8 @@ namespace VertexColor.ScenePartition.Editor
[InitializeOnLoad]
public class ScenePartitionSceneViewEditor : UnityEditor.Editor
{
public static int cellSize = 100;
private static ScenePartitionSO scenePartitionSO = null;
static ScenePartitionSceneViewEditor()
@ -18,7 +20,6 @@ private static void HandleDuringSceneGui(SceneView sceneView)
if (Event.current.modifiers != EventModifiers.Control) return;
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out scenePartitionSO)) return;
int cellSize = scenePartitionSO.Data.SceneGrid.cellSize;
Vector3 gridPosition = CalculateGridPosition(Event.current.mousePosition);
int gridId = SceneGrid.CalculateGridPosition(gridPosition, cellSize);

View File

@ -5,15 +5,12 @@ namespace VertexColor.ScenePartition
[System.Serializable]
public class SceneGrid
{
[SerializeField]
public int cellSize = 10;
[SerializeField]
private SceneGridDictionary grid = new SceneGridDictionary();
public SceneGridDictionary Grid => grid;
public void Insert(ulong scenePartitionId, Vector3 point)
public void Insert(ulong scenePartitionId, Vector3 point, int cellSize)
{
int gridId = CalculateGridPosition(point, cellSize);
if (grid.TryGetValue(gridId, out GridList ids))